Automated Shooting Range

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[Steve] was discussing airsoft with a friend when he came up with this idea. His friend was lamenting the lack of “action” style targets for their airsoft hobby. [Steve] took this as an opportunity to make his own automated target system. The targets themselves are made from Construx, a paper target and a piece of cloth to stop the airsoft pellets. Controlled by an Arduino and an ioBridge module, it has a web interface so he can switch programs from up range. You can see a video example of him shooting some targets after the break. Next,he should make it twitter where each target was hit.

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External Antenna On Panasonic CF-R1

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[Steven] managed to get his hands on a Panasonic CF-R1 for pretty cheap. Though it is a decently powerful machine, it was built in 2002 and didn’t come with an internal wireless card.  It did, however have a mini-PCI slot.  [Steven] promptly installed a wireless card, but found the internal antenna lacking. The solution was to custom mount an external antenna. Mounting it was fairly easy, he removed the phone jack and epoxied the connector in its place. The reception was greatly improved. He says he went from seeing 6 access points to 31 as soon as he installed it. Similar things have been done to the Eee PC 900.

Chumby Digital Picture Frame Teardown

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At this year’s Consumer Electronics Show, Chumby unveiled their latest prototype. It’s a network connected digital picture frame that runs Flash widgets. Just like the current Chumby model, they’re publishing the software and hardware under a license designed to let you hack it. They let us borrow one of their open chassis evaluation kits to teardown and photograph. We’ve got more pictures, full specs, and the schematics below.

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Passive MIDI Foot Switch

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[Matt] was looking into some software that allows him to use his audio card as a means to control analog audio devices. After seeing how it worked, he got an idea to try to do the opposite.  He is sending a signal into his audio input, and piping it to a pice of MIDI software. The input he has chose is a foot switch. To create the signal, he simply needed to supply voltage while the switch was depressed. You can see above that he used a battery and a simple contact switch to send the signal. He then piped it to a virtual MIDI port using Maple Virtual MIDI Cable. Unfortunately, this isn’t suitable for knobs, but that may be next on his list.

Quick Cheap Remote Outlets

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[jwad650] wanted a remote controlled power strip. These are fairly expensive, with a single outlet running roughly $15. He was able to build a 6 outlet version for about $50.  He is using an SIS-7c to decode signals from a universal remote. Each plug is individually controlled by a 3Amp relay. Be careful making this, there’s lots of nasty shock potential in that mess of wires. We recommend that you confine it in an enclosure as well. [jwad650] plans on adding an enclosure, as well as LED indicators and fuses. You can see a video of it in action after the break. If you want more information about working with relays, check out the working with relays writeup.

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Multitouch Tabletop Gaming

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Reader [Ramon Viladomat] sent in what he has been working on over the last year at the Universitat Pompeu Fabra in Barcelona. Tired of see nothing but zooming map demos, he created a roleplaying game that takes advantage of the reacTable‘s multitouch interface. Along with multitouch, the reacTable also uses tangible fiducial markers to represent objects and as an alternative input method. Embedded above is a video demoing the interface and gameplay (starts at 3:43). The game lets you move your miniature through a virtual world. The surface shows you how far you can move dynamically as your action points regenerate and slowly reveals more dungeon as you discover it. You can pause the action and use gestures to set attack patterns. We really like this demo and would love to see someone build one using a popular tabletop game like Warhammer 40K. Embedded below is a demo of the associated map editor.

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CUIduino, Arduino With True USB Support

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The CREATE USB Interface (CUI) was a project that came out of UC Santa Barbara around the same time the Arduino was being developed. It has a USB port, a PIC18F4550, and a prototyping area. It was designed to enable easy interfacing with the real would through many A/D inputs and general I/O ports. It supports both OSC and MIDI-over-USB natively. The biggest difference between the CUI and the Arduino is its USB support. The Arduino uses an FTDI chip to create a serial interface to its onboard AVR. The CUI’s PIC has native support for USB. That means you can have the CUI appear to be any USB HID device you want: keyboard, mouse, game controller, etc.

The Arduino has a friendly development environment and a large following though. CUI create [Dan Overholt] decided to add an ATmega168 to his board to get the best of both worlds, the CUIduino (scroll down). It can be programmed just like any other Arduino compatible device, but the having the CUI parent means your Arduino project can behave like a native USB HID gadget.

[Thanks Peter]