Open Source Hardware, How Open Do You Want It To Be?

In our wider community we are all familiar with the idea of open source software. Many of us run it as our everyday tools, a lot of us release our work under an open source licence, and we have a pretty good idea of the merits of one such document over another. A piece of open source software has all of its code released under a permissive licence that explicitly allows it to be freely reproduced and modified, and though some people with longer beards take it a little too seriously at times and different flavours of open source work under slightly different rules, by and large we’re all happy with that.

When it comes to open hardware though, is it so clear cut?  I’ve had more than one rant from my friends over the years about pieces of hardware which claim to be open-source but aren’t really, that I think this bears some discussion.

Open Source Hardware As It Should Be Done

To explore this, we’ll need to consider a couple of open source hardware projects, and I’ll start close to home with one of my own. My Single 8 home movie cartridge is a 3D printable film cartridge for a defunct format, and I’ve put everything necessary to create one yourself in a GitHub repository under the CERN OHL. If you download the file and load it into OpenSCAD you can quickly create an STL file for your slicer, or fiddle with the code and make an entirely new object. Open source at its most efficient, and everyone’s happy. I’ve even generated STLs ready to go for each of the supported ISO values. Continue reading “Open Source Hardware, How Open Do You Want It To Be?”

Why 56k Modems Relied On Digital Phone Lines You Didn’t Know We Had

If you came of age in the 1990s, you’ll remember the unmistakable auditory handshake of an analog modem negotiating its connection via the plain old telephone system. That cacophony of screeches and hisses was the result of careful engineering. They allowed digital data to travel down phone lines that were only ever built to carry audio—and pretty crummy audio, at that.

Speeds crept up over the years, eventually reaching 33.6 kbps—thought to be the practical limit for audio modems running over the telephone network. Yet, hindsight tells us that 56k modems eventually became the norm! It was all thanks to some lateral thinking which made the most of the what the 1990s phone network had to offer.

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Big Chemistry: Glass

Humans have been chemically modifying their world for far longer than you might think. Long before they had the slightest idea of what was happening chemically, they were turning clay into bricks, making cement from limestone, and figuring out how to mix metals in just the right proportions to make useful new alloys like bronze. The chemical principles behind all this could wait; there was a world to build, after all.

Among these early feats of chemical happenstance was the discovery that glass could be made from simple sand. The earliest glass, likely accidentally created by a big fire on a sandy surface, probably wasn’t good for much besides decorations. It wouldn’t have taken long to realize that this stuff was fantastically useful, both as a building material and a tool, and that a pinch of this and a little of that could greatly affect its properties. The chemistry of glass has been finely tuned since those early experiments, and the process has been scaled up to incredible proportions, enough to make glass production one of the largest chemical industries in the world today.

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LTA’s Pathfinder 1: The Dawn Of A New Age Of Airships?

Long before the first airplanes took to the skies, humans had already overcome gravity with the help of airships. Starting with crude hot air balloons, the 18th century saw the development of more practical dirigible airships, including hydrogen gas balloons. On 7 January 1785, French inventor, and pioneer of gas balloon flight Jean-Pierre Blanchard would cross the English Channel in such a hydrogen gas balloon, which took a mere 2.5 hours. Despite the primitive propulsion and steering options available at the time, this provided continued inspiration for new inventors.

With steam engines being too heavy and cumbersome, it wasn’t until the era of internal combustion engines a century later that airships began to develop into practical designs. Until World War 2 it seemed that airships had a bright future ahead of them, but amidst a number of accidents and the rise of practical airplanes, airships found themselves mostly reduced to the not very flashy role of advertising blimps.

Yet despite popular media having declared rigid airships such as the German Zeppelins to be dead and a figment of a historic fevered imagination, new rigid airships are being constructed today, with improvements that would set the hearts of 1930s German and American airship builders aflutter. So what is going on here? Are we about to see these floating giants darken the skies once more?

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FOSDEM 2025, A Hardware Hacker’s Haven

Have you been to FOSDEM? It’s a yearly two-day megaconference in Brussels, every first weekend of February. Thousands of software and hardware hackers from all across Europe come here each year, make friends, talk software and hardware alike, hold project-specific meetups to drink beer and talk shop, and just have a fun weekend surrounded by like-minded people.

In particular, FOSDEM has free admission – drop by for the weekend, no need to buy entry tickets, just sort out your accomodation, food, travel, and visit for a day or two. I’ve covered FOSDEM quite extensively in 2023, so if you want to know more about how it works, I invite you to check out that article – plenty of stories, cool facts about FOSDEM, showcases, and so on. This year, I’ve also been to FOSDEM, it’s been pretty great, and I’d like to tell you about cool things I’ve seen happen during FOSDEM 2025.

FOSDEM is often described as an open software conference, and you might’ve had been fooled by this if you simply have checked the Wikipedia page. However, let me assure you – there’s always plenty of hardware, large amounts of it! This year, I feel like hardware has taken the spotlight in particular – let me show you at least some of it, so that you know what kinds of cool stuff you can expect and plan for in 2026.

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Tech In Plain Sight: Shopping Cart Locks

The original locking wheel.

Shopping carts are surprisingly expensive. Prices range up to about $300 for a cart, which may seem like a lot, but they have to be pretty rugged and are made to work for decades. Plastic carts are cheaper, but not by much.

And carts have a way of vanishing. We’ve seen estimates that cart theft costs hundreds of millions of dollars worldwide annually. To stem the tide, stores sometimes pay a reward to people to round up carts off the street and return them to the store — it’s cheaper than buying a new one. That led [Elmer Isaacks] to patent a solution to this problem in 1968.

The [Isaacks] system used lots of magnets. A cart leaving the store had a brake that would be armed by running over a magnet. Customers were expected to follow a path surrounded by magnets to prevent the brake from engaging. If you left the track, a rod passing through the wheel locked it.

A third magnet would disarm the brake when you entered the store again. This is clever, but it has several problems. First, you have to insert magnets all over the place. Second, if someone knows how the system works, a simple magnet will hold the brake off no matter what. Continue reading “Tech In Plain Sight: Shopping Cart Locks”

What Game Should Replace Doom As The Meme Port Of Choice?

DOOM. The first-person shooter was an instant hit upon its mrelease at the end of 1993. It was soon ported off the PC platform to a number of consoles with varying success. Fast forward a few years, and it became a meme. People were porting Doom to everything from thermostats to car stereos and even inside Microsoft Word itself.

The problem is that porting Doom has kind of jumped the shark at this point. Just about every modern microcontroller or piece of consumer electronics these days has enough grunt to run a simple faux-3D game engine from 1993. It’s been done very much to death at this point. The time has come for a new meme port!

Good Game

Doom became a popular meme port for multiple reasons. For one, it’s just complex and resource-intensive enough to present a challenge, without being so demanding as to make ports impractical or impossible. It’s also been open-source for decades, and the engine has been hacked to death. It’s probably one of the best understood game engines out there at this point. On top of that, everybody plays Doom at some point, and it was one of the biggest games of the 90s. Put all that together, and you’ve got the perfect meme port.

However, you can always have too much of a good thing. Just as The Simpsons got old after season 10 and Wonderwall is the worst song you could play at a party, Doom ports have been overdone. But what other options are there? Continue reading “What Game Should Replace Doom As The Meme Port Of Choice?”