Custom built Playstation handheld

The Phantom PSP: Crafting The Handheld Sony Never Sold

In the world of retro gaming, some legends never die – especially the ‘phantom’ PSP, Sony’s mythical handheld that never saw the light of day. While that elusive device remains a dream, hacker and gaming wizard [Kyle Brinkerhoff] built his own – and Macho Nacho made a video about it. His creation, which also goes by the name ‘Playstation Zero’, isn’t just another handheld emulator; it’s a powerful, custom-built system that revives the classics and plays them on a portable device that feels like the future.

Driven by a hunger for the ultimate gaming experience, [Kyle] set out to blend modern tech with retro gaming magic. He started with the Raspberry Pi, loading it up with emulation software for all the iconic systems—from NES and SNES to the Sega Genesis and Game Boy. But [Kyle] didn’t just slap on an off-the-shelf emulator; he dived into the code himself, optimizing and tweaking for lightning-fast responsiveness, so each game plays like it’s running on the original hardware. That’s hacking in true form: pushing the limits of software and hardware until they work exactly the way you want them to. Best of all: he published it all open source for others to use.

In the spirit of the Geneboy—a handheld Sega Genesis built by [Downing] and featured on Hackaday back in 2012—[Kyle]’s device pairs handheld emulation with the consoles all nineties kids wanted for Christmas. To capture the tactile thrill of vintage gaming, [Kyle] went a step further by designing and 3D-printing a custom controller layout that mimics the feel of the original systems. If watching someone neatly soldering a pcb sounds relaxing to you, don’t skip the middle part of his video. Although this little beast is packed with all bells and whistles you’d expect to see on a Raspberry Pi, it does lack one serious thing: battery life. But, [Kyle] is open about that, and hopes to improve on that in a future version.

If you want to see the full build, check out the video below. Or, immediately dive into [Kyle]’s Github, order the cute Takara shell, and get started!

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Portable PS4 Is Easier To Move Than A Regular One

The PlayStation 4 was a popular enough console, but it was a home console. If you wanted to play at a friend’s house, you had to unplug all your cables and haul the whole lot over there. Unless, that is, you built something along the lines of [Rudd van Falier]’s Portable GameStation.

It’s not a super-complicated build, but it is a well-executed one. It combines laser cut acrylic with 3D-printed brackets to produce a housing that looks clean, sharp, and of almost commercial quality. That’s the benefit of laser-cutting—it avoids all the ugly problems of layer lines. From there, [Rudd] simply set about stuffing the PS4 motherboard inside, along with placing the relevant ports and vents in the housing where needed. A screen with inbuilt speakers was then attached to complete the build. The one thing it’s missing is a set of batteries for playing it on the bus. This thing needs mains power to run.

We’d love to see [Rudd] take another stab at the concept, making it fully independent from cables. It’s definitely possible. Who wouldn’t want to play some Persona 5 Royal on the train, anyway? Video after the break.

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A Simple Portable PS4 Build

Building a portable console is hard, right? You have to do lots of wiring, maybe trim a few PCBs, and learn all about the finer points of high-end motherboard design! Or, you could keep it simple. That’s just what [Francesco6n] did when he built this portable PS4.

The aim for this build wasn’t to build the smallest, sleekest, or prettiest portable PS4. It was just to build a functional one that worked. To that end, the guts of the PS4 was installed in a 3D-printed case decorated with the usual square-circle-cross-triangle motif. A 1024×600 Acer Aspire One laptop display was installed in a clamshell configuration to act as the screen for the build. Inside the case is a large GPU-style cooler which helps keep temperatures down. As for power, there’s no need to plug this thing in everywhere you go. Instead, it’s capable of running for up to 90 minutes continuously thanks to a battery pack consisting of eighteen 18650 cells. In a beautiful touch of cross-platform cooperation, an Xbox 360 supply is used to power the thing when mains power is available.

It’s a neat build, and one that doesn’t overcomplicate things. Projects like this are a great way to get your feet wet with portable console hacking, letting you learn the ropes without too much pressure. More pictures after the break.
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You Can Now Jailbreak A PS4 With An LG TV

You might think that jailbreaking a PS4 to run unsigned code is a complicated process that takes fancy tools and lots of work. While developing said jailbreaks was naturally no mean feat, thankfully they’re far easier for the end user to perform. These days, all you need is an LG TV.

