How Hard Is It To Write A Calculator App?

How hard can it be to write a simple four-function calculator program? After all, computers are good at math, and making a calculator isn’t exactly blazing a new trail, right? But [Chad Nauseam] will tell you that it is harder than you probably think. His post starts with a screenshot of the iOS calculator app with a mildly complex equation. The app’s answer is wrong. Android’s calculator does better on the same problem.

What follows is a bit of a history lesson and a bit of a math lesson combined. As you might realize, the inherent problem with computers and math isn’t that they aren’t good at it. Floating point numbers have a finite precision and this leads to problems, especially when you do operations that combine large and small numbers together.

Indeed, any floating point representation has a bigger infinity of numbers that it can’t represent than those that it can. But the same is true of a calculator. Think about how many digits you are willing to type in, and how many digits you want out. All you want is for each of them to be correct, and that’s a much smaller set of numbers.

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Why AI Usage May Degrade Human Cognition And Blunt Critical Thinking Skills

Any statement regarding the potential benefits and/or hazards of AI tends to be automatically very divisive and controversial as the world tries to figure out what the technology means to them, and how to make the most money off it in the process. Either meaning Artificial Inference or Artificial Intelligence depending on who you ask, AI has seen itself used mostly as a way to ‘assist’ people. Whether in the form of a chat client to answer casual questions, or to generate articles, images and code, its proponents claim that it’ll make workers more efficient and remove tedium.

In a recent paper published by researchers at Microsoft and Carnegie Mellon University (CMU) the findings from a survey are however that the effect is mostly negative. The general conclusion is that by forcing people to rely on external tools for basic tasks, they become less capable and prepared of doing such things themselves, should the need arise. A related example is provided by Emanuel Maiberg in his commentary on this study when he notes how simple things like memorizing phone numbers and routes within a city are deemed irrelevant, but what if you end up without a working smartphone?

Does so-called generative AI (GAI) turn workers into monkeys who mindlessly regurgitate whatever falls out of the Magic Machine, or is there true potential for removing tedium and increasing productivity?

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C++ Is 45 Years Old. [Stroustrup] Says You Still Don’t Get It!

We were surprised when we read a post from C++ creator [Bjarne Stroustrup] that reminded us that C++ is 45 years old. His premise is that C++ is robust and flexible and by following some key precepts, you can avoid problems.

We don’t disagree, but C++ is much like its progenitor, C, in that it doesn’t really force you to color inside the lines. We like that, though. But it does mean that people will go off and do things the way they want to do it, for any of a number of good and bad reasons.

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Software In Progress

Open source software can be fantastic. I run almost exclusively open software, and have for longer than I care to admit. And although I’m not a serious coder by an stretch, I fill out bug reports when I find them, and poke at edge cases to help the people who do the real work.

For 3D modeling, I’ve been bouncing back and forth between OpenSCAD and FreeCAD. OpenSCAD is basic, extensible, and extremely powerful in the way that a programming language is, and consequently it’s reliably bug-free. But it also isn’t exactly user friendly, unless you’re a user who likes to code, in which case it’s marvelous. FreeCAD is much more of a software tool than a programming language, and is a lot more ambitious than OpenSCAD. FreeCAD is also a program in a different stage of development, and given its very broad scope, it has got a lot of bugs.

I kept running into some really serious bugs in a particular function – thickness for what it’s worth – which is known to be glitchy in the FreeCAD community. Indeed, the last time I kicked the tires on thickness, it was almost entirely useless, and there’s been real progress in the past couple years. It works at least sometimes now, on super-simple geometries, and this promise lead me to find out where it still doesn’t work. So I went through the forums to see what I could do to help, and it struck me that some people, mostly those who come to FreeCAD from commercial programs that were essentially finished a decade ago, have different expectations about the state of the software than I do, and are a lot grumpier.

Open source software is working out its bugs in public. Most open source is software in development. It’s growing, and changing, and you can help it grow or just hang on for the ride. Some open-source userland projects are mature enough that they’re pretty much finished, but the vast majority of open-source projects are coding in public and software in progress.

