C64 on desk with NFC TeensyROM and game token

TeensyROM NFC Game Loading On The C64

When retro computing nostalgia meets modern wireless wizardry, you get a near-magical tap-to-load experience. It’ll turn your Commodore 64 into a console-like system, complete with physical game cards. Inspired by TapTo for MiSTer, this latest hack brings NFC magic to real hardware using the TeensyROM. It’s been out there for a while, but it might not have caught your attention as of yet. Developed by [Sensorium] and showcased by YouTuber [StatMat], this project is a tactile, techie love letter to the past.

At the heart of it is the TeensyROM cartridge, which – thanks to some clever firmware modding – now supports reading NFC tags. These are writable NTag215 cards storing the path to game files on the Teensy’s SD card. Tap a tag to the NFC reader, and the TeensyROM boots your game. No need to fumble with LOAD “*”,8,1. That’s not only cool, it’s convenient – especially for retro demo setups.

What truly sets this apart is the reintroduction of physical tokens. Each game lives on its own custom-designed card, styled after PC Engine HuCards or printed with holographic vinyl. It’s a tangible, collectible gimmick that echoes the golden days of floppies and cartridges – but with 2020s tech underneath. Watch it here.

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LLM Ported To The C64, Kinda

“If there’s one thing the Commodore 64 is missing, it’s a large language model,” is a phrase nobody has uttered on this Earth. Yet, you could run one, if you so desired, thanks to [ytm] and the Llama2.c64 project!

[ytm] did the hard work of porting the Llama 2 model to the most popular computer ever made. Of course, as you might expect, the ancient 8-bit machine doesn’t really have the stones to run an LLM on its own. You will need one rather significant upgrade, in the form of 2 MB additional RAM via a C64 REU.

Now, don’t get ahead of things—this is no wide-ranging ChatGPT clone. It’s not going to do your homework, counsel you on your failed marriage, or solve the geopolitical crisis in your local region. Instead, you’re getting the 260 K tinystories model, which is a tad more limited. In [ytm]’s words… “Imagine prompting a 3-year-old child with the beginning of a story — they will continue it to the best of their vocabulary and abilities.”

It might not be supremely capable, but there’s something fun about seeing such a model talking back on an old-school C64 display. If you’ve been hacking away at your own C64 projects, don’t hesitate to let us know. We certainly can’t get enough of them!

Thanks to [ytm] for the tip!

Crossing Commodore Signal Cables On Purpose

On a Commodore 64, the computer is normally connected to a monitor with one composite video cable and to an audio device with a second, identical (although uniquely colored) cable. The signals passed through these cables are analog, each generated by a dedicated chip on the computer. Many C64 users may have accidentally swapped these cables when first setting up their machines, but [Matthias] wondered if this could be done purposefully — generating video with the audio hardware and vice versa.

Getting an audio signal from the video hardware on the Commodore is simple enough. The chips here operate at well over the needed frequency for even the best audio equipment, so it’s a relatively straightforward matter of generating an appropriate output wave. The audio hardware, on the other hand, is much less performative by comparison. The only component here capable of generating a fast enough signal to be understood by display hardware of the time is actually the volume register, although due to a filter on the chip the output is always going to be a bit blurred. But this setup is good enough to generate large text and some other features as well.

There are a few other constraints here as well, namely that loading the demos that [Matthias] has written takes so long that the audio can’t be paused while this happens and has to be bit-banged the entire time. It’s an in-depth project that shows mastery of the retro hardware, and for some other C64 demos take a look at this one which is written in just 256 bytes.

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Adding An Atari Joystick Port To TheC64 USB Joystick

“TheC64” is a popular recreation of the best selling computer of all time, the original Commodore 64. [10p6] enjoys hacking on this platform, and recently whipped up a new mod — adding a 9-pin Atari joystick connector for convenience.

When it comes to TheC64 units, they ship with joysticks that look retro, but aren’t. These joysticks actually communicate with the hardware over USB. [10p6]’s hack was to add an additional 9-pin Atari joystick connector into the joystick itself. It’s a popular mod amongst owners of TheC64 and the C64 Mini. All one needs to do is hook up a 9-pin connector to the right points on the joystick’s PCB. Then, it effectively acts as a pass-through adapter for hooking up other joysticks to the system.

While this hack could have been achieved by simply chopping away at the plastic housing of the original joystick, [10p6] went a tidier route. Instead, the joystick was granted a new 3D printed base that had a perfect mounting spot for the 9-pin connector. Clean!

We’ve seen some great hacks from [10p6] lately, like the neat reimagined “C64C” build that actually appears in this project video, too.

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C64 Assembly In Parts

[Michal Sapka] wanted to learn a new skill, so he decided on the Commodore 64 assembly language. We didn’t say he wanted to learn a new skill that might land him a job. But we get it and even applaud it. Especially since he’s written a multi-part post about what he’s doing and how you can do it, too. So far, there are four parts, and we’d bet there are more to come.

The series starts with the obligatory “hello world,” as well as some basic setup steps. By part 2, you are learning about registers and numbers. Part 3 covers some instructions, and by part 4, he finds that there are even more registers to contend with.

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A Scratch-Built Commodore 64, Turing Style

Building a Commodore 64 is among the easier projects for retrocomputing fans to tackle. That’s because the C64’s core chipset does most of the heavy lifting; source those and you’re probably 80% of the way there. But what if you can’t find those chips, or if you want more of a challenge than plugging and chugging? Are you out of luck?

Hardly. The video below from [DrMattRegan] is the first in a series on his scratch-built C64 that doesn’t use the core chipset, and it looks pretty promising. This video concentrates on building a replacement for the 6502 microprocessor — actually the 6510, but close enough — using just a couple of EPROMs, some SRAM chips, and a few standard logic chips to glue everything together. He uses the EPROMs as a “rulebook” that contains the code to emulate the 6502 — derived from his earlier Turing 6502 project — and the SRAM chips as a “notebook” for scratch memory and registers to make a Turing-complete random access machine.

[DrMatt] has made good progress so far, with the core 6502 CPU built on a PCB and able to run the Apple II version of Pac-Man as a benchmark. We’re looking forward to the rest of this series, but in the meantime, a look back at his VIC-less VIC-20 project might be informative.

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Converting The C64 Mini Into A C64C

The C64 Mini is a beautiful and functional replica of the most popular computer ever made, except at 50% size and without a working keyboard. For maximum nostalgia, it was modeled after the brown breadbox C64 case which so characterized the model. However, [10p6] wanted to build a tiny C64C instead, so set about making a conversion happen.

The build is primarily about the case design. [10p6] created a nice 50% scale duplicate of the C64C, with an eye to making it work with the internals of the popular C64 Mini. The case was paired with a custom PETSCII keyboard PCB and keycaps designed by [Bleugh]. This was a key element, since it wouldn’t really feel like a functional C64C without a functional keyboard. The build also scored a bonus USB hub for more flexibility. For the best possible finish, the case, power button, and keycaps were all printed using a resin printer, which provides a more “production-like” result than FDM printers are capable of.

It’s funny how retro computers remain popular to this day, particularly amongst the hacker set. In contrast, we don’t see a whole lot of people trying to replicate Pentium II machines from the mid-1990s. If you do happen to have a crack at it, though, the tipsline is always open. Video after the break.

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