Form Labs recently announced the launch of the Fuse 1, a desktop SLS printer that will print all your parts using nylon powder and a laser. This a fundamentally different method of 3D printing as compared to filament-based machines, and the best way to use a Fuse 1 is to fill the entire volume of the machine with 3D printed parts. [Michael Fogelman] decided to investigate the 3D packing problem, and managed to fill this printer with the maximum number of 3D printed tugboats. If you’re wondering, it’s 113, as compared with 82 tiny Benchies using naive bin packing.
The formal definition of this sort of problem is the bin packing problem, or simply calculating the maximum number of items can be packed into a finite volume. There is no general solution to this problem, and it’s probably impossible to create an algorithm that will solve this problem for any collection of 3D models. Nevertheless, it’s possible to create a solution that shows marked improvement over a naive solution.
[Michael]’s solution involves simulated annealing. This algorithm begins by randomly placing tugboats, then mutating the position or rotation of one of the boats for each iteration. The code is less than 1000 lines of Go and is available on GitHub if you already have an SLS printer at your disposal.
It should be noted this type of problem isn’t particularly new to the world of 3D printers. There have been a few tools to solve the bin-packing problem for filament-based printers, but the solutions to these problems are two-dimensional; since filling a bed is a problem that only uses the ‘shadow’ of the Z-axis of each part, it’s a slightly easier problem to solve.
Now that Form Labs’ Fuse 1 SLS printer has been announced, there is a new application for this type of problem in the space of 3D printers. It’s not a perfect solution — and it’s doubtful there will ever be a perfect solution — but if you’re looking for a way to fill the volume of your powder printer with parts, this is the best you’re going to do.
One of the entries in the Hackaday Prize Best Product competition is [x-labz]’s pocket thermal imager. It’s more than a prototype, it’s a design conceived to get out into the world and be used by many. Best Product entries are open until July 24th, and with a $30,000 cash prize on the line let’s take a look at some of the things that elevate a project to product status.
Thanks to recent advances in the state of thermal image sensors, a tool that gives you Predator vision is almost a necessity on the modern workbench. The pocket thermal imager will find drafts in your house during winter, will tell you how to cook a steak, figure out what part is shorting out in your latest electronics project, and will tell you how terrible the heated bed is on your 3D printer.
[x-labz]’s thermal camera is based around the FLIR Lepton image sensor, an 80×60 pixel thermal imaging sensor that’s good enough for most uses. This camera is soldered onto a PCB sandwich containing an Atmel SAMD21 microcontroller, full-color OLED display, SD card, and a battery management system.
What we’ve mentioned so far isn’t out of the ordinary for any other entry in the Hackaday Prize. Building something for the Best Product competition is different, though: a lot of thought has to go into the manufacturability and the fit and finish of this device. So far, everything’s looking great for [x-labz]’s camera. There’s a 3D printed case that looks like it could be easily translated into an injection-moldable shell and at least some of the parts of the user interface are unbelievably satisfying. We’re looking forward to seeing the full Bill of Materials and a business plan (a new requirement this year). That’s an area where many hardware designers lack experience; being able to study the examples from Best Product entries will be a welcomed resource.
There’s a world of difference between building a project and building a product, and the entire goal of the Best Product portion of the Hackaday Prize is to reward those people who go the extra mile as aspiring entrepreneurs and show us how that’s done. $50k in cash prizes are set aside for Best Product; $30,000 for the winner as we mentioned before, but there is also $1000 for each of the twenty entries that make it to the finals in this category in addition to some much deserved notoriety from Hackaday’s community of hardware aficionados and early adopters.
This Friday, we’re talking climate change. Is it possible to remove carbon from the atmosphere before most cities are underwater? What role can hackers play in alleviating climate change? It’s all going down this Friday on the Hack Chat on Hackaday.io
We’ve invited [Tito Jankowski] and [Matthew Eshed] to talk about climate change this Friday over on hackaday.io. [Tito] and [Matthew] are the founders of Impossible Labs, and they’re looking for ways to find, test, and build technology that will remove carbon from Earth’s atmosphere. Their goal is to return the earth’s atmosphere to 300 parts per million of carbon dioxide by 2050. Will they succeed? If someone doesn’t, you can kiss every coastal city goodbye.
Their first job is getting everyone to care. [Jankowski] thinks it can be done through better access to information and snazzy graphics — if people knew what was going on, maybe they’d give a darn. So whether you’d like to talk graphics and data or the engineering of carbon sequestration devices, this is a Hack Chat of global importance. Join us!
Here’s How To Take Part:
Our Hack Chats are live community events on the Hackaday.io Hack Chat group messaging. This Hack Chat will take place at noon Pacific time on Friday, June 30th. Confused about where and when ‘noon’ is? Here’s a time and date converter!
Log into Hackaday.io, visit that page, and look for the ‘Join this Project’ Button. Once you’re part of the project, the button will change to ‘Team Messaging’, which takes you directly to the Hack Chat.
You don’t have to wait until Friday; join whenever you want and you can see what the community is talking about.
There are a handful of computers that have become true museum pieces. The Altair, of course, is tucked away in the Smithsonian’s warehouse waiting for some time in the future when Apple’s legacy fades or until there’s a remake of War Games. Likewise, the French Micral and American SCELBI are important historical artifacts, and even a modern component-accurate reproduction of an Apple I could fetch a decent amount of cash at the right auction.