It seems to me that people who expect software to be done already are frustrated by this, and that when we promote super-star open projects like Inkscape or Blender, which are essentially finished, we are doing a disservice to the vast majority of useful, but still in progress applications out there that can get the job done anyway, but might require some workarounds. It’s exactly these projects that need our help and our bug-hunting, but if you go into them with the “finished” mentality, you’re setting yourself up for frustration.

A Programming Language For Building NES Games

Generally speaking, writing your own games for retro consoles starts with C code. You’ll need to feed that through a console-specific tool-chain, and there’s certainly going to be some hoops to jump through, but if everything goes as expected, you should end up with a ROM file that can be run in an emulator or played on real hardware if you’ve got the necessary gadgetry to load it.

But NESFab takes things in a slightly different direction. While the code might look like C, it’s actually a language specifically tailored for developing games on the Nintendo Entertainment System (NES). The documentation claims that this targeted language not only compiles into considerably faster 6502 assembly than plain C on GCC or LLVM, but is designed to work around the strengths (and weaknesses) of the NES hardware.

Looking deeper into the example programs and documentation, NESFab offers quite a few quality of life features that should make developing NES games easier. For one thing, there’s integrated asset loading which automatically converts your image files into something the console can understand. One just needs to drop the image file into the source directory, open it in the code with the file function, and the build system will take care of converting it on the fly as the ROM is built. The nuances of bank switching — the organization of code and assets so they fit onto the physical ROM chips on the NES cartridge — are similarly abstracted away.

The obvious downside of NESFab is that, as with something like GB Studio, you’re going to end up putting effort into learning a programming environment that works for just one system. So before you get started, you really need to decide what your goals are. If you’re a diehard NES fan that has no interest in working on other systems, learning a language and build environment specifically geared to that console might make a certain degree of sense. But if you’d like to see your masterpiece running on more than just one system, working in straight C is still going to be your best bet.

UScope: A New Linux Debugger And Not A GDB Shell, Apparently

[Jim Colabro] is a little underwhelmed with the experience of low-level debugging of Linux applications using traditional debuggers such as GDB and LLDB. These programs have been around for a long time, developing alongside Linux and other UNIX-like OSs, and are still solidly in the CLI domain.  Fed up with the lack of data structure support and these tools’ staleness and user experience, [Jim] has created UScope, a new debugger written from scratch with no code from the existing projects.

GBD, in particular, has quite a steep learning curve once you dig into its more advanced features. Many people side-step this learning curve by running GDB within Visual Studio or some other modern IDE, but it is still the same old debugger core at the end of the day. [Jim] gripes that existing debuggers don’t support modern data structures commonly used and have poor customizability. It would be nice, for example, to write a little code, and have the debugger render a data structure graphically to aid visualisation of a problem being investigated. We know that GDB at least can be customised with Python to create application-specific pretty printers, but perhaps [Jim] has bigger plans?

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Freedesktop And Alpine Linux Looking For New Hosting

A well-known secret in the world of open source software is that many projects rely on donated hosting for everything from their websites to testing infrastructure. When the company providing said hosting can no longer do so for whatever reason, it leaves the project scrambling for a replacement. This is what just happened for Alpine Linux, as detailed on their blog.

XKCD's dependency model
Modern-day infrastructure, as visualized by XKCD. (Credit: Randall Munroe)

Previously Equinix Metal provided the hosting, but as they are shutting down their bare-metal services, the project now has to find an alternative. As described in the blog post, this affects in particular storage services, continuous integration, and development servers.

As if that wasn’t bad enough, Equinix was also providing hosting for the Freedesktop.org project. In a post on their GitLab, [Benjamin Tissoires] thanks the company for supporting them as long as they have, and details the project’s current hosting needs.

As the home of X.org and Wayland (and many more), the value of Freedesktop.org to the average user requires no explanation. For its part, Alpine Linux is popular in virtualization, with Docker images very commonly using it as a base. This raises the uncomfortable question of why such popular open source projects have to depend on charity when so many companies use them, often commercially.

We hope that these projects can find a new home, and maybe raise enough money from their users to afford such hosting themselves. The issue of funding (F)OSS projects is something that regularly pops up, such as the question of whether FOSS bounties for features are helpful or harmful.