John Horton Conway, Creator Of Conway’s Game Of Life, Has Died

Programmers everywhere are familiar with Conway’s Game of Life: whether they’ve written a version themselves or simply seen the mesmerizing action resulting from the cellular automata, it’s a household name in all homes where code is spoken. On Saturday April 11th, 2020 its inventor and namesake, John Horton Conway passed away from COVID-19 at the age of 82.

Born in Liverpool, Conway received his PhD in mathematics in 1964 from Gonville and Caius College, Cambridge. He accepted a position at Sidney Sussex College, Cambridge which he held until joining the faculty of Princeton University in 1987. A brilliant mathematician, he received numerous awards and was well known for his work in combinatorial game theory, group theory, and theoretical physics.

Many readers will be familiar with his Doomsday algorithm which can be used to deduce the day of the week for any given date in your head. But by far the rockstar mathematics moment of developing Conway’s Game of Life in 1970 cements him a perpetual place of legend in computing lore. His original work on the concept used pencil and paper as the computing revolution had yet to make digital resources easily available, even to mathematics researchers like Conway.

The game uses an infinite grid of squares where all of the edges of the grid wrap around. Four simple rules (which can be boiled down to three if you’re clever) determine which cells live and which cells die during each frame of the “game”. The only parameters that are needed are the number and position of living cells at the start of the game, and the delay between each game frame. But the effect of this simplicity is not to be understated. The game can be coded by a novice — and it’s become a common challenge in University course work. Small errors, or intentional tweaks, in the implementation have profound effects on behavior of the game. And the effect on the person programming it for the first time can be long lasting. You could call it a mathematics gateway drug, grabbing the curiosity of the unsuspecting mind and pulling it down the rabbit hole of advanced mathematics discovery.

We’d love to celebrate his life by hearing your own stories of programming the Game of Life in the comments below. If you haven’t yet had the pleasure, now’s a great time to take on the challenge.

[Game of Life example shown in this article is John Conway’s Game of Life – 1.0 written in Python by Nick Jarvis and Nick Wayne]

RIP Rex Garrod, Creator Extraordinaire

Earlier this month, the youth motocross champion, special effects creator, inventor, TV presenter, and Robot Wars competitor, [Rex Garrod] died at the age of 75 after a long battle with dementia. We do not often carry obituaries here at Hackaday, and it’s possible that if you are not a Brit you may not have heard of [Rex], but his work in the time before YouTube would have made him an international must-watch star had he been operating in the age of on-demand Internet video.

I first became aware of Rex when he appeared as assistant to [Tim Hunkin] on his Secret Life of Machines TV series in the late 1980s. He was the man whose job we all wanted, making the most incredible machines and operating them for our entertainment. Our Hardware heroes tribute to [Tim] has a picture of him operating the needle on a giant mock-up of a sewing machine, but he appeared in many more episodes. Of the many tributes to [Rex] that have appeared over the last few days it is [Tim]’s one that probably says the most about his appeal to our community. His propensity for picking up interesting parts from junkyards strikes a chord, and the tale of hugely overpowering car wiper motors by allowing them to be submerged in water is pure genius.

To a slightly younger generation he is best known for his appearances in the British Robot Wars series‘ with his Cassius series of fighting robots. He created one of the first really potent flipper robots in UK robotic combat, and incidentally the first effective self-righting mechanism. As one of the many members of the SMIDSY team that didn’t appear on the recorded TV series’ I encountered him only peripherally, but I remember his work being a major influence on SMIDSY’s run-any-way-up design. Meanwhile for a younger generation still he created the models for the popular children’s TV character Brum, an anthropomorphised scale-model Austin 7 car.

We’ll leave you with a couple of videos featuring [Rex]. The first is from The Secret Life of Machines, in which along with [Tim] he helps explain electronics from first principles, while the second is a fan-created medley of his Robot Wars appearances. Rest in peace [Rex], and thank you.

Continue reading “RIP Rex Garrod, Creator Extraordinaire”

Marvin Minsky, AI Pioneer, Dies At 88

Marvin Minsky, one of the early pioneers of neural networks, died on Sunday at the age of 88.

The obituary in the Washington Post paints a fantastic picture of his life. Minsky was friends with Richard Feynman, Isaac Asimov, Arthur C. Clarke, and Stanley Kubrick. He studied under Claude Shannon, worked with Alan Turing, had frequent conversations with John Von Neumann, and had lunch with Albert Einstein.

Single_layer_ann
“Single layer ann” by Mcstrother

Minsky’s big ideas were really big. He built one of the first artificial neural networks, but was aiming higher — toward machines that could actually think rather than simply classify data. This was one of the driving forces behind his book, Perceptrons, that showed some of the limitations in the type of neural networks (single-layer, feedforward) that were being used at the time. He wanted something more.

Minsky’s book The Society of Mind is interesting because it reframes the problem of human thought from being a single top-down process to being a collaboration between many different brain regions, the nervous system, and indeed the body as a whole. This “connectionist” theme would become influential both in cognitive science and in robotics.

In short, Minksy was convinced that complex problems often had necessarily complex solutions. In research projects, he was in for the long-term, and encouraged a bottom-up design procedure where many smaller elements combined into a complicated whole. “The secret of what something means lies in how it connects to other things we know. That’s why it’s almost always wrong to seek the “real meaning” of anything. A thing with just one meaning has scarcely any meaning at all.”

useless_machine-shot0005Minsky was a very deep thinker, but he kept grounded by also being a playful inventor. Minsky is credited with inventing the “ultimate machine” which would pop up in modern geek culture and shared numerous times on Hackaday as the “most useless machine”. He inspired Claude Shannon to build one. Arthur C. Clarke said, “There is something unspeakably sinister about a machine that does nothing — absolutely nothing — except switch itself off.”

He also co-designed the Triadex Muse, which was an early synthesizer and sequencer and “automatic composer” that creates fairly complex and original patterns with minimal input. It’s an obvious offshoot of his explorations in artificial intelligence, and on our bucket list of must-play-with electronic instruments.

Minsky’s web site at MIT has a number of his essays, and the full text of “The Society of Mind”, all available for your reading pleasure. It’s worth a bit of your time, not just in memoriam of a great thinker and a wacky inventor, but also because we bet you’ll see the world a little bit differently afterwards. That’s a legacy that lasts.

The Passing Of Bob Pease

We are saddened by the recent passing of [Bob Pease]. You may not be familiar with the man, but his work has touched your lives in more ways than you can count. As an electronics engineer who specialized in analog components he was responsible for hardware that made some of the electronics in your life possible, and designed components that you’ve probably used if you dabble in electronic design.

EDN has a lengthy obituary celebrating his life and accomplishments. [Bob] was part of the 1961 graduating class at MIT. He started his career designing tube amplifiers before finding his way to a position at National Semiconductor about fifteen years later. Throughout his career he worked to promote education about analog electronics both through written text, and more recently as the host of Analog by Design, an online video program where a panel of experts discuss the ins and outs of electronics.

[Bob] was killed in an automobile accident on June 18th at the age of 70.

[via Make]