Pocket-Sized Workstation Sports Pi Zero, Pop-Up Screen

Many of us could use a general-purpose portable workstation, something small enough to pocket but still be ready for a quick troubleshooting session. Terminal apps on a smartphone will usually do the job fine, but they lack the panache of this pocketable pop-top Raspberry Pi workstation.

It doesn’t appear that [Michael Horne] has a specific mission in mind for his tiny Linux machine, but that’s OK — we respect art for art’s sake. The star of the show is the case itself, a unit intended for dashboard use with a mobile DVD player or backup camera. The screen is a 4.3″ TFT with a relatively low-resolution, so [Michael] wasn’t expecting too much from it. And he faced some challenges, like dealing with the different voltage needs for the display and the Raspberry Pi Zero W he intended to stuff into the base. Luckily, the display regulates the 12-volt supply internally to 3.3-volts, so he just tapped into the 3.3-volt pin on the Pi and powered everything from a USB charger. The display also has some smarts built in, blanking until composite video is applied, which caused a bit of confusion at first. A few case mods to bring connectors out, a wireless keyboard, and he had a nice little machine for whatever.

No interest in a GUI machine? Need a text-only serial terminal? We’ve seen that before too. And here’s one with a nice slide-out keyboard built in.

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Software Defined Television on an ESP32

Composite video from a single-board computer? Big deal — every generation of Raspberry Pi has had some way of getting composite signals out and onto the retro monitor of your choice. But composite video from an ESP32? That’s a thing now too.

There are some limitations, of course, not least of which is finding a monitor that can accept a composite input, but since [bitluni]’s hack uses zero additional components, we can overlook those. It really is as simple as hooking the monitor up to pin 25 and ground because, like his recent ESP32 AM radio station, the magic is entirely in software. For video, [bitluni] again uses his I²S tweaks to push a lot of data into the DAC really fast, reproducing the sync and image signals in the 0-1 volt range of the PAL composite standard. His code also supports the NTSC standard, but alas because of frequency limitations in the hardware it’s monochrome only for both standards, at least for now. He’s also got a neat trick to improve performance by running the video signal generation and the 3D-rendering on separate cores in the ESP32. Check out the results in the video below.

It looks like the ESP32 is getting to be one of those “Is there anything it can’t do?” systems. Aside from radio and video, we’ve seen audio playback, vector graphics, and even a Basic interpreter easter egg.

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Discrete Pong Project Goes Big, Adds a Player

Some projects just take on a life of their own. What started as a pleasant diversion or a simple challenge becomes an obsession, and the next thing you know you’ve built a two-player color Pong game with audio completely from discrete components.

If this one seems familiar, it’s because we were dazzled by its first incarnation last year. As impressive as version 1.0 was, all the more so since it was built using the Manhattan method and seemingly over the course of a weekend, it did have its limitations. [GK] has been refining his design ever since and keeping accurate track of the process, to the tune of 22 pages on the EEVblog forum. We haven’t pored through it all yet, but the state of the project now is certainly worth a look. The original X-Y output to an oscilloscope was swapped out to composite video for a monitor, in both mono and color. This version also allows two people to play head-to-head instead of just battling the machine. It looks like [GK] had to add a couple of blocks worth of real estate to his Manhattan board to accommodate the changes, and he tidied the wiring significantly while he was at it.

It’s a project that keeps on giving, so feast your eyes and learn. We suspect [GK] doesn’t have any plans to finish this soon, but if he does, we can’t wait to see what’s next.

Thanks to [David Gustafik] for reminding us to check back on this one.

Know Your Video Waveform

When you acquired your first oscilloscope, what were the first waveforms you had a look at with it? The calibration output, and maybe your signal generator. Then if you are like me, you probably went hunting round your bench to find a more interesting waveform or two. In my case that led me to a TV tuner and IF strip, and my first glimpse of a video signal.

An analogue video signal may be something that is a little less ubiquitous in these days of LCD screens and HDMI connectors, but it remains a fascinating subject and one whose intricacies are still worthwhile knowing. Perhaps your desktop computer no longer drives a composite monitor, but a video signal is still a handy way to add a display to many low-powered microcontroller boards. When you see Arduinos and ESP8266s producing colour composite video on hardware never intended for the purpose you may begin to understand why an in-depth knowledge of a video waveform can be useful to have.

The purpose of a video signal is to both convey the picture information in the form of luminiance and chrominance (light & dark, and colour), and all the information required to keep the display in complete synchronisation with the source. It must do this with accurate and consistent timing, and because it is a technology with roots in the early 20th century all the information it contains must be retrievable with the consumer electronic components of that time.

We’ll now take a look at the waveform and in particular its timing in detail, and try to convey some of its ways. You will be aware that there are different TV systems such as PAL and NTSC which each have their own tightly-defined timings, however for most of this article we will be treating all systems as more-or-less identical because they work in a sufficiently similar manner.

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Video Standards Are More Than Video Signals

The number of hours we spend staring at screens is probably best unknown, but how about the technology that makes up the video on the screen? We’ve all seen a reel-to-reel projector on TV or in a movie or maybe you’re old enough to have owned one, surely some of you still have one tucked away real nice. Whether you had the pleasure of operating a projector or just watched it happen in the movies the concept is pretty straight forward. A long piece of film which contains many individual frames pass in front of a high intensity lamp while the shutter hides the film movement from our eyes and our brain draws in the imaginary motion from frame to frame. Staring at a Blu-ray player won’t offer the same intuition, while we won’t get into what must the painful detail of decoding video from a Blu-ray Disc we will look into a few video standards, and how we hack them.

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No computer Ambilight clone uses a computer

It may seem confusing that you’re looking at a Raspberry Pi when this hack is about an Ambilight clone system that doesn’t need a computer. The point here is that this system works no matter what your video source is, where many projects in the past have required the video to be playing from a computer.

This hack follows in the same path of the ARM based custom job we was almost a month ago. Just like that project you use an HDMI splitter to gain access to the feed going to your television. The split signal is fed into an HDMI to composite video adapter. The composite signal is captured by a USB video encoder. The GPIO header drives a strip of addressable RGB LEDs. The whole thing is powered as one using a bit of cable hacking.

It’s slightly convoluted. But all of the components are easy to source and relatively cheap. The one caveat is that it works best if you are already using a hardware HDMI source selector instead of the one build into your TV. That way there is just one HDMI cable going to the television, and this can siphon off of that feed.

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GoPro hack delivers live video feed for piloting your Quadcopter

The GoPro line of HD cameras seem like they were specifically designed for use with quadcopters. We say that because the small, light-weight video devices present a payload which can be lifted without too much strain, but still have enough horse power to capture video of superb quality. Here’s a hack that uses the camera to provide a remote First Person View so that you may pilot the aircraft when it is out of your line of sight.

The camera in question is a GoPro Hero 3. It differs from its predecessors in that the composite video out port has been moved to a mini USB connector. But it’s still there and just a bit of cable splicing will yield a very clear signal. The image above shows the camera in the middle, connecting via the spliced cable to an FPV transmitter on the right. This will all be strapped to the quadcopter, with the signal picked up by the receiver on the left and piped to a goggle display worn by the pilot. You can see the cable being construction process in the clip after the break.

If you’re looking for other cool stuff to do with your GoPro camera check out the bullet-time work [Caleb] did with ours.

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