Back in the old days, when handing someone a DB serial cable when they asked for a DE serial cable would get you killed, KVM switchers were a thing. These devices were simple boxes with a few VGA ports, a few PS/2 ports, and a button or dial that allowed your input (keyboard and mouse) and output (video) to be used with multiple computers. Early KVMs were really just a big ‘ol rotary switch with far, far too many poles. Do you remember that PS/2 wasn’t able to be hot plugged? The designers of these KVMs never knew that.
Today, KVM switchers are a bit more complicated than a simple rotary switch. We’re not dealing with VGA anymore — we have HDMI muxes. We’re also not dealing with PS/2 anymore, and USB requires a bit of microelectronics to switch from one computer to another. For one of his many Hackaday Prize entries, [KC Lee] is designing a low-cost HDMI switch and USB mux. It works, it’s cheap, and if you need to switch a keyboard, mouse, and monitor between boxes, it’s exactly what you need.
First off, the HDMI switching. Designing a switch for HDMI would usually take some obscure parts, intricate routing, and a lot of prototyping time. [KC] found a way around this: just hack up a $5 HDMI switch. This cheap HDMI switch is as simple as it gets, with an HDMI mux doing the heavy lifting and an 8-pin microcontroller to handle the buttons and a selector LED.
For the USB, there are a few more design choices. For USB 1.x switching, [KC] figures he can get away with a 74HC4052 dual 4:1 analog mux. Yes, he’s doing digital with analog chips, the heathen. There are drawbacks to this: everything could break, and it’s only USB 1.x, anyway. For a USB 2.0 KVM, there are a few more professional options. The OnSemi NCN9252 is a proper USB 2.0 mux, and in the current design.
With its backlit color screen and Master System compatibility, the Game Gear was years ahead of its main competition. The major downside was that it tore through alkaline batteries quickly, and for that reason the cheaper but less equipped Game Boy was still able to compete. Since we live in the future, however, the Game Gear has received new life with many modifications that address its shortcomings, including this latest one that adds an HDMI output.
The core of the build is an FPGA which is used to handle pixel decoding and also handles the HDMI output. The FPGA allows for a speed high enough to handle all the data that is required, although [Stephen] still has to iron out some screen-filling issues, add sound over HDMI, and take care of a few various pixel glitches. To turn this hack into a complete hodgepodge of adapters, though, [Stephen] has also added an SNES controller adapter to the Game Gear as well. Nintendo has featured Sonic in many of its games, so although we may have disagreed back in the early 90s we think that this Sega/Nintendo pairing is not crossing any boundaries anymore.
The Gameboy line of handheld systems from Nintendo have been wildly popular, but lack one major thing – a video output. This can be troublesome if you’d like to view the games on a bigger screen, for more comfortable gaming sessions or detail work like producing chiptunes. One option is to use the Gameboy Player for the Gamecube, however that system’s age means you’re out of luck if you want a crisp, clear picture on a modern digital display. Wouldn’t it be great if you could get HDMI output from a Gameboy Advance Instead?
When it comes to working with video signals, FPGAs can’t be beat. [Stephen] leverages an FPGA in this project to read the GBA’s video signals and convert them to the modern digital format. Unfortunately, it’s not a seamless install – limited space means the GBA’s screen must be entirely removed, replaced with the adapter in a manner resembling the terrifying Facehugger.
Packaging aside, the output from the device is nothing short of stunning – the graphics are absolutely crystal clear when displayed on a modern HDMI television. This is because the FPGA is capturing the exact digital output from the GBA, and piping it out as HDMI – there’s no analog fuzziness, conversions or noise to spoil the image. Output is a tasty 1280×720, upscaled from the GBA’s original resolution. For more details, check out the forum thread where [Stephen] runs through the build.
The only thing missing is details – we’d love to know more about the exact hardware used, and any trials and tribulations during the build! As far as we can tell, the build doesn’t stop at just video – a SNES controller is used instead of the original buttons, and we have a feeling sound is being passed over the HDMI channel as well sound is piped to the TV from the GBA’s headphone port.
It’s great to see these projects for old hardware come out – modern hardware has the muscle to achieve things previously unthinkable on retro consoles. We’ve seen similar projects before – like adding VGA to an original Game Boy.
It’s got a face only its mother could love. Or a Hackaday writer, since this ugly e-waste laptop proudly sports a Jolly Wrencher on its back.
