[Achu Wilson] was watching TV when he saw an ad for Volkswagen’s latest Passat, which happens to come equipped with a park assist mode. This essentially allows the car to park itself with little to no user interaction. While these systems come as a pricey add-on option, he figured he could build something similar in his own home, albeit on a much smaller scale.
Digging through his parts bin he only came across a single infrared proximity sensor, so instead of building vehicle that could parallel park, he settled on constructing one that can situate itself in a traditional parking spot instead. The car is built from wood and a pair of DC motors [Achu] had on hand, both of which are controlled using an ATmega16.
As a proof of concept, it looks to work pretty well despite the fact that it only has a single fixed sensor navigate its surroundings. We imagine it would be a relatively easy task to adapt the system for parallel parking, among other things.
Continue reading to see [Achu’s] self-parking car in action.
Continue reading “Build Your Own Miniature Self Parking Car”
Finally [Michelle Annett] can talk about her super secret project she did at Autodesk Research.
Medusa, as [Michelle]’s project is called, is a Microsoft Surface that has been fitted with 138 proximity sensors. This allows the Surface to sense users walking up to it, and detect users hands and arms above the table top. Multiple users can be detected at the same time, and the left and right hands of two users can be mapped to specific users.
The proximity sensors [Michelle] used are inexpensive, so we’re wondering when someone with a crazy multitouch setup will add proximity sensors to their build. We’d like to play with Medusa, even if just for a virtual game of Settlers of Catan. It seems like the perfect setup…
[Michelle] built Medusa last January during her internship at Autodesk. Now that UIST 2011 is over, she can finally talk about it. There’s also a video demonstrating the possibilities of Medusa, check it out after the break.
Thanks [Fraser] for sending this one in.
Continue reading “Medusa: A Proximity-aware Tabletop”
[Johannes] sent in the latest iteration of an ongoing project – Nimbus, the wall-follwing robot. Originally operating on a cardboard frame, the robot has undergone several revisions as you can see by reading through his blog. Nimbus started out as a simple, Arduino-powered robot, but the project has progressed nicely over time. The last revision simply avoided walls, using a Sharp IR proximity sensor to detect, then avoid obstacles. The most recent model sports a nice polycarbonate frame as well as two additional IR proximity sensors, allowing Nimbus to navigate quite well, following walls and avoiding obstacles with ease. It does get caught up from time to time on carpets and wires, but overall Nimbus is a great little robot. [Johannes] even added a small RGB status LED for the bottom of the bot, communicating its navigation status to the operator at all times. This is done by flashing various colors when objects have been discovered or have moved out of sight – it’s a really novel addition.
Keep reading for a video of Nimbus navigating his way around, and don’t forget to check out the Nimbus photo stream.
Continue reading “Nimbus, The Wall-following Robot”
The GP2Y0D02 is an infrared proximity sensor with a detection field that extends 80cm. This type of sensor can be used to build collision avoidance systems for robots. We’ll demonstrate this sensor using a single resistor and a multimeter.
Continue reading “Parts: Digital Proximity Sensor (Sharp GP2Y0D02)”