As hackers approached the dramatic stone entrance of Portland’s Pacific Northwest College of Arts, a group of acolytes belonging to The Church of Robotron beckoned them over, inviting them to attempt to earn the title of Mutant Saviour. The church uses hazardous environments, religious indoctrination, a 1980s arcade game and some seriously funny low tech hacks to test your abilities to save humanity. This offbeat welcome was a pretty good way to set the tone for Teardown 2019: an annual Crowd Supply event for engineers and artists who love hardware. Teardown is halfway between a conference and a party, with plenty of weird adventures to be had over the course of the weekend. Praise the Mutant! Embrace Futility! Rejoice in Error!
For those of us who failed to become the Mutant Saviour, there were plenty of consolation prizes. Kate Temkin and Mikaela Szekely’s talk on accessible USB tools was spectacular, and I loved following Sophi Kravitz’s journey as she made a remote-controlled blimp. Upstairs in the demo room, we had great fun playing with a pneumatic donut sprinkle pick and place machine from tinkrmind and Russell Senior’s hacked IBM daisywheel typewriter that prints ASCII art and runs a text-based Star Trek adventure game.
It wouldn’t be much of a hardware party if the end of the talks, demos and workshops meant the end of each day’s activities, but the Teardown team organised dinner and an afterparty in a different locations every night: Portland’s hackerspace ^H PDX, the swishy AutoDesk offices, and the vintage arcade game bar Ground Kontrol. There also was a raucous and hotly-contested scavenger hunt across the city, with codes to crack, locks to pick and bartenders to sweet talk into giving you the next clue (tip: tip).
Join me below for my favorite highlights of this three day (and night) festival.
Continue reading “Teardown 2019: A Festival Of Hacking, Art, And FPGAs”
With the wide array of digital entertainment that’s available to young students, it can be difficult for educators to capture their imagination. In decades past, a “volcano” made with baking soda and vinegar would’ve been enough to put a class of 5th graders on the edge of their seats, but those projects don’t pack quite the same punch on students who may have prefaced their school day with a battle royale match. Today’s educators are tasked with inspiring kids who already have the world at their fingertips.
Hoping to rise to that challenge with her entry into the 2019 Hackaday Prize, [Misty Lackie] is putting together a kit which would allow elementary and middle school students to build their very own fighting robots. Thanks to the use of modular components, younger students don’t have to get bogged down with soldering or the intricacies of how all the hardware actually works. On the other hand, older kids will be able to extend the basic platform without having to start from scratch.
The electronics for the bot consist primarily of an Arduino Uno with Sensor Shield, a dual H-bridge motor controller, and a wireless receiver for a PS2 controller. This allows the students to control the bot’s dual drive motors with an input scheme that’s likely very familiar to them already. By mapping the controller’s face buttons to digital pins on the Arduino, additional functions such as the spinner seen in the bot after the break, easily be activated.
[Misty] has already done some test runs with an early version of the kit, and so far its been a huge success. Students were free to design their own bodies and add-ons for the remote controlled platform, and it’s fascinating to see how unique the final results turned out to be. We’ve seen in the past how excited students can be when tasked with customizing their own robots, so any entry into that field is a positive development in our book.
Continue reading “Bringing Battle Bots Into The Modern Classroom”
Join us Wednesday at noon Pacific time for the AI at the Edge Hack Chat with John Welsh from NVIDIA!
Machine learning was once the business of big iron like IBM’s Watson or the nearly limitless computing power of the cloud. But the power in AI is moving away from data centers to the edge, where IoT devices are doing things once unheard of. Embedded systems capable of running modern AI workloads are now cheap enough for almost any hacker to afford, opening the door to applications and capabilities that were once only science fiction dreams.
John Welsh is a Developer Technology Engineer with NVIDIA, a leading company in the Edge computing space. He’ll be dropping by the Hack Chat to discuss NVIDIA’s Edge offerings, like the Jetson Nano we recently reviewed. Join us as we discuss NVIDIA’s complete Jetson embedded AI product line up, getting started with Edge AI, and where Edge AI is headed.
Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, May 1 at noon Pacific time. If time zones have got you down, we have a handy time zone converter.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
In the era of social media, events such as the fire at Notre Dame cathedral are experienced by a global audience in real-time. From New York to Tokyo, millions of people were glued to their smartphones and computers, waiting for the latest update from media outlets and even individuals who were on the ground documenting the fearsome blaze. For twelve grueling hours, the fate of the 850 year old Parisian icon hung in the balance, and for a time it looked like the worst was inevitable.
