Braino! Takes The Cheap Yellow Display To School

These days, it’s common to give even very young children a mobile device loaded up with educational software that aims to improve everything from basic motor skills to reading and arithmetic. But even the cheapest phone or tablet isn’t the kind of thing most parents would like to see get destroyed, and there’s always a concern about giving children a device that’s capable of connecting to the Internet.

Which is where Braino! from [Ankush Pandit] comes in. This suite of applications can be easily flashed to a common Cheap Yellow Display to turn it into a legitimate educational tool. Combined with a 3D printed case, the total cost of the build is low enough that you don’t have to feel bad about handing it off to even the roughest of youngsters.

[Ankush] makes it clear that this project isn’t trying to sell you anything. You’re responsible for picking up a compatible CYD and installing Braino via the web flashing application. The software is released under the GPLv3 license, and it contains no ads, user accounts, or cloud connectivity. We know not everyone is thrilled with how much time young kids spend staring at screens these days, but opinions on modern parenting aside, it’s hard to find fault with the way things have been implemented here.

When the parent sets up Braino they can pick which of the 40 games can be accessed, allowing the experience to be tailored to the individual child’s age and ability. Should you decide to enable Bluetooth, some of the games even support wireless multiplayer between devices.

The commonality of the Cheap Yellow Display is one of its best features, and Braino does an excellent job of showing why that’s so important. Trying to develop a project like this without a standardized platform of some type would be a non-starter, but when anyone can get a CYD sent to their house from Amazon and flash it right from the browser, it’s makes the whole thing far more accessible.

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Learn Digital Logic By Alien Abduction

Some of the best educational material we’ve seen tells a story. There’s something more fun about reading a story than just absorbing a bunch of dry facts. That’s the idea behind Adventures in Logic Land. In the first episode, you are abducted by aliens trying to decide if humans are intelligent. To prove that, you have to work a series of logic puzzles.

The approach is a little unorthodox. You are shown a live logic simulation (spoiler: it is a NOR gate) and you have to fill in a truth table. The gates use alien symbols which contributes to the storyline but perhaps isn’t the best choice from an educational perspective. Besides, they already use red for zero and green for one which seems a little culturally-specific. The next test shows you how to build your own little simulations and run tests to see if they meet the alien’s criteria.

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