One of the perks of using older hardware is its comparative simplicity and extensive documentation. After years or decades of users programming on a platform, the amount of knowledge available for it can become extensive. This is certainly the case with the 6502 microprocessor, used in old Apple computers and some video game systems from the ’80s. The extensive amount of resources available make it a prime candidate in exploring various programming languages, and their advantages and disadvantage.
This project looks into those differences using a robot game, which has been programmed four different ways in three languages. [Joey] created the game in Python first and then began to port it to the 65C02, a CMOS variant of the 6502. The first iteration is its assembly language, and then a second iteration with optimized assembly code. From there, he ports it to C and then finally to Forth. Each version of the game is available to play in a browser using an emulator to run the 6502 hardware.
Since the games run in the browser, other tools are available to examine the way the game runs in each language. Registers can be viewed in real time, as well as the values stored in the memory. It’s an interesting look at an old piece of hardware and of its inner workings. For an even deeper dive into the 6502, it’s possible to build a working computer on breadboards using one.
This programming language gives you programs that resemble modern art. It’s fortunately a feature of the language, dubbed Piet after the famed abstract painter Piet Mondrian.
The language uses 20 distinct colors, with the colors cycling from red to yellow to green to cyan to blue to magenta and the lightness cycling from light to normal to dark. The code is formed from graphics made of the recognized colors, with individual pixels holding much of the information. Stacks are used for storing data values, that can exist as integers or as Unicode characters with the proper commands applied.
Numbers in the program are represented by colors, while black blocks indicates edges and white blocks indicate free zones. The interpreter physically slides through blocks in the direction of the Direction Pointer (DP), with hue changes indicating different commands based on the steps of the change.
To execute a program, the Piet language interpreter begins in the upper left codel (or individual code block) of the program, maintaining a DP initially pointed to the right and a Codel Chooser (CC) initially pointed to the left. The DP and CC turn right, left, down, or up depending on the execution.
There is currently a small community of coders developing sample programs, interpreters, IDEs, and compilers for the language. You can check out some of the sample programs here.
The field of computer science has undeniably changed the world for virtually every single person by now. Certainly for you as Hackaday reader, but also for everyone around you, whether they’re working in the field themselves, or are simply enjoying the fruits of convenience it bears. What was once a highly specialized niche field for a few chosen people has since grown into a discipline that not only created one of the biggest industry in modern times, but also revolutionized every other industry, some a few times over.
The fascinating part about all this is the relatively short time span it took to get here, and with that the privilege to live in an era where some of the pioneers and innovators, the proverbial giants whose shoulders every one of us is standing on, are still among us. Sadly, one of them, [Tony Brooker], a pioneer of the early programming language concept known as Autocode, passed away in November. Reaching the remarkable age of 94, the truly sad part however is that this might be the first time you hear his name, and there’s a fair chance you never heard of Autocode either.
But Autocode was probably the first high-level computer language, and as such played a fundamental role in the development of whatever you’re coding in today. So to honor the memory of [Tony Brooker], let’s remember the work he did with Autocode, and the leap in computer science history that it represented.
The Ada programming language was born in the mid-1970s, when the US Department of Defense (DoD) and the UK’s Ministry Of Defence sought to replace the hundreds of specialized programming languages used for the embedded computer systems that increasingly made up essential parts of military projects. Instead, Ada was designed to be be a single language, capable of running on all of those embedded systems, that offered the same or better level of performance and reliability.
With the 1995 revision, the language also targeted general purpose systems and added support for object-oriented programming (OOP) while not losing sight of the core values of reliability, maintainability and efficiency. Today, software written in Ada forms the backbone of not only military hardware, but also commercial projects like avionics and air-traffic control systems. Ada code controls rockets like the Ariane 4 and 5, many satellites, and countless other systems where small glitches can have major consequences.
Silent film star [Lon Chaney] had the nickname “man of a thousand faces.” The Try It Out website (tio.run) might well be the site of a hundred languages. Well, in all fairness, they only have 97 “practical” languages, but they do have 172 “recreational languages” but the site of 269 languages doesn’t trip off the tongue, does it? The site lets you run some code in each of those languages from inside your browser.
By the site’s definition, practical languages include things like C, Java, Python, and Perl. There’s also old school stuff like FOCAL-69, Fortran, Algol, and APL. There’s several flavors of assembly and plenty of other choices. On the recreational side, you can find Numberwang, LOLCODE, and quite a few we’ve never heard of.