Tech In Plain Sight: Shopping Cart Locks

The original locking wheel.

Shopping carts are surprisingly expensive. Prices range up to about $300 for a cart, which may seem like a lot, but they have to be pretty rugged and are made to work for decades. Plastic carts are cheaper, but not by much.

And carts have a way of vanishing. We’ve seen estimates that cart theft costs hundreds of millions of dollars worldwide annually. To stem the tide, stores sometimes pay a reward to people to round up carts off the street and return them to the store — it’s cheaper than buying a new one. That led [Elmer Isaacks] to patent a solution to this problem in 1968.

The [Isaacks] system used lots of magnets. A cart leaving the store had a brake that would be armed by running over a magnet. Customers were expected to follow a path surrounded by magnets to prevent the brake from engaging. If you left the track, a rod passing through the wheel locked it.

A third magnet would disarm the brake when you entered the store again. This is clever, but it has several problems. First, you have to insert magnets all over the place. Second, if someone knows how the system works, a simple magnet will hold the brake off no matter what. Continue reading “Tech In Plain Sight: Shopping Cart Locks”

What Game Should Replace Doom As The Meme Port Of Choice?

DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years, and it became a meme. People were porting Doom to everything from thermostats to car stereos and even inside Microsoft Word itself.

The problem is that porting Doom has kind of jumped the shark at this point. Just about every modern microcontroller or piece of consumer electronics these days has enough grunt to run a simple faux-3D game engine from 1993. It’s been done very much to death at this point. The time has come for a new meme port!

Good Game

Doom became a popular meme port for multiple reasons. For one, it’s just complex and resource-intensive enough to present a challenge, without being so demanding as to make ports impractical or impossible. It’s also been open-source for decades, and the engine has been hacked to death. It’s probably one of the best understood game engines out there at this point. On top of that, everybody plays Doom at some point, and it was one of the biggest games of the 90s. Put all that together, and you’ve got the perfect meme port.

However, you can always have too much of a good thing. Just as The Simpsons got old after season 10 and Wonderwall is the worst song you could play at a party, Doom ports have been overdone. But what other options are there? Continue reading “What Game Should Replace Doom As The Meme Port Of Choice?”

Too Smooth: Football And The “KnuckleBall” Problem

Picture a football (soccer ball) in your head and you probably see the cartoon ideal—a roughly spherical shape made with polygonal patches that are sewn together, usually in a familiar pattern of black and white. A great many balls were made along these lines for a great many decades.

Eventually, though, technology moved on. Footballs got rounder, smoother, and more colorful. This was seen as a good thing, with each new international competition bringing shiny new designs with ever-greater performance. That was, until things went too far, and the new balls changed the game. Thus was borne the “knuckleball” phenomenon.

Continue reading “Too Smooth: Football And The “KnuckleBall” Problem”

Plastic On The Mind: Assessing The Risks From Micro- And Nanoplastics

Perhaps one of the clearest indications of the Anthropocene may be the presence of plastic. Starting with the commercialization of Bakelite in 1907 by Leo Baekeland, plastics have taken the world by storm. Courtesy of being easy to mold into any imaginable shape along with a wide range of properties that depend on the exact polymer used, it’s hard to imagine modern-day society without plastics.

Yet as the saying goes, there never is a free lunch. In the case of plastics it would appear that the exact same properties that make them so desirable also risk them becoming a hazard to not just our environment, but also to ourselves. With plastics degrading mostly into ever smaller pieces once released into the environment, they eventually become small enough to hitch a ride from our food into our bloodstream and from there into our organs, including our brain as evidenced by a recent study.

Multiple studies have indicated that this bioaccumulation of plastics might be harmful, raising the question about how to mitigate and prevent both the ingestion of microplastics as well as producing them in the first place.

Continue reading “Plastic On The Mind: Assessing The Risks From Micro- And Nanoplastics”

How Magnetic Fonts Twisted Up Numbers And Saved Banking Forever

If you’ve ever looked at the bottom of a bank check, you probably glanced over some strangely formed numbers? If you’re a fan of science fiction or retro computers, you’ve probably spotted the same figures on any number of books from the 1980s. They’re mostly readable, but they’re chunky and thin in places you don’t expect.

Those oddball numerals didn’t come from just anywhere—they were a very carefully crafted invention to speed processing in the banking system. These special fonts were created to be readable both by humans and machines—us with our eyes, and the computers with magnetic sensors. Let’s explore the enigmatic characters built for Magnetic Ink Character Recognition (MICR). Continue reading “How Magnetic Fonts Twisted Up Numbers And Saved Banking Forever”

USB Hub-A-Dub-Dub: Weird Edge Cases Are My Ruin

The Universal Serial Bus. The one bus to rule them all.  It brought peace and stability to the world of computer peripherals. No more would Apple and PC users have to buy their own special keyboards, mice, and printers. No more would computers sprout different ports for different types of hardware. USB was fast enough and good enough for just about everything you’d ever want to plug in to a computer.

We mostly think of USB devices as being plug-and-play; that you can just hook them up and they’ll work as intended. Fiddle around around with some edge cases, though, and you might quickly learn that’s not the case. That’s just what I found when I started running complicated livestreams from a laptop…

Continue reading “USB Hub-A-Dub-Dub: Weird Edge Cases Are My Ruin”

Digital Paint Mixing Has Been Greatly Improved With 1930s Math

You might not have noticed if you’re not a digital artist, but most painting and image apps still get color mixing wrong. As we all learned in kindergarten, blue paint and yellow paint makes green paint. Try doing that in Photoshop, and you’ll get something altogether different—a vague, uninspiring brownish-grey. It’s the same story in just about every graphics package out there.

As it turns out, there’s a good reason the big art apps haven’t tackled this—because it’s really hard! However, a team of researchers at Czech Technical University has finally cracked this long-standing problem. The result of their hard work is Mixbox, a digital model for pigment-based color mixing. Once again, creative application of mathematics has netted aesthetically beautiful results!

Continue reading “Digital Paint Mixing Has Been Greatly Improved With 1930s Math”