Making A Nostalgic Apple Mouse Wireless

If you’ve got an old mouse sitting around that has that perfect retro look why not start using it again? We’d bet there’s just enough room in there to turn the input device wireless.

The hack does away with everything but the case. The guts from a brand new wireless laser mouse are used as replacements. For the most part this is a simple process of making room for the new board and laying it in place. It involves cutting off a few plastic case nubs, enlarging the hole on the bottom so that the laser has a clear line of sight to the desktop, and hot gluing the thing in place. The button cover had a bit of plastic glued in place so that it lines up correctly with the replacement mouse’s switch.

The only thing that didn’t work out well is the battery situation. The AA cell that the mouse needs was too big for the retrofit so it was swapped with an AAA. These have a lower capacity which means more frequent replacement.

[via Make]

Pan/Tilt Wheel Trainer Ends Up Being A Different Way To Play Quake

This is a special controller that [Gary Scott] built to help train camera operators. The pan and tilt controls on high-end movie cameras use wheels to pan and tilt smoothly. This rig can be built rather inexpensively and used to practice following a subject as you would with a camera. This is where the project takes a turn into familiar territory. [Gary] set up a system so that you can play the game Quake using this controller, with your feet doing the rest.

The pan/tilt controller uses two heads from an old VCR. They are mounted above the guts from an old ball-type mouse. A couple of rubber belts connect the heads to the two mouse bars that are normally rotated by the ball. This gives him control of where the Quake game is looking. But he still needed to be able to move, jump, change weapons. and shoot. So he built a second controller for his feet. It uses a CD and some switches as a joystick, and a set of buttons for the other controls. He actually rigged up solenoids to each of those foot switches to physically press keys on a keyboard. You really must see it for yourself. We’ve embedded his set of videos after the break.

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GameGun Makes Call Of Duty More Immersive

In an effort to improve his Call of Duty gaming experience, Reddit user [Harbingerx81] built a custom controller out of an Airsoft gun. Not only does this gun feature all the buttons and joysticks normally found on a stock xbox controller, it’s also loaded up with accelerometers and gyros so his on-screen character points his gun wherever [Harbingerx] points his gun.

From the imgur album, we can see that [Harbingerx] modded an Airsoft gun with a few buttons, d-pads, and switches optimized for Call of Duty. What really gets us is the clever use of accelerometers and a gun-mounted HDMI display (with a wireless HDMI adapter) to provide a home-made virtual reality setup for one of the most popular games.

Building this controller/display wasn’t cheap – it cost [Harbingerx] upwards of $600. A good price, we’re thinking, since the Oculus Rift will be north of $300 along with the added cost of a gun-shaped xbox controller.

Robotic Odometry From An Optical Mouse

One of the problems future engineers spend a lot of class time solving is the issue of odometry for robots. It’s actually kind of hard to tell how far a robot has traveled after applying power to its wheels, but [John] has a pretty nifty solution to this problem. He converted an optical mouse into an odometry sensor, making for a very easy way to tell how far a robot has traveled  regardless of wheels slipping or motors stalling.

The build began with a very old PS/2 optical mouse he had lying around. Inside this mouse was a MCS-12085 optical sensor connected to a small, useless microcontroller via a serial interface.

After dremeling the PCB and discarding the microcontroller, [John] was left with an optical sensor that recorded distance at a resolution of 1000dpi. It does this by passing a value from -128 to 127, rolling over every time the sensor moves more than 3.2 mm.

As far as detecting how far a robot has moved, [John] now has the basis for a very simple way to measure odometry without having to deal with wheels slipping or motors stalling. We can’t wait to see this operate inside a proper robot.

Typewriter Is USB Keyboard, Also Awesome

If you’re a brooding author putting the finishing touches on the next Great American Novel™ while sipping a latte in Starbucks, a MacBook is far too common to impress uncultured proles guzzling caramel macchiatos. No, to impress the next [Joyce] or [T. S. Eliot] sitting at the table next to you, you’ll need something much more hip, like a kit to turn a typewriter into a USB keyboard.

This kit to turn an old Underwood into a USB keyboard comes from the drawing board of [Jack Zylkin], member of Philly hackerspace Hive 76. [Jack] managed to make the process of turning an old typewriter into a keyboard a relatively painless process.

[Jack] created a sensor board loaded up with 74HC595 shift registers that easily mounts to the frame of just about any typewriter. When a key on the typewriter is struck, the mechanical levers strike metal strips soldered to the sensor board. An ATMega microcontroller records these keypresses and sends them over a USB port just like any other USB keyboard.

Modifying a typewriter into a USB keyboard is one of those projects we’d dread; you’d think there would be far too much futzing about with a lot of small electrical contacts and dirty mechanical devices. [Jack] actually managed to put together a very nice kit to turn a typewriter into a keyboard here.

You can pick up a kit over at [Jack]’s etsy store, but doing the same thing with a bit of perf board isn’t out of the question. Awesome video after the break.

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PIC-based USB Conversion For An NES Controller

[Andres] wrote in to share his USB for NES controller project (translated). It enumerates as a USB keyboard and is easily mapped on most emulators. Over the weekend we looked in on an AVR programmer used for this purpose. [Andres] went a different direction, using a PIC microcontroller and eventually incorporating his circuit into the body of the controller.

The prototype circuit can be seen above. [Andres] uses a breakout board for the PIC 18F4550 to test the circuit. The chip has native USB support, and reading the button states from the controller’s shift register is a snap. You can see him using this test rig to play Super Mario Bros. on an emulator in the video after the break.

The second iteration of the project moves from breadboard to a soldered circuit. A 18F2550 is used as it comes in a rather small DIP package. If the legs are flattened there’s room inside the controller case for it, along with a few capacitors and a crystal. The original controller cord is removed to make way for a USB cable.

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A Visually Satisfying Tape Ticker

This visually stunning tape ticker prints out [Horatius Steam’s] emails for him. It watches his email address for a secret trigger phrase in the subject line. Sure, thermal receipt printer projects are becoming rather common, but we can’t remember seeing one that took this much time and effort to make it into a showpiece.

The two parts that make this happen are the thermal printer with cutter module and the glass dome which is just large enough to house the business end of it. The driver PCB for the printer is hidden in the base (a paper tube which is painted to took like wood), which positions the outfeed near the bottom of the dome. This had the added benefit of leaving plenty of room for [Horatius] to proudly display the paper roll. Since the receipt printer is designed to work with a Windows machine there was no custom circuitry necessary.