Robot design traditionally separates the body geometry from the mechanics of the gait, but they both have a profound effect upon one another. What if you could play with both at once, and crank out useful prototypes cheaply using just about any old 3D printer? That’s where Interactive Robogami comes in. It’s a tool from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) that aims to let people design, simulate, and then build simple robots with a “3D print, then fold” approach. The idea behind the system is partly to take advantage of the rapid prototyping afforded by 3D printers, but mainly it’s to change how the design work is done.
To make a robot, the body geometry and limb design are all done and simulated in the Robogami tool, where different combinations can have a wild effect on locomotion. Once a design is chosen, the end result is a 3D printable flat pack which is then assembled into the final form with a power supply, Arduino, and servo motors.
A white paper is available online and a demonstration video is embedded below. It’s debatable whether these devices on their own qualify as “robots” since they have no sensors, but as a tool to quickly prototype robot body geometries and gaits it’s an excitingly clever idea.
Sudoku is a great way to pass some time, especially on a long flight. However, we don’t think the airlines will let [Sanahm] board with his sudoku-solving robot. The basic machine looks like a 2D plotter made with aluminum extrusion, with the addition of a Raspberry Pi and a camera. The machine can read a sudoku puzzle, solve it, and then fill in the puzzle with a pen. Unlike humans, it should never need to erase its work.
The software uses OpenCV to process the camera data, find the grid, and the cells provided by the puzzle. TensorFlow recognizes the numbers. From there, it is all just math to solve the puzzle. Once solved, the plotter part of the robot takes over and fills in the blanks. After all that, this seems like the easy part.
[Jeremy Cook]’s latest take on the Strandbeest, the ClearWalker, is ready to roll! He’s been at work on this project for a while, and walks us through the electronics and control system as well as final assembly tweaks. The ClearWalker is fully controllable and includes a pan and tilt camera as well as programmable LED segments, and even a tail.
When we last saw [Jeremy] at work on this design, it wasn’t yet functional. He showed us all the important design and assembly details that went into creating a motorized polycarbonate version of [Theo Jansen’s] classic Strandbeest design; there’s far more to the process than simply scaling parts up or down. Happily, [Jeremy] is able to show off the crystal clear beauty in his photo gallery as well as a new video, embedded below.
Stepper motors are a great solution for accurate motion control. You’ll see them on many 3D printer designs since they can precisely move each axis. Steppers find uses in many robotics projects since they provide high torque at low speeds.
Since steppers are used commonly used for multi-axis control systems, it’s nice to be able to wire multiple motors back to a single controller. We’ve seen a few stepper control modules in the past that take care of the control details and accept commands over SPI, I2C, and UART. The AnanasStepper 2.0 is a new stepper controller that uses CAN bus for communication, and an entry into the 2017 Hackaday Prize.
A CAN bus has some benefits in this application. Multiple motors can be connected to one controller via a single bus. At low bit rates, it can work on kilometer long busses. The wiring is simple and cheap: two wires twisted together with no shielding requirements. It’s also designed to be reliable in high noise environments such as cars and trucks.
The project aims to implement an API that will allow control from many types of controllers including Arduino, Linux CNC, several 3D printer controllers, and desktop operating systems. With a few AnanasSteppers one of these controllers, you’d be all set up for moving things on multiple axes.
His latest project is quite exciting. He has incorporated his robotic glockenspiel with a hacked hard drive rhythm section to play audio controlled via a PIC 16F84A microcontroller. The song choice is Axel-F. If you had a cell phone around the early 2000’s you were almost guaranteed to have used this song as a ringtone at some point or another. This is where music is headed these days anyway; the sooner we can replace the likes of Justin Bieber with a robot the better. Or maybe we already have?
If you’ve ever experimented with a robot gripper, you’ll know that while it is easy to make an analogue of the human ability to grip between thumb and forefinger, it is extremely difficult to capture the nuances of grip with the benefit of touch feedback to supply only just enough of the force required to grip and hold an object. You as a human can pick up a delicate eggshell without breaking it using the same hand you might use to pick up a baseball or a cricket ball, but making your robot do the same thing is something of an engineering challenge.
The robot gripper is something that has exercised the minds of the folks at Festo, and the solution they have arrived at is as beautiful as it is novel. They have produced a gripper based upon the action of an octopus tentacle, though unlike the muscle of the real thing they’ve created a silicone tube which bends inwards when inflated. Its inner surface is covered with octopus-like suckers, some of which can be activated by a vacuum. The result is a very capable and versatile gripper which due to its soft construction is ideal for use in environments in which robots and humans interact.
They’ve put up a slick video showing the device in action, which we’ve put below the break. Tasks such as gripping a rolled-up magazine or a plastic bottle that would tax more conventional grippers are performed faultlessly.
We’re not ashamed to admit that we desperately want a pair of high-end industrial robot arms to play around with. We don’t know where we’d put them — maybe the living room? — but we know that we’d figure something out.
This demo aims to get Boy Scouts interested in robotics by applying the beastly arms to something that all kids love, learning to tie knots. (If you ask us, they’ve got it backwards.) Anyway, there are two videos embedded below for you to peek at.