Tape may not sound that great compared to vinyl, but cassette players can be tons of fun when it comes to making your own music. See for instance the Mellotron, or this relatively easy DIY alternative, [Rich Bernett]’s Cassettone cassette player synth.
The Cassettone works by substituting the trim pot that controls the speed of the tape player’s motor with a handful of potentiometers. These are each activated with momentary buttons located underneath the wooden keys. In the video after the break, [Rich] gives a complete and detailed guide to building your own. There’s also a polished Google doc that includes a schematic and the pattern pieces for making the cabinet.
Speaking of which, isn’t the case design nice? It’s built out of craft plywood but aged with varnish and Mod-Podged bits and bobs from vintage electronics magazines. This really looks like a fun little instrument to play.
Would you rather control your tape synth with a MIDI keyboard? Just add Arduino.
Continue reading “Cassette Synth Plays With Speed Control”
When you think of simple synths, what components come to mind? All you really need to make one is an oscillator, an amplifier, and some kind of input such that you can play different notes. Our favorite go-to for churning out square waves is probably the 40106 IC, which has six inverting Schmitt triggers, and then usually a 386 to amplify the output.
But it’s possible to go even simpler than that, and school is in session with [Jule] giving the lesson. [Jule]’s little analog synth uses a single IC for both the oscillator and the amplifier — a TL072 op-amp. The rest is made of purely discrete components.
[Jule] says those momentary switches are sub-par, and will add a vibrato effect if properly wiggled while pressed. To us, the buttons looks pretty nice, and much easier to jam out with than the ones with 1/8″ diameter actuators. Plus, whenever you press multiple buttons, the additive resistance unlocks the synth’s inner R2D2 voice. We really see no downsides here.
By default, this is an eight-button synth tuned to C major. But there’s a surprise — you can plug different capacitors into a piece of header and change the octave on the fly. Check it out after the break.
Making pitch-correct frequencies requires weird resistor values, which we can usually satisfy with two resistors in series. But wait, what’s up with resistor values, anyway? And why do they have a color code?
Continue reading “One Chip Does It All In This MacGuyver Synth”
Liner notes? Passé. In Berlin, the release of a special edition synth-wave record came with an accompanying experimental synthesizer called Wired Heart.
At the core of this adorable heart-shaped synth, designed by music technology enthusiast [tobi tubbutec], is the classic 74HCT14 chip with six Schmitt trigger oscillators. The bright red PCB has eight gold touch and humidity sensing pads that activate and modulate these oscillators. As well as changing the sounds by playing with pressure and conductive liquids you can use the six sets of header pins on board to plug in your own components for noisy experimentation. Wired Heart ships with LEDs, photoresistors and a potentiometer, but we’ve also plugged our own DIY fabric pressure sensors into this synth to make some excellent electronic sounds.
In the Hackaday.io post linked above, [tobi tubbutec] walks us through a number of the circuit design decisions he made while prototyping his “cardiotronic human-touch hexoscillatric stereo esoteric snythespacer”. We enjoyed his creative and sometimes unconventional designs, from his inclusion of non-functioning traces for aesthetic reasons to his chosen method of hard syncing — injecting a small pulse of one oscillator into the other. If you want to examine his layout in more detail, [tobi tubbutec] has helpfully included the KiCad schematic file in his write up.
This adorable, hackable synth caught our eye at this year’s SuperBooth — an annual indie electronic music conference in Berlin that’s well worth checking out if odd noises and handmade electronics are your thing — but it’s recently been listed on Tindie too. To listen to the upbeat synth-wave record Wired Heart originally shipped with, visit the artist Hyboid’s bandcamp.
If you’re interested in experimental musical instruments and synthy chip tune you’ll also love [jarek319]’s Sega Genesis synthesiser.
Check out a demo of the Wired Heart synth in the video after the break.
Continue reading “Hack My Wired Heart”
For one reason or another, electronic synthesizing musical instruments are mostly based around the keyboard. Sure, you’ve got the theremin and other oddities, but VCAs and VCFs are mostly the domain of keyboard-style instruments, and have been for decades. That’s a shame, because the user interface of an instrument has a great deal to do with the repertoire of that instrument. Case in point: [jaromir]’s entry for the Hackaday Prize. It’s an electronic analog synth, in cello form. There’s no reason something like this couldn’t have been built in the 60s, and we’re shocked it wasn’t.
