We didn’t think we’d see another hack involving the aging iPod Classic here on Hackaday again, yet [Franklin Wei] surprises us with a brand new port of Quake for the sixth-generation iPod released some thirteen years ago. Is Quake the new 90s FPS that’ll get put into every device hackers can get their hands on?
The port works on top of RockBox, a custom firmware for the iPod and other portable media players. This isn’t the first game on the device. A source port of Doom has been available for years. [Franklin] decided to use Simple DirectMedia Layer (SDL) to make his job easier. That doesn’t mean this was an easy task though, as [Franklin] describes very interesting bugs that kept him from finishing his work for about two years.
The first problem was that the GCC compiler he was using was apparently not optimizing time-critical sound mixing routines. [Franklin] decided enough was enough and dug into ARM assembly to re-write those parts of the code by hand. He managed to squeeze out a speed increase of about 60%. Even better, he ran into a prime example of a bug that would get triggered by a very specific sound sample length running through his code. Thankfully, with all of that sorted, the port is now released and we can all enjoy cramping our hands around tiny screens to frag some low-poly monsters.
If you need to repair your sixth-generation iPod before you can do that though, no need to worry since they seem to not be so hard to service by yourself. And if the battery life and disk space aren’t quite what they used to be, there’s also the option to bulk it up for winter. Check out the Quake port in action after the break.
Continue reading “Porting Quake To An IPod Classic Is No Easy Task”
The chances are you’ve seen the myriad cheap copyright-infringing edge-lit acrylic displays from Chinese suppliers everywhere on the internet, and indeed, etching acrylic with a modest CNC laser cutter has become easily viable to a lot of us in more recent years. However, if you want to kick things up a notch, [Michael Vieau] shows us how to build a plaque from scratch using not acrylic, but rather etched glass to make the finished product look that much more professional.
There are a few different steps to this build and each one is beautifully detailed for anyone who wants to follow along. First, the electronics driving the WS2812 lights are designed from scratch based on an ATtiny microcontroller on a PCB designed in Fritzing, and the sources necessary for replicating those at home are all available on [Michael’s] GitHub. He even notes how he custom-built a pogo-pin header at the end of the USBASP programmer to be able to easily use the same ICSP pinout in future projects.
But since a lot of you are likely all too familiar with the ins and outs of your basic Arduino projects, you’ll be more interested in the next steps, detailing how he milled the solid wood base and etched the glass that fits onto it. The process is actually surprisingly simple, all you need is to mask out the design you want through the use of a vinyl cutter and then pouring some etching solution over it. [Michael] recommends double-etching the design for a crisper look, and putting everything together is just as simple with his fastener of choice: hot glue.
Much as there was an age when Nixie displays adorned every piece of equipment, it seems like ease of manufacture is veering us towards an age of edge-lit displays. From word clocks to pendants and badges, we’re delighted to see this style of decoration emerge, including in replacing Nixies themselves!
Those of us who have worked with vintage sound generator chips such as the Yamaha FM synthesizers in recent years have likely run into our own fair share of “fake” or “remarked” chips, sometimes relabeled to appear as a chip different than the die inside the packaging entirely. [David Viens] from Plogue has finally released his findings on the matter after 3 years of research. (Video, embedded below.)
The first thing to determine is in what way are these chips “fake”? Clearly no new YM2612’s were manufactured by Yamaha in 2015, but that doesn’t mean that these are simply unlicensed clones put out by another die factory. [David] explains how these chips are often original specimens sourced from recycled electronic waste from mostly environmentally unsafe operations in China, which are then reconditioned and remarked to be passed as “new” by resellers. Thankfully, as of 2017, he explains that most of these operations are now being shut down and moved into an industrial park where the work can be done in a less polluting manner.
The next thing that [David] dives into is how these remarked chips can be spotted. He explains how to use telltale signs in the IC packaging to identify which chip plant produced them, and visible indications of a chip that has been de-soldered from a board and reconditioned. There are different ways in which the remarking can be done, and sometimes it’s possible to undo the black-top, as it’s called, and reveal the original markings underneath with the simple application of acetone with a cotton swab.
We’ve talked about fake chips and how they can lead to hardware failure here before, but in the case of chips like these which aren’t manufactured anymore, we’re not left with much choice other than FPGA or software reimplementations. Check out [David]’s 40-minute look into these chips after the break.
Continue reading “What To Know When Buying Chips That Haven’t Been Made For Three Decades”
You’re likely familiar with the old tale about how Steve Jobs was ousted from Apple and started his own company, NeXT. Apple then bought NeXT and their technologies and brought Jobs back as CEO once again. However, Jobs’ path wasn’t unique, and the history of computing since then could’ve gone a whole lot different.
