Pixel Art And The Myth Of The CRT Effect

The ‘CRT Effect’ myth says that the reason why pixel art of old games looked so much better is due to the smoothing and blending effects of cathode-ray tube (CRT) displays, which were everywhere until the early 2000s. In fits of mistaken nostalgia this has led both to modern-day extreme cubism pixel art and video game ‘CRT’ filters that respectively fail to approach what pixel art was about, or why old games looked the way they did back with our NES and SNES game consoles. This is a point which [Carl Svensson] vehemently argues from a position of experience, and one which is likely shared by quite a few of our readers.

Although there is some possible color bleed and other artefacts with CRTs due to the shadow mask (or Sony’s Trinitron aperture grille), there was no extreme separation between pixels or massive bleed-over into nearby pixels to create some built-in anti-aliasing as is often claimed unless you were using a very old/cheap or dying CRT TV. Where such effects did happen was mostly in the signal being fed into the CRT, which ranged from the horrid (RF, composite) to the not-so-terrible (S-Video, component) to the sublime (SCART RGB), with RGB video (SCART or VGA) especially busting the CRT effect myth.

Where the pixel art of yester-year shines is in its careful use of dithering and anti-aliasing to work around limited color palettes and other hardware limitations. Although back in the Atari 2600 days this led to the extreme cubism which we’re seeing again in modern ‘retro pixel art’ games, yesterday’s artists worked with the hardware limitations to create stunning works of arts, which looked great on high-end CRTs connected via RGB and decent via composite on the kids’ second-hand 14″ color set with misaligned electron guns.

AI Image Generator Twists In Response To MIDI Dials, In Real-time

MIDI isn’t just about music, as [Johannes Stelzer] shows by using dials to adjust AI-generated imagery in real-time. The results are wild, with an interactivity to them that we don’t normally see in such things.

[Johannes] uses Stable Diffusion‘s SDXL Turbo to create a baseline image of “photo of a red brick house, blue sky”. The hardware dials act as manual controls for applying different embeddings to this baseline, such as “coral”, “moss”, “fire”, “ice”, “sand”, “rusty steel” and “cookie”.

By adjusting the dials, those embeddings are applied to the base image in varying strengths. The results are generated on the fly and are pretty neat to see, especially since there is no appreciable amount of processing time required.

The MIDI controller is integrated with the help of lunar_tools, a software toolkit on GitHub to facilitate creating interactive exhibits. As for the image end of things, we’ve previously covered how AI image generators work.

A Demo Party On A Chip

The demoscene has provided our community with its artistic outlet since the first computers which could handle graphics, and has stayed at the forefront of technology all the way. For all that though, there’s a frontier it hasn’t yet entirely conquered, which exists in the realm of silicon. To address this cones the ever awesome Tiny Tapeout, who are bringing their ASIC-for-the-masses scheme to the world of demos with an ASIC demo competition.

With a closing date of 6th of September, all accepted entrants get a free Tiny Tapeout tile for their entry. Entries are limited to two tiles or less. with VGA and audio outputs via a specified PMOD pinout. There are a variety of categories including the expected best sound and best graphics, but among them we’re most interested by the mixed signal one that includes analogue circuitry.

Tiny Tapeout has been a particularly exciting project over the last couple of years, truly breaking new ground for the hardware hacker world. Since they’ve just recently been able to start doing some analog design on the chips, we’re excited to see what people come up with for this competition, and we hope it will provide significant advancement to the art. In the best tradition of the demo scene, they’ve even made an intro for the competition, which you can see below the break.

Want to know what all the fuss is about? Start here!

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French acrobatic artist [Bastien Dausse] flies around on an impressive anti-gravity device he created.

Low-Gravity Playground Looks Highly Entertaining (and Useful)

With US astronauts scheduled to return to the Moon in 2026, it might be nice for them to really and truly know ahead of time what the gravity situation is going to be like. At 1/6th Earth’s gravity, the difference can be difficult to simulate.

But not anymore. French acrobatic artist [Bastien Dausse] has created a contraption that does exactly that. [Dausse] straps himself in, and is instantly able to slowly sproing about, up and down and all around in semi-slow motion, using this device which is calibrated to the Moon’s gravity. [Dausse]’s troupe’s performances center on the idea of gravity and of subverting it.