All joking aside, this is a great example of doing what you can with what you’ve got. [starhawk] is limited on funds, and a regular laptop is beyond his means. But being light in the wallet is no reason to go without when you can scrounge parts from friends and family. The base of the laptop is a mini USB keyboard, with the top formed mainly by a 7″ HDMI panel. The back of the display is adorned with a Raspberry Pi 3, a USB hub, a little sound dongle, and the aforementioned Jolly Wrencher. The whole thing is powered by a cast-off power supply brick — no exploding batteries to worry about!
Other Pi-based laptops we’ve covered may be sleeker, but we’ve got to admit that [starhawk]’s keyboard is probably the better choice for working on the next great American novel. And a Linux laptop for next to nothing? That’s a win in our book.
Adventure travel can be pretty grueling, what with the exotic locations and potential for disaster that the typical tourist destinations don’t offer. One might find oneself dangling over a cliff for that near-death-experience selfie or ziplining through a rainforest canopy. All this is significantly complicated by being blind, of course, so a tool like this Raspberry Pi low-vision system would be a welcome addition to the nearly-blind adventurer’s well-worn rucksack.
[Dan] has had vision problems since childhood, but one look at his YouTube channel shows that he doesn’t let that slow him down. When [Dan] met [Ben] in Scotland, [Ben] noticed that he was using his smartphone as a vision aid, looking at the display up close and zooming in to get as much detail as possible from his remaining vision. [Ben] thought he could help, so he whipped up a heads-up display from a Raspberry Pi and a Pi Camera. Mounted to a 3D-printed frame holding a 5″ HDMI display and worn from a GoPro head mount, the camera provides enough detail to help [Dan] navigate, as seen in the video below.
The rig is a bit unwieldy right now, but as proof of concept (and proof of friendship), it’s a solid start. We think a slimmer profile design might help, in which case [Ben] might want to look into this Google Glass-like display for a multimeter for inspiration on version 2.0.
If you were a computer enthusiast in the late 1980s or early 1990s, the chances are that one of your objects of desire would have been a Commodore Amiga. These machines based on the 68000 line of processors and a series of specialized co-processors offered the best compromise between performance and affordability at the time, with multitasking, a GUI, and graphics capabilities that were streets ahead of their competition.
The Amiga story is littered with tales of what might have been, as dismal marketing and lacklustre product refreshes caused it to lurch from owner to owner and eventually fade away from the mainstream in the mid 1990s. But it’s been one of those products that never really died, as a band of enthusiasts have kept a small market for its software and hardware alive.
Earlier this year we showed you a prototype of an unusual graphics card, a modern GPU implemented on an FPGA board that brought up-to-date HDMI monitor support to the Zorro expansion slots found in the big-box Amigas. It’s thus very interesting today to find that the board made it to market, and that you can buy one for your Amiga if you have a spare 189 Euros (now sold out but taking pre-orders for another production run). Producing any niche electronic product is a significant challenge, so it is always positive to see one that makes it.
As well as HDMI output the board features a micro SD card slot that is mountable as an Amiga volume, and an expansion header that is toured as “Hacker friendly”. Best of all though, the whole board is open-source with all resources on a GitHub repository, so as well as reading our coverage of the prototype you can immerse yourself in its internals if that is your thing.
It’s always good to see a new piece of hardware for an old computer see the light of day, though it’s fair to say this development won’t revive the Amiga platform in the way that the Raspberry Pi has for RiscOS. Still, the mere fact of an open-source Zorro FPGA implementation being released should mean that other cards become possible, so we await developments with interest.
What to do with your broken gaming consoles? Gut it and turn it into a different gaming console! Sudomod forum user [banjokazooie] has concocted his own RetroPie console from the husk of a WiiU controller — an ingenious demonstration of how one can recycle hardware to a perfectly suited purpose.
[banjokazooie] actually used an original shell for this build, but if you happen to have a broken controller around — or know someone who does — this is a great use for it. A Raspberry Pi 3 is the brains of this operation (not counting [banjokazooie]), and it features a 6.5″ HDMI display, a Teensy 2.0 setup for the inputs, a headphone jack with automatic speaker disconnection, dual 3400 mAh batteries, an external SD card slot, and a lot of hard work on the power supply circuit — although [banjokazooie] reports that the hardest part was cutting to size a custom PCB to mount it all on. The original plan was to see if the idea was possible, and after a three month effort, it appears to work beautifully.