Tamagotchi Torture Chamber Is Equal Parts Nostalgia And Sadism

Coming in hot from Cornell University, students [Amanda Huang], [Caroline Hohner], and [Rhea Goswami] bring a project that is guaranteed to tickle the funny bone of anyone in the under-40 set, and sadists of all ages: The Tamagochi Torture Chamber.

Tamagotchi Torture Chamber displaying Tombstone
He’s dead, Jim.

In case you somehow missed it, Bandai’s Tamagochi is a genre-defining digital pet that was the fad toy at the turn of the millennium, and has had periodic revivals since. Like the original digital pet, there are three pushbuttons to allow you to feed, play with, and clean your digital pet. These affect the basic stats of happiness, health, food and weight in ways that will be familiar to anyone who played with the original Tamagochi. Just as with the original, mistreatment or neglect causes the Tamagochi to “die” and display a tombstone on the TFT display.

Where the “Torture Chamber” part comes in is the presence of an accelerometer and soft physics simulation– the soft physics gets an entire core of the Pi Pico at the heart of this build dedicated to it, while the other core handles all inputs, display and game logic. What this enables is the ability to bounce the digital pet off the walls of its digital home with an adorable squish (and drop in health stat) by tilting the unit. You can check that out in the demo video blow.

Is it overkill for a kids toy to have a full soft body simulation, rather than just a squish-bounce animation? Probably, but for an ECE project, it lets the students show off their chops… and possibly work out some frustrations.

We won’t judge. We will point you to other Tamagotchi-inspired projects, though: like this adorable fitness buddy, or this depressingly realistic human version.

If you’ve got an innovative way to torture video game characters, or a project less likely to get you on Skynet’s hitlist, don’t forget to send in a tip!

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A Network Status Panel The Way It Should Be

Sometimes a project forms itself around a component rather than an idea, and thus it was that [Maximilien] found himself building a data rate monitor for the connection between two data centers. Some MD0657C2-R LED dot matrix displays for not a lot needed a project.

The displays are mounted in groups of four on small PCBs, driven by a MAX6952, which are then controlled by a Pi Pico. There are several display panels in the project, each of which is a pained and laser-etched acrylic sheet with a pair of the LED boards mounted behind it. These in turn go on the front of a wooden enclosure, with a set of LED ring lights behind to illuminate the etched parts of the panels. Each display panel has its own Pico, daisy chained together and driven by a Pico W that supplies network connectivity.

As you might expect, this isn’t the first status panel we’ve brought you over the years.

The ZX Spectrum Logic Analyzer

We know [Happy Little Diodes] frequently works with logic analyzer projects. His recent wireless logic analyzer for the ZX Spectrum is one of the oddest ones we’ve seen in a while. The heart of the system is an RP2040, and there are two boards. One board interfaces with the computer, and another hosts the controller.

The logic analyzer core is powered by a common open-source analyzer from [Eldrgusman]. This is one of the nice things about open source tools. Most people probably don’t need a logic analyzer that plugs directly into a ZX Spectrum. But if you do, it is fairly simple to repurpose a more generic piece of code and rework the hardware, if necessary.

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Kaleidoscopico Shows Off Pi Pico’s Capabilities

In the early days of computing, and well into the era where home computers were common but not particularly powerful, programming these machines was a delicate balance of managing hardware with getting the most out of the software. Memory had to be monitored closely, clock cycles taken into account, and even video outputs had to be careful not to overwhelm the processor. This can seem foreign in the modern world where double-digit gigabytes of memory is not only common, it’s expected, but if you want to hone your programming skills there’s no better way to do it than with the limitations imposed by something like a retro computer or a Raspberry Pi Pico.

This project is called Kaleidoscopio, built by [Linus Åkesson] aka [lft] and goes deep into the hardware of the Pi Pico in order to squeeze as much out of the small, inexpensive platform as possible. The demo is written with 17,000 lines of assembly using the RISC-V instruction set. The microcontroller has two cores on it, with one core acting as the computer’s chipset and the other acts as the CPU, rendering the effects. The platform has no dedicated audio or video components, so everything here is done in software using this setup to act as a PC from the 80s might. In this case, [lft] is taking inspiration from the Amiga platform, his favorite of that era.

