Water Runner Robot


Researchers at Carnegie Mellon University’s NanoRobotics Lab have developed a robot that is capable of running on the surface of a pool of water. Like their wall climbing Waalbot, the Water Runner was inspired by the abilities of a lizard, in this case, the basilisk. The team studied the motions of the basilisk and found morphological features and aspects of the lizard’s stride that make running on water possible. Both the lizard and the robot run on water by slapping the surface to create an air cavity like the one above, then push against the water for the necessary lift and thrust. Several prototypes have been built, and there are variants with 2 or 4 legs and with on and off-board power sources. You can see a slow motion video of the robot’s movement below.

The purpose of their research is to create robots that can traverse any surface on earth and waste less energy to viscous drag than a swimming robot would. Though another of the team’s goals is to further legged robot research, the Water Runner is not without potential practical applications. It could be used to collect water samples, monitor waterways with a camera, or even deliver small packages. Download the full abstract in PDF format for more information.

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Magnetically Actuated Microbots


The Carnegie Mellon NanoRobotics Lab uses external magnetic fields to precisely control their nanosoccer players. The micro robots are just 300×300 micron specs of neodymium-iron-boron permanent magnets that have been laser machined. The working volume is surrounded by five electromagnetic coils. Four coils are used for position while the fifth provides clamping force to the work surface. The bot can be operated almost anywhere as long as the surface isn’t magnetically active. Machine vision is used to watch the bot and provide feedback control. Embedded below is the robot moving across a glass slide next to a dime. It can travel at speeds up to 60 body lengths per second.

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RoboGames 2008 This Weekend


The fifth annual RoboGames is happening this weekend in San Francisco. RoboGames is a broad reaching competition designed to bring together specialists in all areas of robotics. Last year’s event had 800 entries in 62 different events. The biggest audience draw is definitely the combat robots shown in the video above, but there are other skill and task based competitions. If you’re in the area, this is definitely worth your time. Check out ROBOT magazine’s coverage from last year to get an idea of what you’ll see (or in our case miss).

[thanks io9]

Portrait Robot


[bre] passed along this portrait drawing robot from the same people that brought you the chief cook robot. Like the previous project, the portrait drawing bot emphasizes man machine interaction. The subject sits down and is asked for the quill. The robot captures the subject’s image and runs it through several processing steps. One set is to determine the contours and another is to determine the fill. The robot then draws the the contours and fills returning to the ink pot each time it reaches a trajectory threshold. Quill drawing can be quite hard for novice illustrators, but the robot’s smooth trajectory calculations prevent drips and stains.

Gaming With Roombas


Yesterday we looked at the Pac-Man Roomba casemod. In the video, creator [Ron Tajima] expressed interest in seeing Roombas participate in real life games. So we did some digging around and found some used in an interesting augmented reality game. From Brown University, these modified Roomba Create units play various games, like tag, with an underlying goal of developing smarter robots.

The setup consists of a Java powered client/server arrangement. The game server coordinates the Small Universal Robot Vehicles (SmURVs) and builds a database of events for future use. Players can also control the robots through a Java telepresence client.

The units themselves are made up of the iRobot Create with a Mini-ITX computer strapped to the top. They run Linux and communicate over WiFi with the server and players. They also have an IR emitter used in the games to “shoot” other units.

Gameplay has the server acting as the referee and humans only acting as instructors. The humans come into play when the robots are unable to respond based on their existing database of decision making policies. Through the client, players are able to see exactly what the robot sees with the addition of 3D overlays. Future plans for the game include removing the camera view and replacing with nothing but these overlays. One of the final goals of the project was to create a 24/7/365 gaming experience similar to what is found in MMOs and Xbox Live applications today.

Roomba Pac-Man


[Ron Tajima] fashioned a Pac-Man casemod for his Roomba using 448 LEDs and a SH2 MPU control unit. It features the correct arcade sounds and even the death animation. The bot has Bluetooth access thanks to his previous Wiimote hack. He hopes to use this platform to create a real world version of the game.

[youtube=http://www.youtube.com/watch?v=2wsP_nmk_iw&hl=en]

For more Roomba hacking, check out the Hacking Roomba book and our previous Roomba related posts.

[via Geekdad]