Of course, you can’t just use any LG TV. You’ll need a modern LG webOS smart TV, and you’ll need to jailbreak it before it can in turn be used to modify your PS4. Once that’s done, though, you can install the PPLGPwn tool for jailbreaking PS4s. It’s based on the PPPwn exploit released by [TheFlow], which was then optimized by [xfangxfang] and implemented for LG Smart TVs by [zauceee]. Once installed, you just need to hook up your PS4 to the TV via the Ethernet port. Then, with the exploit running on the TV, telling the PS4 to set up the LAN via PPPoE will be enough to complete the jailbreak.

There are other ways to jailbreak a PS4 that don’t involve the use of a specific television. Nonetheless, it’s neat to see the hack done in such an amusing way.

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Screenshot of the YouTube channel videos list, showing a number of videos like the ones described in this article.

[DiyOtaku] Gives Old Devices A New Life

Sometimes we get sent a tip that isn’t just a single article or video, but an entire blog or YouTube channel. Today’s channel, [Diy Otaku], is absolutely worth a watch if you want someone see giving a second life to legendary handheld devices, and our creator has been going at it for a while. A common theme in most of the videos so far – taking an old phone or a weathered gaming console, and improving upon them in a meaningful way, whether it’s lovingly restoring them, turning them into a gaming console for your off days, upgrading the battery, or repairing a common fault.

The hacks here are as detailed as they are respectful to the technology they work on. The recent video about putting a laptop touchpad into a game controller, for instance, has the creator caringly replace the controller’s epoxy blob heart with a Pro Micro while preserving the original board for all its graphite-covered pads. The touchpad is the same used in an earlier video to restore a GPD Micro PC with a broken touchpad, a device that you can see our hacker use in a later video running FreeCAD, helping them design a 18650 battery shell for a PSP about to receive a 6000 mAh battery upgrade.

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How Additional Aerodynamic Drag Helped Make GTA III Work On PS2

The PlayStation 2 was a revelation when it hit the market in 2000, and yet by modern standards, it’s almost hopelessly weak. In fact, it’s so under-powered, Rockstar developers had to pull every trick in the book to make Grand Theft Auto III even work on the platform.

The story comes to us from developer [Obbe Vermeij]. He explains that the PlayStation 2 couldn’t keep the entire open-world game map in its tiny 32 MB of RAM. Instead, models had to be streamed from the DVD drive as the player moved around the world. However, even the DVD drive wasn’t fast enough. If the player moved too quickly, they would outpace the system’s ability to load new assets, and the world would fall apart. Roads would vanish, buildings simply wouldn’t appear before the player passed by them.

According to [Obbe], getting around this challenge was the job of one [Adam Fowler]. He notes that even optimizing the layout of data on the DVD wasn’t enough to help. Nifty hacks had to be employed to slow the player down. Road networks were changed to stop the player speeding towards areas that needed lots of new models. In other areas, vehicles in the game would experience a nearly-imperceptible 5% increase in air drag to dull their speed. This was chosen as a more invisible solution; cutting engine power directly was audible to players as the audio changed.

It shows you just how hard developers had to work back when resources were far more constrained than they are today!

Make Your Own Play Station (The Space Is Important)

The early history of the Sony Playstation lies in a stillborn collaboration between Nintendo and Sony to produce an SNES with a CD-ROM drive. So the story goes, Nintendo’s Philips deal angered Sony, who decided to make their own console line, and the rest is history. A very small number of prototypes were made, badged as “Play Station,” and should you find one that escaped today, you’re sitting on a fortune. [James] doesn’t have one, but he did have half a Playstation and an SNES shell, so he could make an ungodly child of the two consoles that you can see in the video below the break.

Those Playstation CD-ROM drives were notorious for melting back in the day, so it’s no surprise they’re still for sale today. Thus, he was able to bring the Sony back to life. What follows is an episode of console cutting worthy of a slasher horror movie, as instead of a bit of fine Dremmeling, he brings out an angle grinder and slices away with abandon. We don’t like the Nintendo switch carrying mains voltage, but we’re fine with the PlayStation expansion connector going away. The Nintendo eject button needs a hack to operate the Playstation door open button when pressed. It’s cool to see the board has a mod chip. We used to fit those as a sideline in a previous life. Continue reading “Make Your Own Play Station (The Space Is Important)”