Nintendo DS Transformed Into Gameboy Macro

Nintendo’s Game Boy line were the world’s most popular handheld gaming systems, but did have their drawbacks. Most notably, the Game Boy didn’t receive a backlit color LCD until the Game Boy Advance SP launched in 2003. Of course, you can always build your own Game Boy that rectifies this and other shortcomings, and that’s what [JoshuaGuess] did with this Gameboy Macro build.

The build ends up like a bigger version of the Game Boy Micro, the final release in the Game Boy line.

The build is based around a Nintendo DS Lite, one of Nintendo’s later handhelds featuring dual screens. In this build, the top screen is removed and discarded entirely. The motherboard is then hacked with a resistor on some test points to allow it to still boot with the top missing. The shell of the bottom half is then cleverly modified with epoxy clay and paint in order to hide the original hinge and give a clean finished aesthetic.

The final result is essentially a larger version of the Game Boy Micro, the final handheld in the Game Boy line. It also has the benefit of a bigger, brighter screen compared to virtually any Game Boy ever made. The only thing to note is that the DS hardware can only play Game Boy Advance games, not the earlier 8-bit titles.

It’s a fun build, and one that goes to show you don’t have to throw a Raspberry Pi in everything to have a good time. That can be fun too, though. If you end up building the Game Boy Nano or Game Boy Giga, please let us know. Be sure to include measurements to indicate how it’s scaled in SI units relative to the Game Boy Micro itself.

A Commodore 64 As You Have Never Seen One Before: Game Boy Form Factor!

It’s now nearly four decades since the iconic Commodore 64 8-bit computer saw the light of day, and the vintage format shows no sign of dying. Enthusiasts have produced all kinds of new takes on the platform, but it’s fair to say that most of them have concentrated on the original style keyboard console form factors. A completely different take on a Commodore 64 comes from [UNI64] in the form of the Handheld 64, a complete Commodore 64 in a Game Boy style form factor that uses the original 64 chipset.

It achieves this improbable feat by sandwiching together several PCBs, with a tactile switch keyboard and LCD display at the top. It appears to bring the 64 ports out to headers, and the ROM cartridge port to an edge connector socket at the top of the device. A departure from the 1980s comes in using a Raspberry Pi Zero to emulate a 1541 floppy drive though.

Sadly unlike a Game Boy there’s no onboard battery, but don’t let that take away from the quality of this feat. A forum post from [3D-vice] has a set of decent-quality pictures, and even if you don’t have a handy 64 chipset lying about we’re sure you’ll still appreciate them. If home made 64s are your thing, take a look at how you can build one without Commodore parts.

Thanks [pbuyle] for the tip!

Original Game Boy Powered Up With GBA Motherboard

The Game Boy DMG-01 is about as iconic as a piece of consumer electronics can get, but let’s be honest, it hasn’t exactly aged well. While there’s certainly a number of games for the system that are still as entertaining in 2021 as they were in the 80s and 90s, the hardware itself is another story entirely. Having to squint at the unlit display, with its somewhat nauseating green tint, certainly takes away from the experience of hunting down Pokémon.

Which is precisely why [The Poor Student Hobbyist] decided to take an original Game Boy and replace its internals with more modern hardware in the form of a Game Boy Advance (GBA) SP motherboard and aftermarket IPS LCD panel. The backwards compatibility mode of the GBA allows him to play those classic Game Boy and Game Boy Color games from their original cartridges, while the IPS display brings them to life in a way never before possible.

Relocating the cartridge connector took several attempts.

Now on the surface, this might seem like a relatively simple project. After all, the GBA SP was much smaller than its predecessors, so there should be plenty of room inside the relatively cavernous DMG-01 case for the transplanted hardware. But [The Poor Student Hobbyist] made things quite a bit harder on himself by deciding early on that there would be no external signs that the Game Boy had been modified; beyond the wildly improved screen, anyway.

That meant deleting the GBA’s shoulder buttons, though since the goal was always to play older games that predated their addition to the system, that wasn’t really a problem. The GBA’s larger and wider screen is still intact, albeit hidden behind the Game Boy’s original bezel. It turns out the image isn’t exactly centered on the physical display, so [The Poor Student Hobbyist] came up with a 3D printed adapter to mount it with a slight offset. The adapter also allows the small tactile switch that controls the screen brightness to be mounted where the “Contrast” wheel used to go.

An incredible amount of thought and effort went into making the final result look as close to stock as possible, and luckily for us, [The Poor Student Hobbyist] did a phenomenal job of documenting it for others who might want to make similar modifications. Even if you’re not in the market for a rejuvenated Game Boy, it’s worth browsing through the build log to marvel at the passion that went into this project.

Some would argue [The Poor Student Hobbyist] should have just put a Raspberry Pi into a Game Boy case and be done with it, but where’s the fun in that? Sure it might have been a somewhat better Bitcoin miner, but there’s something to be said for playing classic games on real hardware.