In 1990, Jean-Louis Gassée, who replaced Jobs in Apple as the head of Macintosh development, was also fired from the company. He then also formed his own computer company with the help of another ex-Apple employee, Steve Sakoman. They called it Be Inc, and their goal was to create a more modern operating system from scratch based on the object-oriented design of C++, using proprietary hardware that could allow for greater media capabilities unseen in personal computers at the time.
Continue reading “BeOS: The Alternate Universe’s Mac OS X”
If you’re one of the lucky ten thousand today who still haven’t tried programming electronics with the Arduino platform, this detailed guide by [Dafna Mordechai] should hopefully give you enough incentive to pick it up now and make a simple bit of Christmas-themed decoration with it.
The guide isn’t exactly aimed at complete ground-up beginners but it does give some pointers on where to look up whatever information you don’t have in order to follow along. Other than that, it’s very simple and has well-detailed steps, showing you how to turn a breadboard into a simple animated arrangement of LEDs in the shape of a Christmas tree, along with a piezo buzzer playing “Jingle Bells”. If you’ve never done this sort of stuff before, [Dafna] explains in pretty good detail which part of the code does what, making it pretty simple if you want to play around with it and customize it to your taste.
Once you’ve gotten the hang of the basics of Arduino, why not try a project that’s a little more elaborate? Without having to stray too far from your comfort zone, you can easily build a kid’s toy full of switches and lights or even a very extra clock that has no shortage of lights and dials.
We admit that a hack enabling a 34-year-old video game peripheral to be controlled by a mobile app wasn’t something we were expecting to see today, but if controlling something with something else isn’t the definition of a classic hack, we don’t know what is. The folks at [Croxel Inc.] worked out a way to control R.O.B. using a phone app to demo out their expertise in building hardware and software prototypes, a service they offer at their website.
R.O.B. was a little robot with movable clamp arms bundled with the 1985 release of the NES, an effort by Nintendo of America to drive sales of the console after the gaming crash of 1983 by making it look less like a video game and more like a toy. The robot receives inputs from light sensors in its head, which would be pointed towards the TV playing one of the only two games released with support for it. [Croxel] used this to their advantage, and in order to control the robot without needing a whole NES, they fabricated a board using a BGM111 Bluetooth Low-Energy module which can receive outside inputs and translate them to the light commands the robot recognizes.
To avoid having to modify the rare toy itself and having to filter out any external light, the hack consists of a 3D printed “goggles” enclosure that fits over R.O.B.’s eyes, covering them entirely. The board is fitted inside it to shine the control light into its eyes, while also flashing “eye” indicators on the outside to give it an additional charming 80s look. The inputs, which are promptly obeyed, are then given by a phone paired to the module using a custom app skinned to look like a classic NES controller.
We’ve seen more intrusive hacks to this little robot here on Hackaday, such as this one which replaces the old sluggish motors entirely with modern servos and even plans to reconstruct it from scratch given the scarcity of the originals. It’s interesting to see the ways in which people are still hacking hardware from 35 years ago, and we’re excited to see what they’ll come up with around the 40 or 50 year marks!
[via Gizmodo, thanks Itay for the tip!]
Ever been in a situation where you’re not sure where to begin building your own electronics workbench or improve your existing one? [Jeff Glass] writes in with a blog post as detailed as it is beautifully long, chronicling each and every part of his own home lab in order to give us some ideas on how to get one started.
Despite [Jeff] using his own workbench tools accrued over 10 years of working in the field as prime example, his guide takes into account that you don’t need the latest and most expensive in order to get working. Affordable examples of the tools presented are suggested, along with plenty of links to follow and what to look for in each one of them. He even goes on and aside to note the lack of affordable versions of bench-top multimeters, seeing how the portable counterparts are so cheap and plentiful in contrast.
However, contrary to [Jeff]’s claims, we would argue that there are things you could do without, such as the oscilloscope. And you could use a regular soldering iron instead of a soldering station if you are in a pinch. It just depends on the type of work you’re looking to do, and simpler tools can work just fine, that’s what they’re there for after all. That’s not to say his advice is all bad though, just that every job has different requirements, and he notes just that in the final notes as something to keep in mind when building your own lab.
Lastly, we appreciate having a section dedicated to shop safety and the inclusion of soldering fume extractors in the recommendations. We’ve talked about the importance of fire safety when working with these tools at home before, and how soldering is not the only thing that can produce toxic fumes in your shop. With no shortage of great tips on how to build your own fume extractors, we hope everybody’s out there hacking safely.