The only hardware involved in this project apart from the Pi Pico itself are a few resistors, an audio jack, and a VGA port, further demonstrating that the software is the workhorse in this build. It’s impressive not only for wringing out as much as possible from the platform but for using the arguably weaker RISC-V cores instead of the ARM cores, as the Pi Pico includes both. [lft] goes into every detail on the project’s page as well, for those who are still captivated by the era of computer programming where every bit mattered. For more computing demos like this, take a look at this one which is based on [lft]’s retrocomputer of choice, the Amiga.

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mohmmeter

The Mohmmeter: A Steampunk Multimeter

[Agatha] sent us this stunning multimeter she built as a gift for her mom. Dubbed the Mohmmeter — a playful nod to its ohmmeter function and her mom — this project combines technical ingenuity with heartfelt craftsmanship.

brass nameplates

At its core, a Raspberry Pi Pico microcontroller reads the selector knob, controls relays, and lights up LEDs on the front panel to show the meter’s active range. The Mohmmeter offers two main measurement modes, each with two sub-ranges for greater precision across a wide spectrum.

She also included circuitry protections against reverse polarity and over-voltage, ensuring durability. There was also a great deal of effort put into ensuring it was accurate, as the device was put though its paces using a calibrated meter as reference to ensure the final product was as useful as it was beautiful.

The enclosure is a work of art, crafted from colorful wooden panels meticulously jointed together. Stamped brass plates label the meter’s ranges and functions, adding a steampunk flair. This thoughtful design reflects her dedication to creating something truly special.

Want to build a meter for mom, but she’s more of the goth type? The blacked-out Hydameter might be more here style.

Pi Pico Turns Atari 2600 Into A Lo-fi Photo Frame

The cartridge based game consoles of decades ago had a relatively simple modus operandi — they would run a program stored in a ROM in the cartridge, and on the screen would be the game for the enjoyment of the owner. This made them simple in hardware terms, but for hackers in the 2020s, somewhat inflexible. The Atari 2600 is particularly troublesome in this respect, with its clever use of limited hardware making it not the easiest to program at the best of times. This makes [Nick Bild]’s Atari 2600 photo frame project particularly impressive.

The 2600 has such limited graphics hardware that there’s no handy frame buffer to place image data into, instead there are some clever tricks evolved over years by the community to build up bitmap images using sprites. Only 64 by 84 pixels are possible, but for mid-70s consumer hardware this is quite the achievement.

In the case of this cartridge the ROM is replaced by a Raspberry Pi Pico, which does the job of both supplying the small Atari 2600 program to display the images, and feeding the image data in a form pre-processed for the Atari.

The result is very 8-bit in its aesthetic and barely what you might refer to as photos at all, but on the other hand making the Atari do this at all is something of a feat. Everything can be found in a GitHub repository.

If new hardware making an old console perform unexpected tricks is your bag, we definitely have more for you.

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The Perfect Pi Pico Portable Computer

[Abe] wanted the perfect portable computer. He has a DevTerm, but it didn’t quite fit his needs. This is Hackaday after all, so he loaded up his favorite CAD software and started designing. The obvious choice here would be a Raspberry Pi. But [Abe] didn’t want to drop in a Linux computer — he was going for something a bit smaller.

An RP2040 Pico would be a perfect fit. Driving a display with the Pico can be eat a lot of resources though. The solution was a PicoVision from Pimoroni. PicoVision uses two RP2040 chips. One drives an HDMI port, while the other is free to run application software. This meant a standard HDMI screen could be used.

The keyboard was a bit harder. After a lot of searching, [Abe] found an IR remote designed for smart TVs. The QWERTY keyboard was the perfect size but didn’t have an interface he could use. He fixed that with an adapter PCB including an I2C GPIO expander chip. A bit of I2C driver software later, and he had a working input keyboard.

Hardware doesn’t do anything without software though. The software running on the handheld is called Slime OS, and the source is available at [Abe’s] GitHub. It’s a launcher, with support for applications written in python. [Abe] has a few basic demos working, but he’s looking for help to get more features up and running.

Although it wasn’t quite what [Abe] was after, our own [Donald Papp] came away fairly impressed when he gave the DevTerm a test drive back in 2022. Something to consider if you’re looking for a Linux handheld and not quite ready to build one yourself.

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