What’s In A Name? Tales Of Python, Perl, And The GIMP

In the older days of open source software, major projects tended to have their Benevolent Dictators For Life who made all the final decisions, and some mature projects still operate that way. Guido van Rossum famously called his language “Python” because he liked the British comics of the same name. That’s the sort of thing that only a single developer can get away with.

However, in these modern times of GitHub, GitLab, and other collaboration platforms, community-driven decision making has become a more and more common phenomenon, shifting software development towards democracy. People begin to think of themselves as “Python programmers” or “GIMP users” and the name of the project fuses irrevocably with their identity.

What happens when software projects fork, develop apart, or otherwise change significantly? Obviously, to prevent confusion, they get a new name, and all of those “Perl Monks” need to become “Raku Monks”.  Needless to say, what should be a trivial detail — what we’ve all decided to call this pile of ones and zeros or language constructs — can become a big deal. Don’t believe us? Here are the stories of renaming Python, Perl, and the GIMP.

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Wiring Was Arduino Before Arduino

Hernando Barragán is the grandfather of Arduino of whom you’ve never heard. And after years now of being basically silent on the issue of attribution, he’s decided to get some of his grudges off his chest and clear the air around Wiring and Arduino. It’s a long read, and at times a little bitter, but if you’ve been following the development of the Arduino vs Arduino debacle, it’s an important piece in the puzzle.

Wiring, in case you don’t know, is where digitalWrite() and company come from. Maybe even more importantly, Wiring basically incubated the idea of building a microcontroller-based hardware controller platform that was simple enough to program that it could be used by artists. Indeed, it was intended to be the physical counterpart to Processing, a visual programming language for art. We’ve always wondered about the relationship between Wiring and Arduino, and it’s good to hear the Wiring side of the story. (We actually interviewed Barragán earlier this year, and he asked that we hold off until he published his side of things on the web.)

The short version is that Arduino was basically a fork of the Wiring software, re-branded and running on a physical platform that borrowed a lot from the Wiring boards. Whether or not this is legal or even moral is not an issue — Wiring was developed fully open-source, both software and hardware, so it was Massimo Banzi’s to copy as much as anyone else’s. But given that Arduino started off as essentially a re-branded Wiring (with code ported to a trivially different microcontroller), you’d be forgiven for thinking that somewhat more acknowledgement than “derives from Wiring” was appropriate.

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See what we mean?

The story of Arduino, from Barragán’s perspective, is actually a classic tragedy: student comes up with a really big idea, and one of his professors takes credit for it and runs with it.

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