Supercon 2022: All Aboard The SS MAPR With Sherry Chen

How do you figure out what is in a moving body of water over a mile wide? For those in charge of assessing the water quality of the Delaware river, this is a real problem. Collecting the data required to evaluate the water quality was expensive and time-consuming, taking over six years. Even then, the data was relatively sparse, with just a few water quality stations and only one surface sample for every six miles of river.

Sherry Chen, Quinn Wu, Vanessa Howell, Eunice Lee, Mia Mansour, and Frank Fan teamed up to create a solution, and the SS MAPR was the result. At Hackaday Supercon 2022, Sherry outlined the mission, why it was necessary, and their journey toward an autonomous robot boat. What follows is a fantastic guide and story of a massive project coming together. There are plans, evaluations, and tests for each component.

Sherry and the team first started by defining what was needed. It needed to be cheap, easy to use, and able to sample from various depths in a well-confined bounding box. It needed to run for four hours, be operated by a single person, and take ten samples across a 1-mile (2 km) section of the river. Some of the commercial solutions were evaluated, but they found none of them met the requirements, even ignoring their high costs. They selected a multi-hull style boat with off-the-shelf pontoons for stability and cost reasons.
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Watch Linux Boot On Your Hackaday Superconference Badge

Last year’s Hackaday Superconference badge was an electronic tour de force, packing an ECP5 FPGA shoehorned into a Game Boy-like form factor and shipping with a RISC-V core installed that together gave an almost infinite badge hacking potential. It did not however run Linux, and that’s something [Greg Davill] has addressed, as he’s not only running Linux on his badge, but also a framebuffer that allows him to use the badge screen as the Linux terminal screen. Finally you can watch Linux boot on your Superconference badge itself, rather than over its serial port.

He’s achieved this by changing essentially everything: from the new VexRiscv CPU core, to new video drivers and a VGA terminal courtesy of Frank Buss, now part of the LiteVideo project. It’s not quite a fully fledged Linux powerhouse yet, but you can find it in a GitHub repository should you have a mind to try it yourself. Paging back through his Twitter feed reveals the effort he’s put into this work over the last few months, and shows that it’s been no easy task.

For those keeping score at home, this is an open hardware design, running an open CPU core, with community-designed open-source peripherals, compiled by an open-source toolchain, running an open-source operating system. And it’s simply a fantastic demo for the badge, showing off how flexible the entire system is. One of the best parts of writing for Hackaday is that our community is capable of a huge breadth of amazing pieces of work, and this is an exemplar of that energy. We can’t wait to see what Greg and any other readers tempted to try it will come up with.

If you’d like to refresh your memory over the 2019 Supercon badge, here’s our write-up at the time.

Building Cameras For The Immersive Future

Thus far, the vast majority of human photographic output has been two-dimensional. 3D displays have come and gone in various forms over the years, but as technology progresses, we’re beginning to see more and more immersive display technologies. Of course, to use these displays requires content, and capturing that content in three dimensions requires special tools and techniques. Kim Pimmel came down to Hackaday Superconference to give us a talk on the current state of the art in advanced AR and VR camera technologies.

[Kim]’s interest in light painting techniques explored volumetric as well as 2D concepts.
Kim has plenty of experience with advanced displays, with an impressive resume in the field. Having worked on Microsoft’s Holo Lens, he now leads Adobe’s Aero project, an AR app aimed at creatives. Kim’s journey began at a young age, first experimenting with his family’s Yashica 35mm camera, where he discovered a love for capturing images. Over the years, he experimented with a wide variety of gear, receiving a Canon DSLR from his wife as a gift, and later tinkering with the Stereorealist 35mm 3D camera. The latter led to Kim’s growing obsession with three-dimensional capture techniques.

Through his work in the field of AR and VR displays, Kim became familiar with the combination of the Ricoh Theta S 360 degree camera and the Oculus Rift headset. This allowed users to essentially sit inside a photo sphere, and see the image around them in three dimensions. While this was compelling, [Kim] noted that a lot of 360 degree content has issues with framing. There’s no way to guide the observer towards the part of the image you want them to see.

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Software Defined Everything With Mike Ossmann And Kate Temkin

Software defined radio has become a staple of the RF tinkerer, but it’s likely that very few of us have ever taken their software defined toolchain outside the bounds of radio. It’s an area explored by Mike Ossmann and Kate Temkin in their newly published Supercon talk as they use GNU Radio to do some things that you might find unexpected.

For most people, a software defined radio is a device. An RTL-SDR dongle perhaps, or the HackRF that a popular multi-tool for working in the radio frequency realm. But as they explain, the SDR hardware can be considered merely as the analogue front end, being just the minimal analogue circuitry coupled with a digitiser. The real software-defined part comes — as you might expect — in the software

Kate and Mike introduce GNU Radio Companion — the graphical UI for GNU Radio — as their tool of choice and praise it’s use as a general purpose digital signal processing system whether or not that includes radio. Taking their own Great Scott Gadgets GreatFET One USB hackers toolkit peripheral as an input device they demonstrate this by analysing the output from a light sensor. Instantly they can analyse the mains frequency in a frequency-domain plot, and the pulse frequency of the LEDs. But their bag of tricks goes much deeper, exploring multiple “atypical use cases” that unlock a whole new world through creative digital signal processing (DSP).

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Debugging PCBs With Augmented Reality

Mihir Shah has designed many a PCB in his time. However, when working through the development process, he grew tired of the messy, antiquated methods of communicating design data with his team. Annotating photos is slow and cumbersome, while sending board design files requires everyone to use the same software and be up to speed. Mihir thinks he has a much better solution by the name of InspectAR, it’s an augmented reality platform that lets you see inside the circuit board and beyond which he demoed during the 2019 Hackaday Superconference.

