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Hackaday Links: April 14, 2024

The Great American Eclipse v2.0 has come and gone, sadly without our traveling to the path of totality as planned; family stuff. We did get a report from friends in Texas that it was just as spectacular there as expected, with the bonus of seeing a solar flare off the southwest limb of the disk at totality. Many people reported seeing the same thing, which makes us a bit jealous — OK, a lot jealous. Of course, this presented an opportunity to the “Well, ackchyually” crowd to point out that there were no solar flares or coronal mass ejections at the time, so what people saw wasn’t an exquisitely timed and well-positioned solar flare but rather a well-timed and exquisitely positioned solar prominence. Glad we cleared that up. Either way, people in the path of totality saw the Sun belching out gigatons of plasma while we had to settle for 27% totality.

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Tracking Binary Changes: Learn The DIFF-erent Ways Of The ELF

Source control is often the first step when starting a new project (or it should be, we’d hope!). Breaking changes down into smaller chunks and managing the changes between them makes it easier to share work between developers and to catch and revert mistakes after they happen. As project complexity increases it’s often desirable to add other nice to have features on top of it like automatic build, test, and deployment.

These are less common for firmware but automatic builds (“Continuous Integration” or CI) is repetitively easy to setup and instantly gives you an eye on a range of potential problems. Forget to check in that new header? Source won’t build. Tweaked the linker script and broke something? Software won’t build. Renamed a variable but forgot a few references? Software won’t build. But just building the software is only the beginning. [noseglasses] put together a tool called elf_diff to make tracking binary changes easier, and it’s a nifty addition to any build pipeline.

In firmware-land, where flash space can be limited, it’s nice to keep a handle on code size. This can be done a number of ways. Manual inspection of .map files (colloquially “mapfiles”) is the easiest place to start but not conducive to automatic tracking over time. Mapfiles are generated by the linker and track the compiled sizes of object files generated during build, as well as the flash and RAM layouts of the final output files. Here’s an example generated by GCC from a small electronic badge. This is a relatively simple single purpose device, and the file is already about 4000 lines long. Want to figure out how much codespace a function takes up? That’s in there but you’re going to need to dig for it.

elf_diff automates that process by wrapping it up in a handy report which can be generated automatically as part of a CI pipeline. Fundamentally the tool takes as inputs an old and a new ELF file and generates HTML or PDF reports like this one that include readouts like the image shown here. The resulting table highlights a few classes of binary changes. The most prominent is size change for the code and RAM sections, but it also breaks down code size changes in individual symbols (think structures and functions). [noseglasses] has a companion script to make the CI process easier by compiling a pair of firmware files and running elf_diff over them to generate reports. This might be a useful starting point for your own build system integration.

Thanks [obra] for the tip! Have any tips and tricks for applying modern software practices to firmware development? Tell us in the comments!

History Of Git

Git is one of those tools that is so simple to use, that you often don’t learn a lot of nuance to it. You wind up cloning a repository from the Internet and that’s about it. If you make changes, maybe you track them and if you are really polite you might create a pull request to give back to the project. But there’s a lot more you can do. For example, did you know that Git can track collaborative Word documents? Or manage your startup files across multiple Linux boxes?

Git belongs to a family of software products that do revision (or version) control. The idea is that you can develop software (for example) and keep track of each revision. Good systems have provisions for allowing multiple people to work on a project at one time. There is also usually some way to split a project into different parts. For example, you might split off to develop a version of the product for a different market or to try an experimental feature without breaking the normal development. In some cases, you’ll eventually bring that split back into the main line.

Although in the next installment, I’ll give you some odd uses for Git you might find useful, this post is mostly the story of how Git came to be. Open source development is known for flame wars and there’s at least a few in this tale. And in true hacker fashion, the hero of the story decides he doesn’t like the tools he’s using so… well, what would you do?

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