How Additional Aerodynamic Drag Helped Make GTA III Work On PS2

The PlayStation 2 was a revelation when it hit the market in 2000, and yet by modern standards, it’s almost hopelessly weak. In fact, it’s so under-powered, Rockstar developers had to pull every trick in the book to make Grand Theft Auto III even work on the platform.

The story comes to us from developer [Obbe Vermeij]. He explains that the PlayStation 2 couldn’t keep the entire open-world game map in its tiny 32 MB of RAM. Instead, models had to be streamed from the DVD drive as the player moved around the world. However, even the DVD drive wasn’t fast enough. If the player moved too quickly, they would outpace the system’s ability to load new assets, and the world would fall apart. Roads would vanish, buildings simply wouldn’t appear before the player passed by them.

According to [Obbe], getting around this challenge was the job of one [Adam Fowler]. He notes that even optimizing the layout of data on the DVD wasn’t enough to help. Nifty hacks had to be employed to slow the player down. Road networks were changed to stop the player speeding towards areas that needed lots of new models. In other areas, vehicles in the game would experience a nearly-imperceptible 5% increase in air drag to dull their speed. This was chosen as a more invisible solution; cutting engine power directly was audible to players as the audio changed.

It shows you just how hard developers had to work back when resources were far more constrained than they are today!

Screenshot of the PS4 screen, showing a "Waiting to receive disc image file..." notification on the left, and a Windows commandline window with nc running on the right, sending an .iso file to some IP address - presumably the PS4

Subverting PS4 And PS5 Through The PS2 Emulator

Game console hacking remains a fascinating area, and we’re glad when someone brings the spoils of exploration for us to marvel at. This time, we’re looking at the [mast1c0re] hack story by [cturt] – an effort to find bugs in PS2 emulation toolkit present on Sony PlayStation 4 and 5 consoles, proving fruitful in the end. What’s more, this exploit seems unpatchable – not technically, but under the Sony’s security practices, this emulator falls under the category of things they refuse to patch when identified.

In this story, we’re taken on a journey through the PS2 emulator internals, going through known-exploitable PS2 games and learning about a prospective entry point. Circling around it, collecting primitives and gadgets, bypassing ASLR on the way there, the emulator is eventually escaped, with a trove of insights shared along the way. As a demonstration, [cturt] successfully loaded a different PS2 game from outside the PS2 emulator, transferring it to the PS4 over WiFi! Continue reading “Subverting PS4 And PS5 Through The PS2 Emulator”

PlayStation 2 Gets A Seamless Media Center Makeover

We often see Raspberry Pi boards of various flavors stuck inside vintage computers and the like. [El Gato Guiri] has instead installed one inside a PlayStation 2 Slim, and rather artfully at that. The result is a tidy little media center device.

Pretty tidy, right? All those ports work! Okay, not the memory card slots. But everything else!

The PlayStation 2 was gutted, with a Raspberry Pi 3B installed inside. The original ports on the back, including the USB and Ethernet port, were then wired up to the Pi to make them fully functional. A slot was then cut into the back to allow the HDMI port to be hooked up. The front USB ports work, too, and the optical drive was removed to make way for a 2 TB Toshiba external drive. Adapters are used to make the controller ports work, as well. Finally, a Noctua fan was installed atop the Pi to make sure it never gets too hot.

Whether it’s for watching movies or playing emulated games with the PS2 controllers, the little media center build is sure to do well.

We’ve seen Raspberry Pis stuck in everything from laptops to monitors, as well as plenty of retro hardware too. When a piece of hardware is dead and gone, a Raspberry Pi can be a great way to breathe new life into an attractive old case!

PS2 Memory Card ISO Loader Offers Classic Gaming Bliss

It used to be that to play a console game, you just had to plug in a cartridge or put a CD/DVD in the optical drive. But these days, with modern titles ballooning up to as much as 100 GB, you’ve got no choice but to store them on the system’s internal hard disk drive. While that can lead to some uncomfortable data management decisions, at least it means you don’t have to get up off the couch to switch games anymore.

Which is precisely why the MC2SIO project for the PlayStation 2 is so exciting. As [Tito] explains in his latest
Macho Nacho Productions video, this simple adapter lets you connect an SD card up to the console’s Memory Card slots and use that to hold ISOs of your favorite games. With the appropriate homebrew software loaded up, your PS2 becomes a veritable jukebox of classic games.

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Clear PS2 Is The Crystal Edition We Deserved

Every so often, console manufacturers release a crystal edition of their hardware that never really lives up to the hype. The manufacturing realities of producing optically clear plastic mean the expense is rarely justified, even for a special edition. Instead, we get hazy, smoky translucent cases that are comparatively underwhelming. Here to rectify that, [BitHead1000] delivers on a properly transparent PlayStation2.

While the title calls it a Glass PS2, the cutting tools used and the labels on the material make it pretty clear (pun intended) that this build uses acrylic. Regardless, it’s an attractive material all on its own, and much more suited for such a build. To get the best possible visual effect, the internal shielding is removed and tossed in the bin, with plastic standoffs used to hold things in place instead. The case is then assembled around the components, giving an unparalleled view of the hardware inside.

It’s undeniably cool to watch the optical drive doing its thing inside the case when it’s switched on, and a few internal LEDs only add to the spectacle. We’ve seen [BitHead1000] pull off other casemodding feats, too, such as the fire breathing N64. Video after the break.

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FreeDVDBoot Opens Up The PlayStation 2 Like Never Before

For many generations, home consoles have featured copy protection. Aiming to stop users from playing pirated games as well as running homebrew code, hackers often race to find vulnerabilities shortly after each new launch. Of course, finding workarounds can sometimes be more of a marathon than a sprint. [CTurt]’s new hack may come many years after the PlayStation 2 has since faded from store shelves, but remains impressive nonetheless.

The goal was to find a way to run unsigned code on the PlayStation 2 without using any complex external hardware. Hacked memory cards, network interfaces, and other trickery were ruled out. Instead, sights were set on using the only other way in to the console – through the DVD drive.

The only burnable media the PS2 DVD drive will normally read comes in the form of DVD video discs. Thus, [CTurt]’s search began in the code of the on-board DVD player software. After finding potential overflow targets in the code, it was possible to exploit these to run unsigned code.

It’s not yet a fully-polished piece of code, and [CTurt] notes that additional work may be required to get the exploit working on all firmware versions of the console. Regardless, it’s as simple a hack as you could possibly ask for – burn the disc, and away you go! It reminds us fondly of the Sega Saturn hack exploiting the MJPEG interface. Video after the break. Continue reading “FreeDVDBoot Opens Up The PlayStation 2 Like Never Before”

Arduino Bot Rocks A PS2 Controller

As far as controlling robots goes, makers today are spoilt for choice. WiFi and Bluetooth enabled microcontrollers are a dime a dozen, and integration with smartphone apps is a cinch. Despite this, the old methods still hold sway, as [Igor Fonseca] demonstrates with a simple Arduino bot.

It’s a classic build, using a tracked chassis with a pair of motors providing propulsion and skid steering. The motors are controlled by an L298N H-bridge board, with power courtesy of a trio of 18650 batteries. An Arduino Uno acts as the brains of the operation. Control is via a Playstation 2 controller, in this case a 2.4 GHz third party version. This allows the robot to be controlled wirelessly, with the decoding handled by [Bill Porter]’s useful Arduino library.

It’s a cheap approach to building a remote-controlled bot, and one that would be a great way to teach interested children about how to work with embedded systems. We’ve featured a similar build before, too. Video after the break.

Continue reading “Arduino Bot Rocks A PS2 Controller”