Instead of an electrified cello with a piezo on the bridge or some sort of magnetic pickup, this cello is a purely electronic instrument. The fingerboard is metal, and the strings are made of kanthal wire, the same wire that goes into wire-wound resistors. As a note is fingered, the length of the string is ‘measured’ as a value of resistance and used to control an oscillator. Yes, it’s weird, but we’re wondering why we haven’t seen anything like this before.
How does this cello sound? Remarkably like a cello. [jaromir] admits there are a few problems with the build — the fingerboard is too wide, and the fingerboard should probably be curved. That’s really an issue with the cellist, not the instrument itself, though. Seeing as how [jaromir] has never even held a cello, we’re calling this one a success. You can check out a video of this instrument playing Cello Suite No. 1 below. It actually does sound good, and there’s a lot of promise here.
Continue reading “Analog Synth, But In Cello Form”
Hackaday continues to embrace our implacable spinning overlords-of-the-heart.
[zazzazzero] posted a YouTube video showing him fidgeting one of those spinners that had been hooked up to a bass guitar pickup. It makes a rather awesome rumbling sound as the pickup registers the bearings rolling around, and when hooked up to a Digidelay effects pedal he moved it beyond the rumble to more of an industrial growl like a factory hum. He also got interesting sounds by tapping on the spinner with a screwdriver.
Then he switched up to using an iPad audio app called Shaper to modify the resulting sound far beyond what he had before, with more effects options available at the touch of a button. All of these sounds can be modulated into the analog synthesizer chain, making this spinner a for-reals musical instrument.
We’ve published more than a couple pieces on music hacking, including this ASDR envelope generator project and the Atom Smasher guitar pedal.
Continue reading “Fidget Spinner Shreds With Bass Guitar Pickup”
Over on YouTube, [GumpherDM3] built one of the greatest musical projects we’ve seen in a long time. It’s an analog synthesizer that is one of a kind. It’s going to stay one of a kind, too: no one would ever want to copy this mess of wires and perfboard that was successfully turned into a complete musical instrument.
The design of this synth is what you would expect from something that draws its inspiration from semimodular synths such as the Minimoog and Korg MS20. There are four VCOs on this synth, two audio and two used for the LFOs. A four-pole low pass filter, VCA, and two envelope generators round out the purely analog portion of the build. There’s an arpeggiator in there too, which makes for a really great demo video (below).
Inside, this is a true analog synth with the VCOs, filter, and VCA built around the LM13700 transconductance amplifier. The build log shows these chips spread out around half a dozen breadboards before being plugged into sockets soldered to handwired perf board. This synth is a one of a kind instrument – no one would want to build this thing twice.
Additional features include an Arduino with a MIDI in port sending out CV signals to the analog part of the synth. This thing has everything you would expect from a modern take on an analog synthesizer, and it sounds good, too.
Continue reading “A Mess Of Wires Turned Into An Analog Synth”
Misumi is doing something pretty interesting with their huge catalog of aluminum extrusions, rods, bolts, and nuts. They’re putting up BOMs for 3D printers. If you’ve ever built a printer with instructions you’ve somehow found on the RepRap wiki, you know how much of a pain it is to go through McMaster or Misumi to find the right parts. Right now they have three builds, one with linear guides, one with a linear shaft, and one with V-wheels.
So you’re finally looking at those fancy SLA or powder printers. If you’re printing an objet d’arte like the Stanford bunny or the Utah teapot and don’t want to waste material, you’re obviously going to print a thin shell of material. That thin shell isn’t very strong, so how do you infill it? Spheres, of course. By importing an object into Meshmixer, you can build a 3D honeycomb inside a printed object. Just be sure to put a hole in the bottom to let the extra resin or powder out.
Remember that episode of The Simpsons where Homer invented an automatic hammer? It’s been reinvented using a custom aluminum linkage, a freaking huge battery, and a solenoid. Next up is the makeup shotgun, and a reclining toilet.
[Jan] built a digitally controlled analog synth. We’ve seen a few of his
FM synths VA synths built from an LPC-810 ARM chip before, but this is the first one that could reasonably be called an analog synth. He’s using a digital filter based on the Cypress PSoC-4.
The hip thing to do with 3D printers is low-poly Pokemon. I don’t know how it started, it’s just what the kids are doing these days. Those of us who were around for Gen 1 the first time it was released should notice a huge oversight by the entire 3D printing and Pokemon communities when it comes to low-poly Pokemon. I have corrected this oversight. I’ll work on a pure OpenSCAD model (thus ‘made completely out of programming code’) when I’m sufficiently bored.
*cough**bullshit* A camera that can see through walls *cough**bullshit* Seriously, what do you make of this?