OK, sit down, everyone — we don’t want you falling over and hurting yourself when you learn the news that actually yes, your phone has been listening to your conversations all along. Shocking, we know, but that certainly seems to be what an outfit called Cox Media Group (CMG) does with its “Active Listening” software, according to a leaked slide deck that was used to pitch potential investors. The gist is that the software uses a smartphone’s microphone to listen to conversations and pick out keywords that it feeds to its partners, namely Google, Facebook, and Amazon so that they can target you with directed advertisements. Ever have an IRL conversation about something totally random only to start seeing references to that subject pop up where they never did before? We sure have, and while “relationship mining” seemed like a more parsimonious explanation back in 2017, the state of tech makes eavesdropping far more plausible today. Then there’s the whole thing of basically being caught red-handed. The Big Three all huffed and puffed about how they were shocked, SHOCKED to learn that this was going on, with reactions ranging from outright denial of ever partnering with CMG to quietly severing their relationship with the company. So much for years of gaslighting on this.
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Adding Texture To 3D Prints
[3DJake] likes putting textures on 3D prints using things like patterned build plates and fuzzy skin. However, both of those techniques have limitations. The build plate only lets you texture the bottom, and the fuzzy skin texture isn’t easy to control. So he shows how to use Blender to create specific textures to produce things like wood-like or leather-like surfaces, for example. You can see how it works in the video below.
As [Jake] points out, you might be able to use other artistic programs to do this, but the kind of things we use like FreeCAD of Fusion360 aren’t going to cut it.
Hackaday Links: March 17, 2024
A friend of ours once described computers as “high-speed idiots.” It was true in the 80s, and it appears that even with the recent explosion in AI, all computers have managed to do is become faster. Proof of that can be found in a story about using ASCII art to trick a chatbot into giving away the store. As anyone who has played with ChatGPT or its moral equivalent for more than five minutes has learned, there are certain boundary conditions that the LLM’s creators lawyers have put in place to prevent discussion surrounding sensitive topics. Ask a chatbot to deliver specific instructions on building a nuclear bomb, for instance, and you’ll be rebuffed. Same with asking for help counterfeiting currency, and wisely so. But, by minimally obfuscating your question by rendering the word “COUNTERFEIT” in ASCII art and asking the chatbot to first decode the word, you can slip the verboten word into a how-to question and get pretty explicit instructions. Yes, you have to give painfully detailed instructions on parsing the ASCII art characters, but that’s a small price to pay for forbidden knowledge that you could easily find out yourself by other means.
Hackaday Links: February 18, 2024
So it turns out that walking around with $4,000 worth of hardware on your head isn’t quite the peak technology experience that some people thought it would be. We’re talking about the recently released Apple Vision Pro headset, which early adopters are lining up in droves to return. Complaints run the gamut from totally foreseeable episodes of motion sickness to neck pain from supporting the heavy headset. Any eyeglass wearer can certainly attest to even lightweight frames and lenses becoming a burden by the end of the day. We can’t imagine what it would be like to wear a headset like that all day. Ergonomic woes aside, some people are feeling buyer’s remorse thanks to a lack of apps that do anything to justify the hefty price tag. The evidence for a wave of returns is mostly gleaned from social media posts, so it has to be taken with a grain of salt. We wouldn’t expect Apple to be too forthcoming with official return figures, though, so the ultimate proof of uptake will probably be how often you spot one in the wild. Apart from a few cities and only for the next few weeks, we suspect sightings will be few and far between.
From KiCad To Blender For A Stunning Render
We love Blender. It brings you 3D modeling, but not in a CAD way — instead, people commonly use it to create animations, movies, games, and even things like VR models. In short, Blender is about all things art and visual expression. Now, what if you want a breathtaking render of your KiCad board? Look no further than the pcb2blender
tool from [Bobbe 30350n].
This isn’t the first time we’ve seen KiCad meet Blender. However, compared to the KiCad to Blender paths that people used previously, pcb2blender makes the import process as straightforward and as quick as humanly possible. Install a plugin for both tools, and simply transfer a .pcb3d
file out of the KiCad plugin into the Blender plugin. Want to make the surfaces of your design look like they’re meant to look in real life? Use the free2ki
plugin to apply materials to your 3D models. In fact, you should check out [30350n]’s Blender plugin collection and overall portfolio, it’s impressive.
There’s no shortage of Blender hacks – just this year we’ve covered a hacker straight up simulating an entire camera inside Blender for the purpose of making renders, and someone else showing how to use Stable Diffusion to texture 3D scenes at lightning speed. We even recently published a comprehensive tutorial on how to animate your robot in Blender ourselves! Want to give it a shot? Check out this quick and simple Red Bull can model design tutorial.
Thanks to [Aki] for sharing this with us!
Wooden Game Boy Is A Challenging Intro CNC Project
[Sebastian] describes himself as “a total noob” when it comes to CNC, so in an attempt to get to know his new CNC router, he chose about the most complex possible project — replicating an original Game Boy case in wood. And spoiler alert: he nailed it.
Of course, he did have a few things going for him. At least from a straight woodworking perspective, it’s hard to go wrong by choosing walnut as your material. Then again, it can be unforgiving at times, and picky about tooling, which is probably why [Sebastian] used nine different tools to get the job done. But where he upped the difficulty level was in reproducing so many of the details of the original injection-molded plastic case. There are top and bottom shells, each of which has to be milled from both sides. This makes registration tricky when the parts are flipped. Specific indexing holes were used for that, along with the old “blue tape and CA glue” fixturing trick, which seemed to work quite well. For our money, though, the best bit is the lettering on the front face, which was milled out with an engraving bit and then filled with a spritz of white spray paint. A surfacing bit then came along to knock the overspray down, leaving labels that contrast beautifully with the dark wood. Gorgeous!
It wasn’t all easy sailing, though. There are just some things plastic can do that wood can’t, like holding screw threads in small studs without splitting. So, the case had to be glued shut once the mix of salvaged and new components went in. Still, it looks fabulous, and [Sebastian] says what we see in the video below is the one and only piece. Pretty sweet for the first try. Surprisingly, it doesn’t seem as if we’ve seen a wooden Game Boy before — a wooden NES, sure, but not a Game Boy.
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This Camera Does Not Exist
Blender is a professional-grade 3D-rendering platform and much more, but it suffers sometimes from the just-too-perfect images that rendering produces. You can tell, somehow. So just how do you make a perfectly rendered scene look a little more realistic? If you’re [sirrandalot], you take a photograph. But not by taking a picture of your monitor with a camera. Instead, he’s simulating a colour film camera in extraordinary levels of detail within Blender itself.
The point of a rendering package is that it simulates light, so it shouldn’t be such a far-fetched idea that it could simulate the behaviour of light in a camera. Starting with a simple pinhole camera he moves on to a meniscus lens, and then creates a compound lens to correct for its imperfections. The development of the camera mirrors that of the progress of real cameras over the 20th century, simulating the film with its three colour-sensitive layers and even the antihalation layer, right down to their differing placements in the focal plane. It’s an absurd level of detail but it serves as both a quick run-down of how a film camera and its film work, and how Blender simulates the behaviour of light.
Finally we see the camera itself, modeled to look like a chunky medium format Instamatic, and some of its virtual photos. We can’t say all of them remove the feel of a rendered image, but they certainly do an extremely effective job of simulating a film photograph. We love this video, take a look at it below the break.