In order to achieve this effect, the swooping sculpture uses a pair of large counterweights. Check out the video below to see how they too become part of the action during a captivating duet performance. Although not attached, part of the device is a disk on which it smoothly moves around. It looks really fun, and more than a little bit dangerous. But mostly fun.

Did you know that Da Vinci created several experiments dedicated to determining the properties of gravity?

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George Washington Gets Cleaned Up With A Laser

Now, we wouldn’t necessarily call ourselves connoisseurs of fine art here at Hackaday. But we do enjoy watching [Julian Baumgartner]’s YouTube channel, where he documents the projects that he takes on as a professional conservator. Folks send in their dirty or damaged paintings, [Julian] works his magic, and the end result often looks like a completely different piece. Spoilers: if you’ve ever looked at an old painting and wondered why the artist made it so dark and dreary — it probably just needs to be cleaned.

Anyway, in his most recent video, [Julian] pulled out a piece of gear that we didn’t expect to see unleashed against a painting of one of America’s Founding Fathers: a Er:YAG laser. Even better, instead of some fancy-pants fine art restoration laser, he apparently picked up second hand unit designed for cosmetic applications. The model appears to be a Laserscope Venus from the early 2000s, which goes for about $5K these days.

Now, to explain why he raided an esthetician’s closet to fix up this particular painting, we’ve got to rewind a bit. As we’ve learned from [Julian]’s previous videos, the problem with an old dirty painting is rarely the paining itself, it’s the varnish that has been applied to it. These varnishes, especially older ones, have a tendency to yellow and crack with age. Now stack a few decades worth of smoke and dirt on top of it, and you’ve all but completely obscured the original painting underneath. But there’s good news — if you know what you’re doing, you can remove the varnish without damaging the painting itself.

In most cases, this can be done with various solvents that [Julian] mixes up after testing them out on some inconspicuous corner of the painting. But in this particular case, the varnish wasn’t reacting well to anything in his inventory. Even his weakest solvents were going right through it and damaging the paint underneath.

Because of this, [Julian] had to break out the big guns. After experimenting with the power level and pulse duration of the 2940 nm laser, he found the settings necessary to break down the varnish while stopping short of cooking the paint it was covering. After hitting it with a few pulses, he could then come in with a cotton swab and wipe the residue away. It was still slow going, but it turns out most things are in the art conservation world.

This isn’t the first time we’ve covered [Julian]’s resourceful conservation methods. Back in 2019, we took at look the surprisingly in-depth video he created about the design and construction of his custom heat table for flattening out large canvases.

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Exploring Soap Films

While fluid dynamics sounds like a dull topic, SoapFilmScope promises to make it fun by using your cell phone to observe the interactions between sound waves and liquid membranes. You can make your own with some PVC pipe, some 3D-printed attachments, a speaker, and a few other odds and ends.

If your PVC pipe doesn’t match [DaniloR29’s] exactly, no problem. The files are in OpenSCAD so you can easily change them to suit your needs. One end of the PVC tee dips into soap solution to form a film — think like a soap bubble before you blow it out of the bubble wand. The other ends have the speaker and the cell phone camera.

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Office Supplies Make Math Sculptures If You Know What You’re Doing

Ever been fiddling around at your desk in the office, wondering if some grander structure might come from an assemblage of paper clips, pens, and binder clips? You’re not alone. Let your mind contemplate these beautiful maths sculptures from [Zachary Abel].

[Zachary] has a knack for both three-dimensional forms and the artistic use of color. His Möbius Clips sculpture ably takes 110 humble pieces of office equipment in multiple colors, and laces them into a continuous strip that has beguiled humanity for generations. The simple paper clip becomes a dodecahedron, a colorful spiralling ball, or a tightly-stitched box. He does great things with playing cards too.

What elevates his work is that there’s a mathematical structure to it. It’s so much more than a pile of stationary, there’s always a geometry, a pattern which your mind latches on to when you see it. He also often shares the mathematical background behind his work, too.

If you’re fumbling about with the contents of your desk drawer while another Zoom meeting drags on, you might want to challenge yourself to draw from [Zachary’s] example. If you pull off something fantastical, do let us know!