The InspectAR package makes it easy to visualise signals on the board.

The idea of InspectAR is to use augmented reality to help work with and debug electronics. It’s a powerful suite of tools that enable the live overlay of graphics on a video feed of a circuit board, enabling the user to quickly and effectively trace signals, identify components, and get an idea of what’s what. Usable with a smartphone or a webcam, the aim is to improve collaboration and communication between engineers by giving everyone a tool that can easily show them what’s going on, without requiring everyone involved to run a fully-fledged and expensive electronics design package.

The Supercon talk served to demonstrate some of the capabilities of InspectAR with an Arduino Uno. With a few clicks, different pins and signals can be highlighted on the board as Mihir twirls it between his fingers. Using ground as an example, Mihir first highlights the entire signal. This looks a little messy, with the large ground plane making it difficult to see exactly what’s going on. Using an example of needing a point to attach to for an oscilloscope probe, [Mihir] instead switches to pad-only mode, clearly revealing places where the user can find the signal on bare pads on the PCB. This kind of attention to detail shows the strong usability ethos behind the development of InspectAR, and we can already imagine finding it invaluable when working with unfamiliar boards. There’s also the possibility to highlight different components and display metadata — which should make finding assembly errors a cinch. It could also be useful for quickly bringing up datasheets on relevant chips where necessary.

Obviously, the electronic design space is a fragmented one, with plenty of competing software in the market. Whether you’re an Eagle diehard, Altium fanatic, or a KiCad fan, it’s possible to get things working with InspectAR. Mihir and the team are currently operating out of office space courtesy of Autodesk, who saw the value in the project and have supported its early steps. The software is available free for users to try, with several popular boards available to test. As a party piece for Supercon, our very own Hackaday badge is available if you’d like to give it a spin, along with several Arduino boards, too. We can’t wait to see what comes next, and fully expect to end up using InspectAR ourselves when hacking away at a fresh run of boards!

Companion Bots Definitely Are The Droids You’re Looking For

Companion robots are a breed that, heretofore, we’ve primarily seen in cinema. Free from the limits of real-world technology, they manage to be charismatic, cute, and capable in ways that endear them to audiences the world over. Jorvon Moss and Alex Glow decided that this charming technology shouldn’t just live on the silver screen, and have been developing their own companion bots to explore this field. Lucky for us, they came down to Hackaday Superconference to tell us all about it!

The duo use a variety of techniques to build their ‘bots, infusing them with plenty of personality along the way. Jorvon favors the Arduino as the basis of his builds, while Alex has experimented with the Google AIY Vision Kit, BBC Micro:bit, as well as other platforms. Through clever design and careful planning, the two common maker techniques to create their unique builds. Using standard servos, 3D printed body parts, and plenty of LEDs, it’s all stuff that’s readily accessible to the home gamer.

[Alex]’s companion bot, Archimedes, has been through many upgrades to improve functionality. Plus, he’s got a cute hat!
Having built many robots, the different companions have a variety of capabilities in the manner they interact. Alex’s robot owl, Archimedes, uses machine vision to find people, and tries to figure out if they’re happy or sad. If they’re excited enough, it will give the person a small gift. Archimedes mounts on a special harness Alex built out of armature wire, allowing the avian to perch on her shoulder when out and about. Similarly, Jorvon’s Dexter lurks on his back, modeled after a monkey. Featuring an LED matrix for emotive facial expressions, and a touch sensor for high fives, Dexter packs plenty of character into his 3D printed chassis.

Alex and Jorvon also talk about some of the pitfalls and challenges they’ve faced through the development of their respective companion bots. Jorvon defines a companion robot as “any robot that you can take with you, on any type of adventure”. Being out in the real world and getting knocked around means breakages are common, with both of the duo picking up handfuls of smashed plastic and bundles of wires at times. Thankfully, with 3D printing being the tool of the trade, it’s easy to iteratively design new components to better withstand the rough and tumble of daily life out and about. This also feeds into the rest of the design process, with Jorvon giving the example of Dexter’s last minute LED upgrades that were built and fitted while at Supercon.

Develop on companion bots is never really finished. Future work involves integrating Chirp.io data-over-sound communications to allow the bots to talk. There’s been some headaches on the software side, but we look forward to seeing these ‘bots chatting away in their own droid language. While artificial intelligence doesn’t yet have homebrew companion bots matching the wisecracking droids seen in movies, designing lifelike bodies for our digital creations is a big step in that direction. With people like Alex and Jolyon on the case, we’re sure it won’t be long before we’re all walking around with digital pals on our shoulders — and it promises to be fun!

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A Fantastic Frontier Of FPGA Flexibility Found In The 2019 Supercon Badge

We have just concluded a successful Hackaday Superconference where a highlight for many was digging into this year’s hardware badge. Shaped in the general form of a Game Boy handheld gaming console, the heart of the badge is a large FPGA opening up new and exciting potential for badge hacking.

Beyond our normal tools of compiling custom code or modifying hardware with a soldering iron, we now have the option to change core hardware behavior with Verilog. And people explored this new frontier to great effect, as seen at the badge hacking ceremony. (Video embedded below.)

FPGAs are not new, technically speaking, why are they exciting now? We can thank their recent growth in capability, their rapidly falling cost, and the relatively new availability of open source toolchains. These developments elevated FPGA into one of the most exciting trends in hardware today, so this year’s badge master [Sprite_TM] built an open FPGA playground for several hundred of his closest Supercon friends. Let’s take a look at what people were able to accomplish in just a few days using this unique and powerful hardware.

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