Who are you? No, who are you really? You’re an amalgamation of influences from your family, your friends, the media, and the parasocial relationships you have with fictional characters. It’s okay; we all are. It can’t be helped that there’s a lot of it about.
[Kim Pimmel]’s YOU examines this question of identity in the form of projected typography. YOU are solidly laser-cut at birth, but then come the influences — the water of everyday life that surrounds you, the lights that mask your dread or lay you bare, and the prisms of circumstance that twist the light into brilliant patterns that burn memories into your brain.
In this case, the light comes from a hacked camping headlamp that was past its prime. [Kim] laser-cut the letters from acrylic and submerged them in water, which can be manipulated to enhance the effect and mimic the turmoil of life. For added effect, [Kim] held prisms in the light’s path to refract it and cause the patterns to dance. Be sure to check it out after the break, and don’t forget to turn on the sound so you can hear [Kim]’s original composition.
Want to see more trippy typography? Check out this vector art that started as Perlin noise.
Continue reading “YOU Are A Projection Of Your Influences”
An old book – the smell, the texture of the slowly rotting paper, and the smudges and margin notes accrued over decades – is one of the finer points in life taken for granted much too often. We’re bombarded with high precision vector typefaces all day, but [Dan]’s Avería font is beautiful in its irregularity. [Dan] made a font that is the average of all the fonts installed on his computer, and the result looks surprisingly great.
[Dan] started his journey down the generative font path by making images of every letter of all his fonts and mashing them together with a PHP script. The result was a terribly blurry font, and unfortunately this had been done before. [Dan] wanted a font with clearly defined edges, though, so the obvious solution would be to take the grayscale result of his first experiment, set a threshold, and make a monochromatic image. This plan didn’t pan out, and [Dan] needed a cleverer way to go about things.
The solution to the problem is astonishingly simple; [Dan] took the perimeter of each font glyph and divided it into hundreds of points. These points could then be averaged in 2D space making a real ‘average’ font.
Even though this project isn’t the usual ‘Arduino doing something’ fare, [Dan] came up with a really clever way of doing something that produced something really cool. It’s enough of a hack in our books. Tip ‘o the hat to [Aleks Clark] for sending this one in.