Way back in 2018, we brought you news of a 3D-printed stainless steel pedestrian bridge being planned to span a Dutch canal in Amsterdam. Now it’s finally in place and open to the public — the Queen made it official and everything. MX3D printed it on their M1 Metal additive manufacturing machine that is essentially a group of robots welding layers of metal together using traditional welding wire and gas.
The partnership of companies involved originally planned to build this beautiful bridge in situ, but safety concerns and other issues prevented that and it was built in a factory instead. The bridge has been printed and ready since 2018, but a string of delays got in the way, including the fact that the canal’s walls had to be refurbished to accommodate it. Since it couldn’t be made on site, the bridge was taken there by boat and placed with a crane. After all this, the bridge is only permitted to be there for two years. Hopefully, they have the option to renew.
This feat of engineering spans 40 feet (12.2 meters) long and sits 20 feet (6.3 meters) wide. It’s equipped with sensors that measure structural stuff like strain, displacement, load, and rotation, and also has environmental sensors for air quality and temperature. All of this data is sent to the bridge’s digital twin, which is an exact replica in the form of a computer model. One of the goals is to teach the bridge how to count people. Be sure to check out our previous coverage for a couple of short videos about the bridge.
There is a gotcha lurking in wait for hackers who look at a piece of equipment, see a port labeled “Serial / RS-232”, and start to get ideas. The issue is the fact that the older the equipment, the more likely it is to be a bit old-fashioned about how it expects to speak RS-232. Vintage electronics may expect the serial data to be at bipolar voltage levels that are higher than what the typical microcontroller is used to slinging, and that was the situation [g3gg0] faced with some vintage benchtop equipment. Rather than deal with cables and wired adapters, [g3gg0] decided to design a wireless adapter with WiFi and Bluetooth on one end, and true RS-232 on the other.
The adapter features an ESP32 and is attached to a DB-9 plug, so it’s nice and small. It uses the ST3232 chip to communicate at 3 V logic levels on the microcontroller side, supports bipolar logic up to +/-13 V on the vintage hardware side, and a rudimentary web interface allows setting hardware parameters like baud rate. The nice thing about the ST3232 transceiver is that it is not only small, but can work from a 3 V supply with only four 0.1 uF capacitors needed for the internal charge pumps.
As for actually using the adapter, [g3gg0] says that the adapter’s serial port is exposed over TCP on port 23 (Telnet) which is supported by some programs and hardware. Alternately, one can connect an ESP32 to one’s computer over USB, and run firmware that bridges any serial data directly to the adapter on the other end.
Design files including schematic, bill of materials, and PCB design are shared online, and you can see a brief tour of the adapter in the video, embedded below.
Continue reading “DIY Wireless Serial Adapter Speaks (True) RS-232”
Gravity is a nice thing to have most of the time, but sometimes it would be nice to be able to ignore it for certain applications. Rock climbing, for example, would be much easier, as would performing bridge inspections in the way that a group of mechanical engineering cadets (students) at The Citadel, a military college in South Carolina, were tasked with doing. Frustrated with the amount of traffic backups that normal bridge inspections caused, they invented a robot that defies gravity, and won a $10k prize for their efforts.
The result is essentially an RC car with a drone built in, or looking at it another way it’s a drone with wheels. The car is able to drive on vertical surfaces to inspect the bridges by using its propellers to force itself onto the surface. The lack of complicated moving parts or machinery, like a cable suspension system or other contraption, makes this device exceptionally versatile for the task at hand, reduces the amount of time needed for inspections, and can do them more safely and without closing lanes of traffic. The group hopes to build a second prototype soon and present it to the Department of Transportation for approval for more widespread use.
The need for tools like these is in high demand now as well, especially in the United States where crumbling infrastructure is often not thought about, taken seriously, or prioritized. Even for bridges that aren’t major pieces of infrastructure, tools like these will prove to be very useful.