Tetris For Game Boy Gets Online Multiplayer

Released in 1989, the Game Boy version of Tetris is notable for being the first game to support multiplayer via the so-called “Game Link Cable” accessory. So it’s fitting that, 32 years later, that same game is now playable with others over the Internet thanks to an open source USB adapter from [stacksmashing].

As explained in the video below, the adapter is essentially just a Raspberry Pi Pico paired with some level shifters so that it can talk to the Game Boy’s link port. That said, the custom PCB does implement some very clever edge connectors that let you plug it right into the Link Cable for the original “brick” Game Boy as well as the later Color and Advance variants. This keeps you from having to cut up a Link Cable just to get a male end, which is what [stacksmashing] had to do during the prototyping phase.

The DIY breadboard approach works as well.

Of course, the hardware is only one half of the equation. There’s also an open source software stack which includes a Python server and WebUSB frontend that handles communicating with the Game Boy and connecting players. While the original game only supported a two person head-to-head mode, the relatively simplistic nature of the multiplayer gameplay allowed [stacksmashing] to expand that to an arbitrary number of players with his code. The core rules haven’t changed, and each client Game Boy still thinks it’s in a two player match, but the web interface will show the progress of other players and who ends up on top at the end.

To be clear, this isn’t some transparent Link Cable to TCP/IP solution. While something like that could potentially be possible with the hardware, as of right now, the software [stacksmashing] has put together only works for Tetris. So if you want to battle Pokemon over the net, you’ll have to do your own reverse engineering (or at least wait for somebody else to inevitably do it).

The Link Cable port on the Game Boy, especially on the later versions of the hardware, is a surprisingly versatile interface capable of much more than just multiplayer gaming. While we’re certainly keen to see [stacksmashing] develop this project farther, we’re equally excited to see the non-gaming applications of such an easy to use computer interface for the iconic handheld.

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Mining Bitcoin On The Nintendo Game Boy

Mining cryptocurrency is a power intensive business, with big operations hoarding ASIC rigs and high-end GPUs in an endless quest for world domination money. The Bitcoin-mining Game Boy from [stacksmashing] is one of them. (Video, embedded below.)

The hack is relatively straightforward. The Game Boy is hooked up to a PC via a Raspberry Pi Pico and a level shifter to handle the different voltage levels. The Game Boy runs custom software off a flash cart, which runs the SHA hash algorithm on incoming data from the PC and reports results back to the PC which communicates with the Bitcoin network.

[stacksmashing] does a great job of explaining the project, covering everything from the Game Boy’s link port protocol to the finer points of the Bitcoin algorithm in explicit detail. For the technically experienced, everything you need to know to recreate the project is there. While the Game Boy manages just 0.8 hashes per second, trillions of times slower than cutting edge hardware, the project nonetheless is amusing and educational, so take that into consideration before firing off hot takes in the comments below. If you’re really interested in the underlying maths, you can try crunching Bitcoin hashes with pen and paper.

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Game Boy Replica Built In Brass

Nintendo’s Game Boy is legendary for being the meat in the handheld gaming revolution, as well as being nigh-on indestructible whether in the custody of children or soldiers in the Gulf War. However, [Jiri] decided to see if he could whip up a tribute of his own, in brass instead of plastic.

The hardware is based on the Odroid GO emulator firmware for the ESP32, running on a 2.2″ color TFT screen. It’s a great base for a custom build, which avoids gutting any precious classic hardware. It’s then assembled behind front plate milled out of brass, with delicate point-to-point brass wires giving it an artistic circuit sculpture look. The brass did prove difficult to work with at times, acting as a heat sink which prevented easy soldering of the standoffs in place. To get around this, [Jiri] used a hotplate to heat the plate from below, keeping it warm enough so that a hand iron could do the job.

The final result is a fun Game Boy emulator in a stylish case – though one you shouldn’t throw in a back pack lest it short out the exposed conductors. It would make a great gift for any lifelong Nintendo fan. [Jiri] is no strange to circuit sculpture, as we well know – we’ve featured his tools and methods before. Video after the break.

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The Game Boy Camera, Or: How I Learned To Stop Worrying And Love The Pixels

Never underestimate the power of nostalgia. In an age when there are more megapixels stuffed in the sensor of a smartphone camera than the average computer display can even represent, why would jagged images from a 20-year-old grayscale camera with pixels numbering in the thousands still grab attention? Maybe what’s old is new again, and the coolness factor of novelty is something that can’t be quantified.

The surprise I had last Monday when I saw my Twitter notifications is maybe only second to the feeling I had when I was invited to become a Hackaday contributor. I’d made a very simple web app which mimics a Game Boy Camera using the camera from your phone or desktop, and it got picked up by people so much that I’m amazed my web host is still holding. Let’s look at why something seemingly so simple gained so much traction.

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