Those of us who have worked with vintage sound generator chips such as the Yamaha FM synthesizers in recent years have likely run into our own fair share of “fake” or “remarked” chips, sometimes relabeled to appear as a chip different than the die inside the packaging entirely. [David Viens] from Plogue has finally released his findings on the matter after 3 years of research. (Video, embedded below.)
The first thing to determine is in what way are these chips “fake”? Clearly no new YM2612’s were manufactured by Yamaha in 2015, but that doesn’t mean that these are simply unlicensed clones put out by another die factory. [David] explains how these chips are often original specimens sourced from recycled electronic waste from mostly environmentally unsafe operations in China, which are then reconditioned and remarked to be passed as “new” by resellers. Thankfully, as of 2017, he explains that most of these operations are now being shut down and moved into an industrial park where the work can be done in a less polluting manner.
The next thing that [David] dives into is how these remarked chips can be spotted. He explains how to use telltale signs in the IC packaging to identify which chip plant produced them, and visible indications of a chip that has been de-soldered from a board and reconditioned. There are different ways in which the remarking can be done, and sometimes it’s possible to undo the black-top, as it’s called, and reveal the original markings underneath with the simple application of acetone with a cotton swab.
We’ve talked about fake chips and how they can lead to hardware failure here before, but in the case of chips like these which aren’t manufactured anymore, we’re not left with much choice other than FPGA or software reimplementations. Check out [David]’s 40-minute look into these chips after the break.
Continue reading “What To Know When Buying Chips That Haven’t Been Made For Three Decades”
Chiptune is a musical genre built upon the creation of music through the use of chip-based sound synthesizers, found in early game consoles. The Commodore 64’s venerable SID chip and the Game Boy Sound System are the by far the most popular on the scene. However, the Sega Genesis took a different path at the end of the videogame chipmusic era, packing a YM2612 FM synthesis chip to deliver fat basslines and searing solos. [Thea] has always been a fan of these electric 90s sounds, and thus decided to build the Genesynth.
The synth initially allowed only for playback of existing video game scores, but its capability has been expanded as [Thea] took the project from breadboard to protoboard to custom PCBs – with anime artwork, to boot. The synth uses a Teensy 3.5 as the brains, speaking USB to enable the synth to receive MIDI commands from music software. All parameters are exposed over the interface, and [Thea] has several videos showing the Genesynth under control from an Ableton Push.
The sound capabilities of the YM2612 are of an entirely different character to most chiptunes, by virtue of the FM synthesis engine. FM synthesis is a little less intuitive then classical additive synthesis, but we still see it crop up now and then.
FM synthesis is the sound of the 1980s, it’s the sound of shopping malls and Macintosh Plus. It’s the sound of the Motorola DynaTAC, busts of Helios, and the sound of ｖａｐｏｒｗａｖｅ サ閲ユ. The chips most responsible for this sound is the OPL2 and OPL3, tiny little FM synthesizers on a chip, produced by Yamaha, and the core of the AdLib and Sound Blaster sound cards. It’s the chip behind the music in all those great DOS games.
Unfortunately, computers don’t have ISA slots anymore, and cards don’t work in 486 and Pentium-based laptops, the latest hotness for retrocomputing enthusiasts. For his Hackaday Prize entry, [serdef] is bringing the sound of the 80s to the parallel port with the OPL2LPT. It’s a sound card for the parallel port that isn’t just a resistor DAC like the Covox Speech Thing.
The design of the OPL2LPT is pretty much what you would expect; it’s an OPL2 chip, opamp, a 1/8″ jack, and a few passive components. The real trick here is in the driver; by default, every DOS game around expects an Adlib card on port 338h, whereas the parallel post is at 378h. A driver takes care of this in software, but it is possible to patch a game to change every write to an Adlib card to a write to a parallel port.
Already, [serdef]’s parallel port graphics card is a real, working product and has caught the attention of Lazy Game Reviews and the 8-Bit-Guy, you can check out those video reviews below.
Continue reading “Vaporwave For The Parallel Port”
There seems to be a direct correlation between musicians and people who can program. Even programmers who don’t play an instrument often have a profound appreciation of music and so we see quite a few musical projects pop up. [Ihsan Kehribar’s] latest project is a good example. He married an STM32F031 ARM development board, an audio codec, and a simple op amp filter to make a playable MIDI instrument. Of course, it is hard to appreciate a music project from a picture, but if you want to listen to the results, there’s always Soundcloud.
He’d started the project using an 8-bit micro, but ran into some limitations. He switched to an STM32F031, which is a low-end ARM Cortex M0 chip. [Ihsan] mentions that he could have used the DSP instructions built into larger ARM chips, but he wanted to keep the project done on minimal hardware. The audio CODEC chip is from Cirrus Logic (a WM8524), and it produces two output channels at 192 kHz. As an unexpected benefit, the CODEC uses a charge pump to generate a negative voltage (much like a MAX232 does) and [Ihsan] was able to tap that voltage to provide the op-amps in the audio filter with a negative supply rail.
Continue reading “Polyphonic FM Synthesizer Uses ARM”