Easy Tactile Controls And Displays For Your Flight Simulator

If you’ve been thinking of adding some tactile controls and readouts for your flight simulators this guide should give you the motivation to get started with the project. [Paul] explains how to build controls and connect them to the simulator data. He makes it look easy, and thanks the interface examples in his code it actually is.

Here he’s built the hardware using a Teensy controller board. The controller communicates via USB and the software is cross-platform. He’s controlling the heading information of the X-Plane simulator using the rotary encoder for fine adjustments and the buttons for increments of 100. But he doesn’t stop there. He’s working on an auto-throttle design that uses a servo motor to move the throttle lever. A potentiometer can be used to vary the throttle, with the servo mapped to the position of that knob. But it works both ways, dragging the virtual throttle on-screen will do the same.

This is one way to make flight simulators more interesting without devoting a whole room of your house to the cause. Don’t miss [Paul’s] fantastic demo video after the break.

Continue reading “Easy Tactile Controls And Displays For Your Flight Simulator”

Lamp Upgrade Makes You A Hot-head

[Cameron] decided to give his twenty-year-old headlamp a makeover. He uses it when he’s out for a run and wanted to have more light to see where he’s going, as well as a red tail light on the back. The stock design uses an incandescent bulb on the front of the head band, and a battery pack on the back. He managed to convert the device to output 700 lumens without major changes to the form factor of the unit.

The first change he decided on is to use a Cree XLamp which provides the 700 lumens of light by drawing about 9.5 Watts of power. Obviously the original battery pack isn’t going to do well under that kind of load, so he also sourced a 5000 mAh Lithium battery. A bit of circuit design and PCB layout gives him two driver chips for the four-element LED module, a charging circuit for the battery, and an ATtiny13 to drive the head lamp and flash the red LED tail light. See the blinky goodness in the video after the break.

That’s a lot of light, but we wonder if he experiences a warm forehead from the heat sink used to keep that LED package cool? Continue reading “Lamp Upgrade Makes You A Hot-head”

Adding Visuals To Chiptune Performances

If you’ve never been to a chiptune show – yes, they exist – you’ve noticed the awesome visuals behind the performers that are usually displayed with a glitching NES. If it’s a really good show, that 8-bit visualization will be in sync with the music and may actually serve as a lo-fi spectrum analyzer. [Andy] came up with his own visualization system for a Sega Genesis or Megadrive. With 16 bits behind his build, we’ll say if far surpasses the lowly NES.

For his visualization, [Andy] feeds audio into an ATMega328 and the ever-popular MSGEQ7 seven-band graphic equalizer IC. The output from the EQ goes straight to the second controller input of a Sega Nomad [Andy] had lying around that is running a custom ROM for his show. The ROM is programmed in tandem with the microcontroller project to serve as a spectrum analyzer for his shows.

You can check out [Andy]’s visualization with the chiptunes of Danimal Cannon after the break. We would prefer a demo featuring An0vA and the code for the microcontroller, but it’s still a very nice demo indeed.

Continue reading “Adding Visuals To Chiptune Performances”

Paint Your Pictures, No PC Needed

LEDs and and cameras always make a fun mixture, and its not all that hard to have quite a bit of fun as well. The Light Painting Stick is similar to other long exposure camera tricks like LightScythe and gets about the same reults. The difference is the Light Painting Stick is self contained meaning you don’t have to drag nearly as much stuff along with you to have fun.

Hardware used is HL1606 controlled RGB led strip commonly found at Adafruit, the brains are a Leaf Labs Maple micro controller board with an SD card and some human interfaces attached, and is powered by a 6 volt lantern battery.

Images are 64*infinity 24 bit BMP files which means there is not much fuss preparing your graphics other than doing a simple rotate. You can select which image is displayed by using a 2 way switch and the LEDs on the stick. Select your images, dial in your speed with the potentiometer, and you’re  ready to hit the fire button for some photo fun.

Powering An Ultrasonic Transducer

[Lindsay] has a wonderful writeup about a new toy in the shop, an ultrasonic transducer. The 28kHz, 70W bolt-clamped Langevin transducer by itself is not much use, you need a power supply, a horn to focus the energy, and a way to tune it. [Lindsay] starts off by showing how to find out the resonant frequency of the transducer, designing and building a high voltage high frequency AC power supply, and how to design a horn.

Not missing the meaning of DIY [Lindsay] casts and machines a horn for the transducer with a high level of precision as this will also tune the horn to the correct frequency. Once some brackets are machined the whole setup is put through some fun experiments in water and lemonaide, but the real purpose is to drill fine holes in glass for his home made Panaplex displays.

Join us after the break for a short video.

Continue reading “Powering An Ultrasonic Transducer”

Simulated Dashboard For A Simulated Race

Simulators might have lost their cool for a lot of gamers, but [Fergo] is trying for a comeback. He built an electronic dashboard for a car racing simulator.

[Fergo] spends most of his track time on iRacing, an MMO racing simulator. Possibly due to a little bit of influence from Formula 1 steering wheels, he wanted to add to his dashboard that included Microsoft racing wheel. The dashboard includes RPM lights, a gear indicator, five general buttons, a rotary encoder, and a pit limiter, rev limiter and low fuel indicators.

The build is powered a VB.NET app that connects the iRacing API to an Arduino. To get all those buttons and LEDs talking to the Arduino, [Fergo] used an IO expander that communicates over an I2C bus. It’s a surprisingly simple design that should scale well if [Fergo] ever decides to expand his cockpit. We’re not sure if it could handle controlling a 737, but it would be more than sufficient for a Cessna 172 or Mercury capsule.

Check out [Fergo] tearing around the track with his buttonbox dashboard after the break.

Continue reading “Simulated Dashboard For A Simulated Race”

LiPo Charging Circuit Tutorial

As far as battery technology goes, Lithium Polymer cells are the bee’s knees. They’re powerful enough to handle very demanding applications and come in a multitude of sizes for any conceivable application. There’s a problem with LiPos, though – they have the tendency to explode when charged incorrectly. Luckily, [Paul] sent in a great tutorial on building a LiPo charger that works over USB.

In the original design of [Paul]’s board, he chose a Maxim MAX1551 Lithium battery charger. Confounded by the expense and/or unavailability of this IC (although Sparkfun has a few), he moved onto the similar Microchip MCP7813. This IC supports charging from a power source from 3.5 to 6 Volts as would be found in a USB hub.

The board [Paul] came up with is incredibly small – just barely larger than the USB plug itself. The layout is fairly simple as well. We’re thinking this could be a highly useful application of some home board fabrication. If you have a simpler way to charge LiPos that don’t require a specialized chip, send it into the tip line.