Braino! Takes The Cheap Yellow Display To School

These days, it’s common to give even very young children a mobile device loaded up with educational software that aims to improve everything from basic motor skills to reading and arithmetic. But even the cheapest phone or tablet isn’t the kind of thing most parents would like to see get destroyed, and there’s always a concern about giving children a device that’s capable of connecting to the Internet.

Which is where Braino! from [Ankush Pandit] comes in. This suite of applications can be easily flashed to a common Cheap Yellow Display to turn it into a legitimate educational tool. Combined with a 3D printed case, the total cost of the build is low enough that you don’t have to feel bad about handing it off to even the roughest of youngsters.

[Ankush] makes it clear that this project isn’t trying to sell you anything. You’re responsible for picking up a compatible CYD and installing Braino via the web flashing application. The software is released under the GPLv3 license, and it contains no ads, user accounts, or cloud connectivity. We know not everyone is thrilled with how much time young kids spend staring at screens these days, but opinions on modern parenting aside, it’s hard to find fault with the way things have been implemented here.

When the parent sets up Braino they can pick which of the 40 games can be accessed, allowing the experience to be tailored to the individual child’s age and ability. Should you decide to enable Bluetooth, some of the games even support wireless multiplayer between devices.

The commonality of the Cheap Yellow Display is one of its best features, and Braino does an excellent job of showing why that’s so important. Trying to develop a project like this without a standardized platform of some type would be a non-starter, but when anyone can get a CYD sent to their house from Amazon and flash it right from the browser, it’s makes the whole thing far more accessible.

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Watch Soldering Up Close And From Any Angle, In VR

A manual skill like soldering is so much easier to learn and grasp when one can watch it in action, and there’s a brand new way to do that using virtual reality (VR). It isn’t just a series of 3D videos shot at someone’s workbench, either.

See soldering in action from any angle, with fine details preserved even close up.

PCB Hand-Soldering Basics is a series of thirteen videos that demonstrate soldering using Gaussian splats, a method of displaying 3D content that allows the viewer to freely look at things from any angle. Gaussian splats aren’t new, but what makes this different is the sheer level of detail and the fact that it’s focused on handheld tool use rather than displaying a famous location, landmark, or something similarly “big”.

Throughout the videos fine detail on the iron, parts, and the PCB itself remain visible from any angle and even from close up. Here’s a short video captured from within a VR headset that is probably the next best thing to seeing it yourself.

An educational production, it was was made in cooperation with the Department of Electrical and Electronic Engineering at Imperial College London. A few more details are in a LinkedIn post by [Tanmay Lad], who was part of the team involved in the production. The goal is to offer a unique, front-row seat to hand soldering with the ability to zoom in or look at it in 3D from any angle.

Not familiar with Gaussian splats? We’ve previously covered a great overview. They look great and are computationally cheap to render, and being able to get up close and see such detail is not really something one expects.

Training A Transformer With 1970s-era Technology

Although generative language models have found little widespread, profitable adoption outside of putting artists out of work and giving tech companies an easy scapegoat for cutting staff, their their underlying technology remains a fascinating area of study. Stepping back to the more innocent time of the late 2010s, before the cultural backlash, we could examine these models in their early stages. Or, we could see how even older technology processes these types of machine learning algorithms in order to understand more about their fundamentals. [Damien Boureille] has put a 60s-era IBM as well as a PDP-11 to work training a transformer algorithm in order to take a closer look at it.

For such old hardware, the task [Damien Boureille] is training his transformer to do is to reverse a list of digits. This is a trivial problem for something like a Python program but much more difficult for a transformer. The model relies solely on self-attention and a residual connection. To fit within the 32KB memory limit of the PDP-11, it employs fixed-point arithmetic and lookup tables to replace computationally expensive functions. Training is optimized with hand-tuned learning rates and stochastic gradient descent, achieving 100% accuracy in 350 steps. In the real world, this means that he was able to get the training time down from hours or days to around five minutes.

Not only does a project like this help understand these tools, but it also goes a long way towards demonstrating that not every task needs a gigawatt datacenter to be useful. In fact, we’ve seen plenty of large language models and other generative AI running on computers no more powerful than an ESP32 or, if you need slightly more computing power, on consumer-grade PCs with or without GPUs.

The box of the Busch Electronic Digital-Technik 2075

The Busch Electronic Digital-Technik 2075 Digital Lab From The 1970s

In a recent video, [Jason Jacques] demos the Busch Electronic Digital-Technik 2075 which was released in West Germany in the 1970s.

The Digital-Technik 2075 comes with a few components including a battery holder and 9 V battery, a push button, two 1 K resistors, a red LED, a 100 nF ceramic capacitor, a 100 µF electrolytic capacitor, a quad NAND gate IC, and a counter module which includes an IC and a 7-segment display. The kit also comes with wires, plugs, a breadboard, and a tool for extracting modules.

