It might be difficult to imagine in our modern HDMI Utopia, but there was a time when game consoles required proprietary cables to connect up to your TV. We’re not just talking about early machines like the NES either, turn of the millennium consoles like the PlayStation 2, Gamecube, and the original Xbox all had weirdo A/V ports on the back that were useless without the proper adapter.
But thanks to the efforts of [Taylor Burley], you can now upgrade your Slim PS2 with integrated HDMI capability. It’s not even a terribly difficult modification, as these things go. Sure there’s a lot of soldering involved to run from the console’s A/V connector to the commercially-made HDMI dongle he’s hidden inside the case, but at least it’s straightforward work.
As [Taylor] shows in the video after the break, all you have to do is remove the proprietary connector from the HDMI adapter dongle, and wire it directly into the console’s A/V port with a bit of ribbon cable. There are only 8 pins in the connector that you need to worry about, and the spacing is generous enough that there’s no problem getting in there with your iron and some standard jumper wires. You’ve also got to pull 5 V from the board to power the adapter, but that’s easy enough thanks to the system’s nearby USB ports.
There’s a perfect spot to mount the adapter board next to the console’s Ethernet connector, and once that’s tacked down with a bit of adhesive, the only thing left to do is cut a hole in the back of the enclosure for the HDMI port and snip away a bit of the metal RF shield. Presumably the same modification could be done on the original “fat” PS2, though you’ll be on your own for finding a suitable place to mount the board.
[SusanLand] likes to make paper out of whatever discarded things she has on hand, including old jeans. When she tried making paper out of nothing but toilet paper tubes, it didn’t work so well, but it gave her an idea for cooking up some offbeat stationery. She beefed up the pulp with shredded office paper and corn starch, and dialed in the whole wheat hue with a pinch of yellow and orange paper. Once the pulp was ready, she poured it into bread-shaped molds made from a plastic milk jug.
This tidy introduction to making your own paper covers everything from pulping techniques to drying methods. Once the slices are dry, [SusanLand] embellishes them with a scoring tool, colored pencils, and a handful of seeds to complete the look. Check out that process in the videos after the break.
The technical details on the electronics side are unfortunately a bit light, as the page on the [Iontank] site simply says all of the internals were replaced with “solid-state hardware” and an Amiga emulator. To us that sounds like a Raspberry Pi is now filling in for the Amiga’s original motherboard, but that’s just a guess. The page does note that they went through the trouble of making sure the original mouse and keyboard still worked, so it stands to reason a couple microcontrollers are also along for the ride doing translation duty.
While we don’t know much about the computers, [Iontank] do provide some interesting insight into developing the faux CRTs sitting atop the non-Amigas. There were some promising rear-projection experiments conducted early on, but in the end, they decided to use a standard LCD behind a milled acrylic lens. This not only made for a perfect fit inside the original monitor enclosures, but gave the screen that convex depth that’s missing on modern flat panels.
If you’re a maker that publishes projects online, you’ll be well across the production values arms race that’s been raging over the past decade. For those in the 3D printing space, this means that you’ll need to be producing slick timelapse videos of your prints. [BuildComics] is now doing just that, with a custom camera arm to help do the job. (Video, embedded below.)
The arm relies on a 3D-printed gear train that allows a stepper motor to turn it slowly throughout the print’s duration. It’s controlled by an Arduino that receives commands via Firmata. The arm is mounted on top of the printer, holding a webcam above the build plate for a good view. It’s setup via Octolapse to take images as each layer is finished, giving that haunting look of a model materialising on the print bed throughout the duration of the timelapse.
The flip happened to [DOTA_Teabag], who suddenly found Mario flying upward to a higher part of a level, completely unexpectedly. Testing by [pannenkoek12] seems to indicate that this may have been due to a single-bit change to Mario’s height value, from C5837800 to C4837800, leading to the plucky Italian plumber warping upwards through the level. The leading theory is that this bit flip was caused by a cosmic ray event, though the likelihood of such an event is exceedingly rare.
It’s possible that there remains another cause for the flip, though after much work from the community replicating the situation in emulation, none has been found. Other suggestions involve electrical noise or other malfunctions causing the flip, though one would rarely expect such an occurrence to change just one bit of RAM. For now, the jury remains out, but who knows – maybe in the future we’ll find out it was a hidden, undiscovered exploit all along. Of course, if Nintendo doesn’t get you going, try speedrunning Windows 95. Video after the break.
I’d be surprised if you weren’t sitting within fifty feet of one of James Edward Maceo West’s most well-known inventions — the electret microphone. Although MEMS microphones have seen a dramatic rise as smartphone technology progresses, electret microphones still sit atop the throne of low-cost and high-performance when it comes to capturing audio. What’s surprising about this world-changing invention is that the collaboration with co-inventor Gerhard Sessler began while James West was still at university, with the final version of the electret springing to life at Bell Labs just four years after his graduation.
A Hacker’s Upbringing
James’ approach to learning sounds very familiar: “If I had a screwdriver and a pair of pliers, anything that could be opened was in danger. I had this need to know what was inside.” He mentions a compulsive need to understand how things work, and an inability to move on until he has unlocked that knowledge. Born in 1931, an early brush with mains voltage started him on his journey.
Released in early 2020, the Creality Ender V2 is a popular desktop 3D printer in the maker market. However, some users began having problems with machines ordered in the latter half of the year, with repeated layer shifts occuring during long prints. After much investigation, it appears a fix has been found.
After much experimentation by [Fountain_of_Wisdom], it was determined that layer shifts were occuring at the same time as loud thumps or knocks from the printer. This was often during long X or Y traversals, and when these noises occurred, the print head would shift slightly, perpendicular to the axis of travel. Further investigation led to suspicion of the drive signals to the stepper motors, and it was then determined that the driver chips were becoming excessively hot during long prints. The solution landed upon was to install a fan and improve venting to cool the driver electronics, which curtailed the layer shift problem entirely.
However, such problems aren’t the norm, and since then, owners of the affected units with version 4.2.2 motherboards have been advised to upgrade to version 4.2.7. The exact root cause of the problem is not clear, but we’ve seen earlier Ender models upgraded with newer stepper drivers before; perhaps a similar fix is what makes the later revision motherboard a winner in the V2. If you’ve got insight into the problem, sound off in the comments!