Handheld Plays SNES And NES Carts

[Lovable Chevy] finished her portable build, ending up with a handheld that takes both SNES and NES cartridges. We’ve got to say congratulations on reaching the finish line as her first build log post was in March of ’08. But it was worth the wait. The little device, which is a mash-up of the hardware from a Retro Duo along with a PSone screen and 4250 mAh battery, looks quite nice thanks to her skill and patience when building the case. Take a look at the obligatory demo video after the break. Continue reading “Handheld Plays SNES And NES Carts”

16-pixel Handheld Gaming

What we need in today’s handhelds is LESS resolution. Take a look at the video after the break to see the exciting action that [Bruno Pasquini] 4×4 LED matrix handheld game delivers. The device is made up of 16 bi-color LEDs, four buttons, and a PIC 16F628. There’s no schematic yet but it looks like there’s no need for shift registers, just some transistors to handle the current load for the rows of each color. We’ve seen a 64-pixel handheld that plays Super Mario Brothers, but this portable brings a top scrolling racing game with just 25% of that display size.

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Adding Speech Recognition To Your Embedded Platform.

[youtube=http://www.youtube.com/watch?v=OEUeJb6Pwt4&feature=player_embedded]

Last week, we posted a story about how to configure speech recognition at a beginner level. Several of the commenters expressed an interest in doing speech recognition for embedded devices. [Nickolay Shmyrev] volunteered to write some directions for those people. In this article, [Nickolay] will be taking you through the basics of setting up your embedded device with CMUsphinx an open source toolkit for speech recognition. He gives programming examples in both C and python. Though we are hosting this, we haven’t set it up and tried it, so please direct any questions you have at [Nickolay] in the comments.
Continue reading “Adding Speech Recognition To Your Embedded Platform.”

Solar MintyBoost

We first wrote about the MintyBoost back in 2006. Today, Adafruit has created a tutorial for making a solar powered MintyBoost. Using a MintyBoost, a solar panel, LiPo battery and a charger, they built on their Solar LiPoly tutorial. They fed the power tap output of the LiPoly charger into the battery input of the MintyBoost to perform the voltage step-up for USB devices. Based on an instructable that used SparkFun parts, this tutorial shows how to use parts that are available from one source. We hear that there will be some evolution of the MintyBoost coming down the line that will including charging capabilities.

Leapster Explorer Continues The Didj Tradition

Leapfrog has a new device out called the Leapster Explorer. [The Moogle] has been poking around the insides and he patched into the serial bus to get USB host mode running. Because the same cartridge interface is used for the Didj and the Explorer, tools like the DJHI should continue to work. The $70 price tag makes this a no-brainer if you interested in doing some portable hacking. We’ve seen promising Didj hacks such as OpenGL and Video out, hopefully the new hardware will help advance the cause.

DIDJ Composite Video Out

[Nirvous] managed to get composite video out working on the DIDJ. He knew that the CPU had the ability to generate the signal, and that similar devices already had this capability. After studying some DIDJ teardowns he figured out which connection on the processor should provide the appropriate signal. Next was the firmware side of things and after sifting through a lot of code he was pleased to find a flag that looked like it would enable video out. Some cross-compiling, soldering, and a low-pass filter got it to work.

If you’ve been hacking around on the device you might try this. The CPU uses a ball grid array so soldering is a bit difficult. We covered a BGA soldering trick that might be just the thing so check it out before you retreat into your soldering-fortress of solitude.

Portable Atari The Size Of A Game Boy

This portable Atari is the result of [Mario’s] toils. The core system is an Atari Flashback 2, an embedded system released in 2005 with several built-in games. The stock titles weren’t enough so [Mario] added a cartridge slot in order to play whichever games he wishes. The case was originally the packaging for an iPod touch so you know it’s sturdy. We also like the free-formed audio amplifier as seen in the work log. Does anyone know if the Flashback 2 has a pause feature?