[Blaine Murphy] has set out to store an archive of visual art on cassette tape. To do so he encodes images via Slow-Scan Television (SSTV), an analogue technology from the late 50s which encodes images in for radio transmission. If you are thinking ‘space race’ you are spot on, the first images of the far side of the moon reached us via SSTV and were transmitted by the soviet Luna 3 spacecraft.
Encoding images with 5os technology is only one part of this ongoing project. Storage and playback are handled by a 90s tape deck and the display unit is a contemporary Android phone. Combining several generations in one build comes with its own set of challenges, such as getting a working audio connection between the phone and the tape deck or repairing old consumer electronics. His project logs on this topic are solid contenders for ‘Fail Of The Week’ posts. For instance, making his own belts for the cassette deck was fascinating but a dead end.
The technological breadth of the project makes it more interesting with every turn. Set some time aside this weekend for an entertaining read.
8bit Mixtapes are simple Arduino-based sound and beat generators based on ATtiny 84s and 85s and designed fit inside old audio cassettes, or at least be about that size. Founded by [Dusjagr], [Ucok] and [Lyok], and including participants from around the globe, 8bit Mixtapes are small synthesizers that play one-line algorithmic symphonies, simple sound generators that work off of a single line of code.
The project has been going on for a number of years, with several different iterations released over the years–the most recent is the Mixtape NEO, released about a month ago that features audio bootloading and a row of NeoPixel LEDs. It’s well documented and fully open source, with a code repository and wiki. The arty PCBs look great as well!
8bit Mixtapes are a natural project for electronics students to tackle. An ATtiny85 with two pots and two buttons? Pretty simple, and the musical payoff makes it a cinch for one-day workshops. The code simplicity makes it easy to modify the software as well.
The audio cassette is an audio format that presented a variety of engineering challenges during its tenure. One of the biggest at the time was that listeners had to physically remove the cassette and flip it over to listen to the full recording. Over the years, manufacturers developed a variety of “auto-reverse” systems that allowed a cassette deck to play a full tape without user intervention. This video covers how Akai did it – the hard way.
Towards the end of the cassette era, most manufacturers had decided on a relatively simple system of having the head assembly rotate while reversing the motor direction. Many years prior to this, however, Akai’s system involved a shuttle which carried the tape up to a rotating arm that flipped the cassette, before shuttling it back down and reinserting it into the deck.
Even a regular cassette player has an astounding level of complexity using simple electromechanical components — the humble cassette precedes the widespread introduction of integrated circuits, so things were done with motors, cams, levers, and switches instead. This device takes it to another level, and [Techmoan] does a great job of showing it in close-up detail. This is certainly a formidable design from an era that’s beginning to fade into history.
The video (found after the break) also does a great job of showing glimpses of other creative auto-reverse solutions — including one from Phillips that appears to rely on bouncing tapes through something vaguely resembling a playground slide. We’d love to see that one in action, too.