The fires have been fully extinguished, the smoke has cleared, and in the light of day we now know that the heroic acts of the emergency response teams managed to avert complete disaster. While the damage to the cathedral is severe, the structure itself and much of the priceless art inside still remain. It’s far too early to know for sure how much the cleanup and repair of the cathedral will cost, but even the most optimistic of estimates are already in the hundreds of millions of dollars. With a structure this old, it’s likely that reconstruction will be slowed by the fact that construction techniques which have become antiquated in the intervening centuries will need to be revisited by conservators. But the people of France will not be deterred, and President Emmanuel Macron has already vowed his country will rebuild the cathedral within five years.
It’s impossible to overstate the importance of the men and women who risked their lives to save one of France’s most beloved monuments. They deserve all the praise from a grateful nation, and indeed, world. But fighting side by side with them were cutting-edge pieces of technology, some of which were pushed into service at a moments notice. These machines helped guide the firefighters in their battle with the inferno, and stood in when the risk to human life was too great. At the end of the day, it was man and not machine that triumphed over nature’s fury; but without the help of modern technology the toll could have been far higher.
Continue reading “The Drones And Robots That Helped Save Notre Dame”
Whether it comes to rescuing people from a cave system or the underground maze of sewers, tunnels and the like that exist underneath any major city, having accurate maps of the area is always crucial to know what the optimal routes are, and what the expected dangers are. The same is true for combat situations, where such maps can mean the difference between the failure or success of a mission. This is why DARPA last year started the Subterranean Challenge, or ‘SubT’ for short.
This challenge seeks new approaches to map, navigate, and search underground environments during time-sensitive combat operations or disaster response scenarios, which would allow for these maps to be created on-demand, in the shortest amount of time possible. Multidisciplinary teams from the world are invited to create autonomous systems that can map such subsurface networks no matter the circumstances.
Continue reading “Go Subterranean With This DARPA Challenge”
Knowing in what absolute direction your robot is pointed can be crucial, and expensive systems like those used by NASA on Mars are capable of calculating this six-dimensional heading vector to within around one degree RMS, but they are fairly expensive. If you want similar accuracy on a hacker budget, this paper shows you how to do it using cheap MEMS sensors, an off-the-shelf motion co-processor IC, and the right calibration method.
The latest article to be published in our own peer-reviewed Hackaday Journal is Limits of Absolute Heading Accuracy Using Inexpensive MEMS Sensors (PDF). In this paper, Gregory Tomasch and Kris Winer take a close look at the heading accuracy that can be obtained using several algorithms coupled with two different MEMS sensor sets. Their work shows that when properly used, inexpensive sensors can produce results on par with much more costly systems. This is a great paper that illustrates the practical contributions our community can make to technology, and we’re proud to publish it in the Journal.
Continue reading “Do You Know Where Your Drone Is Headed? HJWYDK Article Explores Limits Of MEMS Sensors”
Thanks to internet commerce opening up a global marketplace, it is now easier than ever for a budding roboticist to get started. There are so many robot kits available, across such a wide range of price and sophistication, that deciding which one to buy becomes a challenging project in itself. Is there room for another product in the crowded introductory robotics market? Sphero believes so, and they’ve launched RVR to explore not just workshops and classrooms, but also to see if they can find a market niche.
At the low end of this market, we can go online and buy a super simple chassis – two small wheeled gear motors and a chassis plate of laser-cut acrylic – for pizza money. At the high end, we have robots that cost as much as a car. Sphero’s RVR slots somewhere above Wonder Workshop’s Dash, but below LEGO’s Mindstrom EV3. Products in this range are expected to take care of low-level motion control details, so beginners won’t get bogged down by things like PID tuning before their robot can drive in a straight line. Sphero engineers are certainly capable of hiding such annoying details from beginners, with their experience in consumer robotics.
But a big selling point here is completely opposite from closed-box consumer electronics: RVR is built to be extensible. Not with proprietary accessories & add-on kits like many of its competitors, but with the components we know and love on Hackaday pages: Raspberry Pi, micro:bit, and whatever else willing to communicate with RVR via its UART port and powered by RVR’s on board five volt power supply. Proper care and feeding of a lithium-ion battery is also one of the beginner-unfriendly details taken care of. But RVR isn’t finalized – one of the reason Sphero stated for launching via Kickstarter is to get customer feedback. Certainly the funding goal of $150,000 (easily met in a few hours) was unlikely to be the most important part for a company of Sphero’s size.
We hope RVR will help introduce a new audience to building their own robots. When they’re ready to grow beyond Sphero’s kit, Hackaday is happy to help show the way. If you have a 3D printer, there’s never been a better time to build your own robot. (Zerobot is on one editor’s to-do list.) Those fascinated by electronics can peek under the covers of low-level motor control, and there’s always room to explore high level machine vision and neural networks.
Whatever it takes to get you started, just get started!
Continue reading “Sphero RVR’s Quest For A Niche In Introductory Robotics”