Adding A SCART Input To A Console VGA Converter

If you’re working with a CGA, EGA, or RGB gaming system this inexpensive board does a great job of converting the signal to VGA so that you can play using a modern display. But what if you have a SCART connector as an output? That’s the situation in which [EverestX] found himself so he hacked in SCART support.

The first step is to source a female SCART connector. He grabbed a coupler off of eBay and cracked it open, yielding two connectors. Now comes the wiring and you may have already noticed that there’s a lot more going on here than the color channels, sync signal, and ground. Technically that’s all you really need to make this happen, but the results will not be good. First off, the sync signal for SCART tends to be rather awful. That’s where the blue breakout board comes into play. [EverestX] used an LM1881 to grab the composite sync (yes, composite sync, not component sync) signal as a feed for the VGA converter. He also added in an audio jack for the sound that is coming through the connector.

Demystifying Camcorder CRT Viewfinders

Every smartphone (and most dumb phones) has a video camera built into it these days. Some of them are even capable of recording respectable HD video. So we’d bet that the decades old camcorder you’ve got kicking around isn’t getting any use at all anymore. [John] wants to encourage you to hack that hardware. He published a post showing just how easy it is to salvage and use a camcorder CRT.

The gist is that you simply need to hook up power and feed it video. The board that is attached to the CRT has its own voltage hardware to drive the tube. He demonstrates a 9V battery as a power supply, but also mentions that it should be pretty easy to power the thing from a USB port. As for video, all it takes is a composite signal. Of course you’ve got to determine the pinout for your particular CRT module. The method he chose was to use a continuity tester to find the path from a capacitor’s negative leg to the appropriate pin header. Next he used a bench supply to inject a current-limited low voltage until he saw response when probing the pins. Finding the composite-in is a similar trial and error process.

So what can you use this for? Why not make it the display for a simple video game?

Gyrocam Keeps The Horizon Level Even When The Camera Isn’t

[Derek] likes to get a little bit of drivers-eye footage when racing his motorcycle, but there’s an inherent problem with mounting a camera to a moving and tilting platform. When he leans into turns, the camera can’t keep the horizon level. Cinematography and electronics go well together. so [Derek] built a horizon-stabilized camera mount for motorcycle videography.

The build was inspired by footage shot from [Valentino Rossi’s bike in 2010. Of course the professional model costs a small fortune, but [Derek] managed to make his own out of 3D printed parts and a hobby servo.

Based on the Contour Roam camera, [Derek] had a pair of gears printed at Shapeways to fit over the camera and attach to a servo. The electronics are an ATMega32 with a L3G4200D gyroscope. When the ‘micro detects a change in the gyroscope it rotates the servo in the opposite direction, keeping the horizon in the video level.

It’s a very cool build, and judging from the action videos after the break, makes for awesome track footage.

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Laptop LCD Resurrection Gets Some Clean Packaging

We love to see derivative works that take a great hack and make it even better. This LCD Laptop resurrection project is an excellent example. [Alex] took the work seen on this other FPGA LCD driver and delivered a leap forward on the final hardware packaging.

The link at the top drops you into the second page of [Alex’s] project thread. But if you go back to the beginning you’ll see the protoboard and spaghetti wiring which started off the process. Obviously if he plans to use this for a length of time it needs to be fortified or he’ll be cracking it open and grabbing a soldering iron again before long. But rather than just tidying up he ended up spinning his own circuit boards that make the screen look like it was manufactured to be used in this way.

He was able to mount the add-on board inside the LCD bezel, cutting out a space for the HDMI connector, barrel jack, trimpot, and the head of the inductor which was just a bit too large to fit inside. The trimpot allows him to adjust the LCD brightness. As far as we can tell the HDMI connector is just an easy way for him to deliver the drive signals from the Papilio board (FPGA) to the screen.

STM32 Driving A PCIe Video Card

[Gpuhackr] chose his username to explain exactly how he spends his time. For instance, here he’s using an STM32 Discovery board to drive an AMD Radeon HD 2400 graphics card. The ARM microcontroller isn’t actually using the PCIe interface on the card. Instead, [Gpuhackr] has patched into the debugging interface built into the card itself. This isn’t quite as straight forward as it sounds, but if you do the wiring carefully it’s a pretty intersting way to connect an ARM to an LCD monitor.

This project would be almost impossible if it weren’t for the open source code which AMD has released. This lets him implement the card’s 3D rendering features. The demo directly programs the UVD Xtensa CPU which is on the video card. It draws a cube with color gradients on each side. The cube spins while the debug information is overlaid on the screen. In this case the ARM chip/board is really being used as a programmer to upload some custom firmware. But we think a real code-ninja could implement a communications protocol to open up a simple way to drive the card in real-time.

[Thanks uMinded]

Laser-etched LED Zeotrope Looks Like A Circular Monochrome Screen

The still image of this animated display really doesn’t do it justice. But you can get an idea of how this really does look like an old monochrome display. It’s actually a zeotrope made from LEDs and etched acrylic. The LEDs blink at a rate that synchronizes with the spinning acrylic to produce an animated image.

You probably already know that a zeotrope uses moving physical models to trick the eye into seeing an animation. In this case the models are etched into a piece of acrylic so that their outline glows when the material is edge-lit. Twelve pie piece shaped panes were designed in Inkscape to look like a scene from the Linux game World War IV. A stepper motor spins the ring which allows for the perfect synchronization seen in the clip after the break.

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Volumetric Display Projects 200 Million Voxels Per Second

Over the last four years, [Will] and [Gav] have spent their time creating a huge, high-resolution 3D display. The’re just about done with their build, so they decided to offer it up to the Internet in the hopes of people creating new 3D content for their display. They call their project the HoloDome, and it’s the highest resolution volumetric display we’ve ever seen.

The HoloDome operates by spinning a translucent helix around its vertical axis at 20 rotations per second. A pico projector above the helix capable of projecting 1440 frames per second (an amazing device by itself) displays 72 ‘z-axis’ frames for each of the 60 ‘x and y frames’ per second. The result is a 3D display with a 480 * 320 * 72 voxel resolution capable of displaying 20 frames per second.

This isn’t the first time we’ve seen a swept helix used as a volumetric display, but it is by far the highest resolution display of its type in recent memory. [Gav] and [Will] have put their HoloDome up on the Australian crowd-funded site Pozible if you’d like to buy your own, but thankfully the guys have included enough detail on the main site to reconstruct this project.

Check out the video after the break to see the HoloDome in action.

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