There’s something special about these old kit computers – even though the instructions for these machines provided volumes of documentation, no one is building these machines anymore. You just can’t buy the PCBs, and sourcing period-correct components is hard. [Brad] is an exception. He found original, untouched PCBs for the cover story of the July, 1974 edition of Radio-Electronics. It’s an unbuilt Mark-8 minicomputer. Now [Brad] is in a position no one else has been in since the 1970s: he can build a vintage minicomputer, with a TV Typewriter, from scratch. He’s documenting the whole thing.
Since this is the first opportunity this century anyone has had to build a truly retro minicomputer, [Brad] is going all-in with this project. For an interface, he’s building [Don Lancaster]’s TV Typewriter, a device introduced in the September 1973 issue Radio-Electronics. When combined with an old CRT TV, the TV Typewriter becomes a serial terminal. While today something like this could be built around a single microcontroller, constructing the TV Typewriter is no small feat: it’s spread across four boards, uses character generator ROMs, and is currently housed in a beautiful red oak case.
Just because [Brad] is building an ancient computer using ancient parts doesn’t mean he can’t get a little help from modern technology. He’s applying white silk screen to his custom TV Typewriter boards using the toner transfer process. Yes, apparently you can get toner cartridges filled with white (and neon!) toner, and this works well enough to replicate the look of professionally silk screened boards.
This is one of the greatest retrocomputing projects we’ve seen in a very long time. This is a true retrocomputer, complete with custom transformers and gigantic linear power supplies. When this project is complete, [Brad] will have a museum piece, all thanks to a lucky find of an eBay auction and a lot of hard work.
Polygon reports CastAR is no more.
CastAR is the brainchild of renaissance woman [Jeri Ellsworth], who was hired by Valve to work on what would eventually become SteamVR. Valve let [Jeri] go, but allowed her to take her invention with her. [Jeri] founded a new company, Technical Illusions, with [Rick Johnson] and over the past few years the CastAR has appeared everywhere from Maker Faires to venues better focused towards innovative technologies.
In 2013, Technical Illusions got its start with a hugely successful Kickstarter, netting just north of one million dollars. This success drew the attention of investors and eventually led to a funding round of $15 million. With this success, Technical Illusions decided to refund the backers of its Kickstarter.
We’ve taken a look a CastAR in the past, and it’s something you can only experience first-hand. Unlike the Oculus, Google Cardboard, or any of the other VR plays companies are coming out with, CastAR is an augmented reality system that puts computer-generated objects in a real, physical setting. Any comparison between CastAR and a VR system is incomplete; these are entirely different systems with entirely different use cases. Think of it as the ultimate table top game, or the coolest D&D game you could possibly imagine.
Vacuum tubes have been around for ages, and for better or worse, they have their advocates for use in amplifiers and preamps. However, tubes are simply inconvenient devices. Even a 12AX7 preamp tube is huge relative to a handful of transistors, tubes require weird voltages, and each and every one of them is a through-hole device that doesn’t lend itself to machine assembly.
This changed recently with the introduction a strange new tube from Japan. Noritake and Korg recently introduced a triode that uses the same packaging as VFD displays. The Korg Nutube is a vacuum tube that operates at lower voltages, is smaller than the usual preamp tubes, and still has the vacuum tube sound.
For his Hackaday Prize entry, [Kodera] is building a headphone amp with this new tube. Is a tube-based headphone amp particularly novel? No. But this is the first we’ve seen anyone playing around with this new, interesting piece of technology.
The requirements for this Nutube are simple enough, and the minimum anode voltage of this tube is just 8 V. [Kodera]’s circuit is running the tube at 12 V, and the only other circuitry in this preamp are a few coupling caps and an op-amp just before the power stage.
[Kodera] has crammed this circuit into a proper amplifier using a 2 x 15 W class-D chip from TI. It’s really a phenomenally simple circuit that’s also remarkably tiny. These kits are actually available on Tindie. Time will tell if the Nutube is picked up by some big-time manufacturers, but we’re happy to see someone is playing around with the latest advances in tube amp technology.
In 1985, [Wim van Eck] published several technical reports on obtaining information the electromagnetic emissions of computer systems. In one analysis, [van Eck] reliably obtained data from a computer system over hundreds of meters using just a handful of components and a TV set. There were obvious security implications, and now computer systems handling highly classified data are TEMPEST shielded – an NSA specification for protection from this van Eck phreaking.
Methods of van Eck phreaking are as numerous as they are awesome. [Craig Ramsay] at Fox It has demonstrated a new method of this interesting side-channel analysis using readily available hardware (PDF warning) that includes the ubiquitous RTL-SDR USB dongle.
The experimental setup for this research involved implementing AES encryption on two FPGA boards, a SmartFusion 2 SOC and a Xilinx Pynq board. After signaling the board to run its encryption routine, analog measurement was performed on various SDRs, recorded, processed, and each byte of the key recovered.
The results from different tests show the AES key can be extracted reliably in any environment, provided the antenna is in direct contact with the device under test. Using an improvised Faraday cage constructed out of mylar space blankets, the key can be reliably extracted at a distance of 30 centimeters. In an anechoic chamber, the key can be extracted over a distance of one meter. While this is a proof of concept, if this attack requires direct, physical access to the device, the attacker is an idiot for using this method; physical access is root access.
However, this is a novel use of software defined radio. As far as the experiment itself is concerned, the same result could be obtained much more quickly with a more relevant side-channel analysis device. The ChipWhisperer, for example, can extract AES keys using power signal analysis. The ChipWhisperer does require a direct, physical access to a device, but if the alternative doesn’t work beyond one meter that shouldn’t be a problem.