Thanks to [Ben] for the tip!
If you’ve ever been to Amsterdam, you know there are plenty of canals and, therefore, plenty of bridges. Next year, a unique pedestrian bridge in the old city center will go into service. The stainless steel bridge will be 3D printed and also embed a number of sensors that will collect data that the printer — MX3D — and their partners Autodesk, the Alan Turing Institute, and the Amsterdam Institute for Advanced Metropolitan Studies, hope will help produce better 3D printed structures in the future. The bridge will cross the Oudezijds Achterburgwal which is near the city’s infamous red light district.
Since the bridge matches exactly with the model used to print it, scientists hope to be able to map the sensor data to a virtual twin of the bridge very easily. You can see a few videos about the bridge’s construction below. This month, during Dutch Design Week, visitors had a chance to walk across the bridge to generate some of the first live datasets.
Continue reading “3D Printed Bridge Goes Dutch”
We like a good video game as much as the next person. Heck, a few hours wasted with “Team Fortress 2” on a couple of big monitors is a guilty pleasure we’ll never be ashamed of. But this starship bridge simulation console brings immersive gameplay to a new level, and we wholeheartedly endorse it even if we don’t quite get it.
The game in question is “Artemis Spaceship Bridge Simulator”, a game played by anywhere from 2 to 11 players, each of whom mans a different station on the bridge of a generic starship, from Engineering to Communications to the vaunted Captain’s chair. The game is generally played on laptops linked together in a LAN with everyone in the same room, and as cool as that sounds, it wasn’t enough for [Angel of Rust]. The whole mousing back and forth to control the ship seemed so 21st-century, so he built detailed control panels for each of the bridge stations. The level of detail is impressive, as is the thought put into panel layouts and graphics. The panels are mostly acrylic in MDF frames, which allows for backlighting to achieve the proper mood. With the help of a bunch of Arduinos, everything talks to the game software over DMX, the protocol used mainly for stage lighting control. There’s a cool demo video below.
This is uber-nerd stuff, and we love it. Pyrotechnics and atmospherics would be a great addition for “realistic” battles, and dare we hope that someday this ends up on a giant Stewart platform flight simulator for the ultimate experience?
Continue reading “Unleash Your Inner Starship Captain With This Immersive Simulator Console”
New York City’s L train carries about 400,000 passengers a day, linking Manhattan and Brooklyn and bringing passengers along 14th Street, under the East River, and through the neighborhoods of Williamsburg, Bushwick, Ridgewood, Brownsville, and Canarsie. About 225,000 of these passengers pass through the Canarsie Tunnel, a two-tube cast iron rail tunnel built below the East River between Manhattan and Brooklyn in 1924. Like many other New York City road and subway tunnels, the Canarsie Tunnel was badly damaged when Hurricane Sandy’s storm surge inundated the tubes with million of gallons of salt water. Six years later, the impending closure of the tunnel is motivating New Yorkers to develop their own ambitious infrastructure ideas.
Continue reading “The Pontoon Bridge Being Floated As An NYC Transit Fix”
Few things are as frustrating as a WiFi signal that drops in and out. On a public network it is bad enough but at home? Even if you can live with it, your cohabitants will certainly impune your technical abilities if they don’t have solid WiFi. One solution is a WiFi repeater. You can buy one, of course. But you can also make one out of an ESP8266 and some code from GitHub. There is also a video about the project, below.
[Martin Ger’s] code implements NAT, so it isn’t a true WiFi repeater, but more of a bridge or router. Of course, that means performance isn’t stellar, but tests show it can sustain about 5 Mbps, which isn’t bad for a little board that costs a couple of bucks. There is a limit of 8 clients, but that’s more than enough for a lot of cases. Even if you don’t want to use it as a router, it has a mesh mode that could be a basis for some interesting projects all by itself.
Continue reading “The WiFi Repeater You Probably Have On Your Bench”