Java Ring: One Wearable To Rule All Authentications

Today, you likely often authenticate or pay for things with a tap, either using a chip in your card, or with your phone, or maybe even with your watch or a Yubikey. Now, imagine doing all these things way back in 1998 with a single wearable device that you could shower or swim with. Sound crazy?

These types of transactions and authentications were more than possible then. In fact, the Java ring and its iButton brethren were poised to take over all kinds of informational handshakes, from unlocking doors and computers to paying for things, sharing medical records, making coffee according to preference, and much more. So, what happened?

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VR Headset With Custom Face Fitting Gets Even More Custom

The Bigscreen Beyond is a small and lightweight VR headset that in part achieves its small size and weight by requiring custom fitting based on a facial scan. [Val’s Virtuals] managed to improve fitment even more by redesigning a facial interface and using a 3D scan of one’s own head to fine-tune the result even further. The new designs distribute weight more evenly while also providing an optional flip-up connection.

It may be true that only a minority of people own a Bigscreen Beyond headset, and even fewer of them are willing to DIY their own custom facial interface. But [Val]’s workflow and directions for using Blender to combine a 3D scan of one’s face with his redesigned parts to create a custom-fitted, foam-lined facial interface is good reading, and worth keeping in mind for anyone who designs wearables that could benefit from custom fitting. It’s all spelled out in the project’s documentation — look for the .txt file among the 3D models.

We’ve seen a variety of DIY approaches to VR hardware, from nearly scratch-built headsets to lens experiments, and one thing that’s clear is that better comfort is always an improvement. With newer iPhones able to do 3D scanning and 1:1 scale scanning in general becoming more accessible, we have a feeling we’re going to see more of this DIY approach to ultra-customization.

See The Hands-on Details Behind Stunning Helmet Build

[Zibartas] recently created wearable helmets from the game Starfield that look fantastic, and we’re happy to see that he created a video showcasing the whole process of design, manufacture, and assembly. The video really highlights just how much good old-fashioned manual work like sanding goes into getting good results, even in an era where fancy modern equipment like 3D printing is available to just about anyone.

The secret to perfectly-tinted and glassy-smooth clear visors? Lots and lots of sanding and polishing.

The visor, for example, is one such example. The usual approach to making a custom helmet visor (like for Daft Punk helmet builds) is some kind of thermoforming. However, the Starfield helmet visors were poor candidates due to their shape and color. [Zibartas]’s solution was to 3D print the whole visor in custom-tinted resin, followed by lots and lots of sanding and polishing to obtain a clear and glassy-smooth end product.

A lot of patient sanding ended up being necessary for other reasons as well. Each helmet has a staggering number of individual parts, most of which are 3D printed with resin, and these parts didn’t always fit together perfectly well.

[Zibartas] also ended up spending a lot of time troubleshooting an issue that many of us might have had an easier time recognizing and addressing. The helmet cleverly integrates a faux-neon style RGB LED strip for internal lighting, but the LED strip would glitch out when the ventilation fan was turned on. The solution after a lot of troubleshooting ended up being simple decoupling capacitors, helping to isolate the microcontrollers built into the LED strip from the inductive load of the motors.

What [Zibartas] may have lacked in the finer points of electronics, he certainly makes up for in practical experience when it comes to wearable pieces like these. The helmets look solid but are in fact full of open spaces and hollow, porous surfaces. This makes them more challenging to design and assemble, but it pays off in spades when worn. The helmets not only look great, but allow a huge amount of airflow. This along with the fans makes them comfortable to wear as well as prevents the face shield from misting up from the wearer’s breathing. It’s a real work of art, so check out the build video, embedded just below.

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Stretch Goal: 300X Arduino

The Faboratory at Yale University has set a number of stretch goals. We don’t mean that in the usual sense. They’ve been making, as you can see in the video below, clones of commercial devices that can stretch over 300%. They’ve done Ardunios and similar controllers along with sensors. The idea is to put computer circuits in flexible robots and other places where flexibility is key, like wearable electronics.

If you are interested in details, you’ll want to read the paper in Science Robotics. They take the existing PCB layout and use a laser to cut patterns in a paper mask over the stretchable substrate. They then apply oxidized gallium-indium to build conductors.

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The JawnCon 0x1 Badge Dials Up A Simpler Time

For hackers of a certain age, the warbling of an analog modem remains something of a siren song. Even if you haven’t heard it in decades, the shrill tones and crunchy static are like a time machine that brings back memories of a bygone era. Alien to modern ears, in the 1980s and 90s, it was the harbinger of unlimited possibilities. An audible reminder that you were about to cross the threshold into cyberspace.

If you can still faintly hear those strangely comforting screeches in the back of your mind, the JawnCon 0x1 badge is for you. With a row of authentic vintage red LEDs and an impeccably designed 3D-printed enclosure, the badge is essentially a scaled-down replica of the Hayes SmartModem. But it doesn’t just look the part — powered by the ESP8266 and the open source RetroWiFiModem project, the badge will allow attendees to connect their modern computers to services from the early Internet via era-appropriate AT commands while they’re at the con.

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The Apple Watch As An Ammeter

Your shiny new personal electronic device is likely to be designed solely as an app platform to run the products of faceless corporations, so the story goes, and therefore has an ever smaller hacking potential. Perhaps that view is needlessly pessimistic, because here’s [JP3141] with an example that goes against the grain. It’s an Apple Watch, being used as an ammeter. How it does that comes as the result of a delicious piece of lateral thinking.

Like many mobile devices, the device comes with a magnetometer. This serves as an electronic compass, but it’s also as its name might suggest, an instrument for sensing magnetic fields in three axes. With a 3D printed bobbin that slides over the watch, and a few turns of wire, it can sense the magnetic field created by the current, and a measurement can be derived from it. The software on the watch is only a simple proof of concept as yet, but it applies some fairly understandable high-school physics to provide a useful if unexpected measure of current.

We’re surprised to see just how many times the Apple Watch has appeared on these pages, but scanning past projects it was a cosmetic one which caught our eye. Who wouldn’t want a tiny Mac Classic!

Two types of polymer clay hand warmers with a digital temperature controller.

Adjustable Electric Hand Warmers

It may be the last gasp of summer here in the Northern Hemisphere, but it’s always cold somewhere, whether it’s outdoors or inside. If you suffer from cold, stiff hands, you know how difficult it can be to work comfortably on a computer all day. Somehow, all that typing and mousing does little to warm things up. What you need are hand warmers, obviously, and they might as well be smart and made to fit your hands.

Using a heat gun to cure polymer clay. Fifteen-year-old [Printerforge] created these bad boys in an effort to learn how to code LCDs and control heat like Magneto controls ferrous metals. Thanks to digital control, they can heat up to specific temperatures, and they happen to run for a long time.

Power-wise, these warmers use a 18650 cell and a TP4056 charging module. Everything is controlled by an Arduino Nano, which reads from both a thermistor and a potentiometer to control the output.

[Printerforge] really thought this project through, as you’ll see in the Instructable. There’s everything from a table of design requirements to quick but thorough explanations of nichrome wire and basic electronic theory.

And then there’s the material consideration. [Printerforge] decided that polymer clay offers the best balance of heat conductivity and durability. They ended up with two styles — flat, and joystick grip. The best part is, everything can fit in a generous pocket.

Clay is good for a lot of things, like making the perfect custom mouse.