The Digital-Technik 2075 doesn’t use the spring terminals we see in other project labs of the time, such as the Science Fair kits from Radio Shack, and it doesn’t use modular Denshi blocks, such as we saw from the Gakken EX-150, but rather uses wire in conjunction with yellow plastic plugs. This seems to work well enough.

In the video, after showing us how to do switch debouncing, [Jason] runs us through making a counter with the digital components and then getting the counter to reset after it counts to five. This is done using NAND gates. Before he gets stuck into doing a project he takes a close look at the manual (which is in German) including some of the advertisements for other project labs from Busch which were available at the time. As he doesn’t speak German [Jason] prints out an English translation of the manual before working through it.

We’ve heard from [Jason] at Hackaday in recent history when we saw his Microtronic Phoenix Computer System which referenced the 2090 Microtronic Computer System which was also made by Busch.

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A RISC-V Operating System Instruction Manual

To some, an operating system is a burden or waste of resources, like those working on embedded systems and other low-power applications. To others it’s necessary, abstracting away hardware so that higher-level programming can be done. For most people it’s perhaps not thought of at all. But for a few, the operating system is the most interesting piece of software running on a computer and if you’d like to investigate what makes this often overlooked aspect of computer science interesting, take a look at this course on operating systems from Cornell University.

The operating system itself is called Earth and Grass Operating System because it splits the functionality of the operating system into three separate parts. The Earth layer involves dealing with hardware, the Grass layer involves hardware-independent aspects, and a third application layer implements other key operating system features. It’s built for a RISC-V processor, since that instruction set is completely open source and transparent about what it’s doing. It’s also incredibly small, coming in at around 2000 lines of code. The course covers nine areas, with the first six being core operating system functions and the remaining three covering more advanced operating system concepts.

For understanding the intricacies and sometimes mysterious ways that operating systems work, a course like this can go a long way into unraveling those mysteries and developing a deeper understanding of how it brings the hardware to work for higher-level software. We actually featured this operating system two years ago, before this course was created, which covers this project for those who like to take a more self-directed approach, or simply want a lightweight OS for a RISC-V system.

Educational Breadboard Synth Module

Synth designers [Erica Synths] have devised a very cool, approachable way to get started with DIY synth hacking. Designed around a breadboard, the EDU DIY LABOR is a synth module with everything you need to get started. The Basic version comes with potentiometers, switches, and jack sockets, and is aimed more at those who likely already have a decent supply of parts on hand for experimentation. The Full kit comes with all that, plus a supply of resistors, capacitors, ICs and transistors so you can get up to speed, even as a beginner.

The device is supplied as a semi-DIY kit, with some soldering and assembly required. The kit was designed in collaboration with Dr. Shalom D. Ruben, a teaching professor of engineering at the University of Colorado. So it should be approachable for those with some soldering experience under their belt. Labor includes a multi-voltage power supply which supplies all Eurorack voltages, an oscillator section for both audible ranges and LFO, a full envelope control section, an output amplifier and more! Once assembled you can quickly start making bloops, beeps, and bzzts. You can easily design filters, oscillators, amplifiers, sequencers, and whatever else you can dream up!

However, the kit is designed to be more than just a synth playground – the idea was also to create an environment where you could learn the basics of electronics at the same time, in an approachable, fun way. This is reflected in the excellent user manual, which goes beyond just assembling the device and gives some example circuits, complete with wave diagrams and detailed working explanations. Great for beginners and experienced hackers who want to learn more about fundamentals and audio synthesis!

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CH32V003 Makes For Dirt Cheap RISC-V Computer

These days, when most folks think of a computer they imagine a machine with multiple CPUs, several gigabytes of RAM, and a few terabytes of non-volatile storage for good measure. With such modern expectations, it can be difficult to see something like a microcontroller as little more than a toy. But if said MCU has a keyboard, is hooked up to a display, and lets you run basic productivity and development software, doesn’t that qualify it as a computer? It certainly would have in the 1980s.

With that in mind, [Olimex] has teased the RVPC, which they’re calling the “world lowest cost Open Source Hardware All-in-one educational RISC-V computer” (say that three times fast). The tiny board features the SOIC-8 variant of the CH32V003 and…well, not a whole lot else. You’ve got a handful of passives, a buzzer, an LED, and the connectors for a PS/2 keyboard, a power supply, and a VGA display. The idea is to offer this as a beginner’s soldering kit in the future, so most most of the components are through-hole.

On the software side, the post references things like the ch32v003fun development stack, and the PicoRVD programmer as examples of open source tools that can get your CH32V computer up and running. There’s even a selection of retro-style games out there that would be playable on the platform. But what [Olimex] really has their eye on is a port of VMON, a RISC-V monitor program.

When paired with the 320×200 VGA text mode that they figure the hardware is capable of, you’ve got yourself the makings of an educational tool that would be great for learning assembly and playing around with bare metal programming.

It might not have the timeless style of the Voja4, but at least you can fit it in a normal sized pocket.

Thanks to [PPJ] for the tip.