It has never been easier to put a microcontroller and other electronics into a simple project, and that has tremendous learning potential. But when it comes to mechanical build elements like enclosures, frames, and connectors, things haven’t quite kept the same pace. It’s easier to source economical servos, motors, and microcontroller boards than it is to arrange for other robot parts that allow for cheap and accessible customization and experimentation.
That’s where [Andy Forest] comes in with the Laser Cut Cardboard Robot Construction Kit, which started at STEAMLabs, a non-profit community makerspace in Toronto. The design makes modular frames, enclosures, and basic hardware out of laser-cut corrugated cardboard. It’s an economical and effective method of creating the mechanical elements needed for creating robots and animatronics while still allowing easy customizing. The sheets have punch-out sections for plastic straws, chopstick axles, SG90 servo motors, and of course, anything that’s missing can be easily added with hot glue or cut out with a knife. In addition to the designs being open sourced, there is also an activity guide for educators that gives visual examples of different ways to use everything.
Cardboard makes a great prototyping material, but what makes the whole project sing is the way the designs allow for easy modification and play while being easy to source and produce.
Robots that can jump have been seen before, but a robot that jumps all the time is a little different. Salto-1P is a one-legged jumping robot at UC Berkeley, and back in 2017 it demonstrated the ability to hop continuously with enough control to keep itself balanced. Since then it has been taught some new tricks; having moved beyond basic stability it can now jump around and upon things with an impressive degree of control.
Key to doing this is the ability to plant its single foot exactly where it wants, which allows for more complex behaviors such as hopping onto and across different objects. [Justin Yim] shows this off in the video embedded below, which demonstrates the Salto-1P bouncing around in a remarkably controlled fashion, even on non-ideal things like canted surfaces. Two small propellers allow the robot to twist in midair, but all the motive force comes from the single leg.
Continue reading “One-Legged Jumping Robot Shows That Control Is Everything”
[Dennis] aims to make robotic control a more intuitive affair by ditching joysticks and buttons, and using wireless gesture controls in their place. What’s curious is that there isn’t an accelerometer or gyro anywhere to be seen in his Palm Power! project.
The gesture sensing consists not of a fancy IMU, but of two potentiometers (one for each axis) with offset weights attached to the shafts. When the hand tilts, the weights turn the shafts of the pots, and the resulting readings are turned into motion commands and sent over Bluetooth. The design certainly has a what-you-see-is-what-you-get aspect to it, and as a whole it works much like an inverted, weighted joystick hanging from one’s palm.
It’s an economical way to play with the idea of motion sensing, and when it comes to prototyping, being able to test a concept while keeping costs to a minimum is a good skill to have.
Despite what we may have seen in the new Winnie the Pooh movie, our cherished plush toys don’t usually come to life. But if that’s the goal, we have ways of making it happen. Like these “robotic skins” from Yale University.
Each module is a collection of sensors and actuators mounted on a flexible substrate, which is then installed onto a flexible object serving as structure. In a simple implementation, the mechanical bits are sewn onto a piece of fabric and tied with zippers onto a piece of foam. The demonstration video (embedded below the break) runs through several more variations of the theme. From making a foam tube (“pool noodle”) crawl like a snake to making a horse toy’s legs move.
There’s a serious motivation behind these entertaining prototypes. NASA is always looking to reduce weight that must be launched into space, and this was born from the idea of modular robotics. Instead of actuators and sensors embedded in a single robot performing a specific function, these robotic skins can be moved around to different robot bodies to perform a variety of tasks. Such flexibility can open up more capabilities while occupying less weight on the rocket.
This idea is still early in development and the current level prototypes look like something most of us can replicate and improve upon for use in our projects. We’ve even got a controller for those pneumatics. With some more development, it may yet place among the ranks of esoteric actuators.
Continue reading “Turn Your Teddy Bear Into A Robot With Yale’s “Robotic Skin””
The first thing to notice about [Bijuo]’s cat-sized quadruped robot designs (link is in Korean, Google translation here) is how slim and sleek the legs are. That’s because unlike most legged robots, the limbs themselves don’t contain any motors. Instead, the motors are in the main body, with one driving a half-circle pulley while another moves the limb as a whole. Power is transferred by a cable acting as a tendon and is offset by spring tension in the joints. The result is light, slim legs that lift and move in a remarkable gait.
[Bijuo] credits the Cheetah_Cub project as their original inspiration, and names their own variation Mini Serval, on account of the ears and in keeping with the feline nomenclature. Embedded below are two videos, the first showing leg and gait detail, and the second demonstrating the robot in motion.
Continue reading “Cat Robot’s Secret to Slim Legs? Banish the Motors!”
[igarrido] has shared a project that’s been in the works for a long time now; a wooden desktop robotic arm, named Virk I. The wood is Australian Blackwood and looks gorgeous. [igarrido] is clear that it is a side project, but has decided to try producing a small run of eight units to try to gauge interest in the design. He has been busy cutting the parts and assembling in his spare time.
Besides the beautifully finished wood, some of the interesting elements include hollow rotary joints, which mean less cable clutter and a much tidier assembly. 3D printer drivers are a common go-to for CNC designs, and the Virk I is no different. The prototype is driven by a RAMPS 1.4 board, but [igarrido] explains that while this does the job for moving the joints, it’s not ideal. To be truly useful, a driver would need to have SCARA kinematic support, which he says that to his knowledge is something no open source 3D printer driver offers. Without such a driver, the software has no concept of how the joints physically relate to one another, which is needed to make unified and coherent movements. As a result, users must control motors and joints individually, instead of being able to direct the arm as a whole to move to specific coordinates. Still, Virk I might be what’s needed to get that development going. A video of some test movements is embedded below, showing how everything works so far.
Continue reading “Wood Shines in this SCARA Robotic Arm Project”
We all love reading about creative problem-solving work done by competitors in past DARPA robotic challenges. Some of us even have ambition to join the fray and compete first-hand instead of just reading about them after the fact. If this describes you, step on up to the DARPA Subterranean Challenge.
Following up on past challenges to build autonomous vehicles and humanoid robots, DARPA now wants to focus collective brainpower solving problems encountered by robots working underground. There will be two competition tracks: the Systems Track is what we’ve come to expect, where teams build both the hardware and software of robots tackling the competition course. But there will also be a Virtual Track, opening up the challenge to those without resources to build big expensive physical robots. Competitors on the virtual track will run their competition course in the Gazebo robot simulation environment. This is similar to the NASA Space Robotics Challenge, where algorithms competed to run a virtual robot through tasks in a simulated Mars base. The virtual environment makes the competition accessible for people without machine shops or big budgets. The winner of NASA SRC was, in fact, a one-person team.
Back on the topic of the upcoming DARPA challenge: each track will involve three sub-domains. Each of these have civilian applications in exploration, infrastructure maintenance, and disaster relief as well as the obvious military applications.
- Man-made tunnel systems
- Urban underground
- Natural cave networks
There will be a preliminary circuit competition for each, spaced roughly six months apart, to help teams get warmed up one environment at a time. But for the final event in Fall of 2021, the challenge course will integrate all three types.
More details will be released on Competitor’s Day, taking place September 27th 2018. Registration for the event just opened on August 15th. Best of luck to all the teams! And just like we did for past challenges, we will excitedly follow progress. (And have a good-natured laugh at fails.)