In the time since the Hackaday Prize was first run it has nurtured an astonishing array of projects from around the world, and brought to the fore some truly exceptional winners that have demonstrated world-changing possibilities. This year it has been extended to a new frontier with the launch of the Hackaday Prize China (Chinese language, here’s a Google Translate link), allowing engineers, makers, and inventors from that country to join the fun. We’re pleased to announce the finalists, from which a winner will be announced in Shenzhen, China on November 23rd. If you’re in Shenzen area, you’re invited to attend the award ceremony!
All six of these final project entries have been translated into English to help share information about projects across the language barrier. On the left sidebar of each project page you can find a link back to the original Chinese language project entry. Each presents a fascinating look into what people in our global community can produce when they live at the source of the component supply chain. Among them are a healthy cross-section of projects which we’ll visit in no particular order. Let’s dig in and see what these are all about!
This servo/gear reduction was assembled with almost all 3D-printed parts. Apart from a brushed 36 V DC-motor, a stainless steel shaft, and screws for holding the servo together, the only other non-printed part is the BTS7960B motor driver.
Some interesting stats about the plastic servo – its stall torque is about 55 kg/cm, reaching a peak current draw of 18 A when using a 6s LiPo battery outputting 22-24 V. The shaft rotates using two 20 mm holes and lubrication. (Ball bearings were originally in the design, but they didn’t arrive on time for the assembly.)
The holes of the gears are 6.2 mm in diameter in order to fit around the shaft, although some care is taken to sand or fill the opening depending on the quality of the 3D print.
This isn’t [Brian Brocken]’s only attempt at 3D-printing gears. He’s also built severalcrawling robots, a turntable, and a wind up car made entirely from acrylic. The .stl files for the project are all available online for anyone looking to make their own 3D-printed servo gears.
Shapeshifter’s design is open-source, with everything available on Github for the curious musical tinkerers out there. The device is built around a PCB with only through-hole components, making assembly easy for even the least experienced enthusiasts out there. A Teensy 3.6 is then slotted into the socket on the board, providing 180MHz of grunt to run the show. It’s an excellent choice, as the Teensy platform has a huge range of libraries which make it simple to work with audio.
Being open-source, not only is it a cinch to make your own, but there’s plenty of room to remix the design to your personal tastes. There’s even a breadboarding area and the capability to add an expansion card for even more possibilities. Some users have even gone so far as to add displays and filter mods to really open things up.
There’s been a lot of Altoids tin hacks over the years, but a vacuum cleaner in a tin is something new. In [Toby Bateson]’s first project on Hackaday, he used simple household items to create a functioning vacuum cleaner to use for sucking crumbs out of your keyboard or paper punch holes off your desk.
The vacuum features a retractable suction tube, a low-profile switch, and a bagless waste collection system (the waste is stored and discarded out from the tin itself). A brushed motor and impeller provide the airflow. A scrap of a beer can mounted on the shaft is used for an impeller blade, and two bolts with a thin metal sheet between them are made into a switch (the instructions recommend you finish your drink before using the scrap metal). A sponge is used for filtering the dirt from the motor while a hole is cut out of the top of the tin to provide airflow.
[Bateson] is looking to put his name in the world record book for the world’s smallest vacuum tube, as he recently created an even smaller vacuum in a 1cc tube.
“Oh dear, I’ve spilled something on my desk, whatever am I going to do? Luckily, I have my vacuum cleaner in an Altoids tin…”
[Jose’s] portrait painter relies on a Cartesian CNC setup, with an X-Y gantry fitted with a retractable brush carrier. The carrier holds four brushes, allowing the device to paint with different sized strokes as per the artistic requirements. An algorithm is used to turn images into a series of brushstrokes, which are then turned into G-code to drive the system. Colors are mixed just like a human painter would, with the brush dipping into a series of paint pots. Using the hue-saturation-brightness (HSB) color system makes this easy.
While it’s much slower than your average printer, the goal here isn’t to create photorealistic images, but to create something with artistic appeal. The artworks painted by the ‘bot have a remarkable likeness to oil paintings by human artists, thanks to using similar techniques. We’re sure [Jose’s] experience as an oil painter helped out here, too.
While we certainly do love the Arduino Nano for its low-cost and versatility in projects, it’s unarguable that every tools has its gripes. For one maker in particular, there were enough complaints to merit a redesign of the entire board. While Arduino may or may not be interested in incorporating these changes into a redesign of the development board, there is certainly room for a new manufacturer to step in and improve some features.
[Kevin Timmerman] takes a look at lower-cost clones of the Nano made in China to highlight a few interesting key differences that make the clones – cheaper but still compatible with legacy systems – more attractive.
The PCB manufacturing for the Arduino Nano currently places components on both sides of the board, requiring two operations for solder paste, pick-and-place, and reflow. Naturally this increases costs, simply designing a two-layer PCB with components on top lowers the price of manufacturing.
Since the ATmega328PB was released, it has proven to be a better and cheaper MCU for manufacturing than the ATmega328P, the current MCU used by the Arduino Nano and clones. While the newer MCU is not backwards compatible like its predecessor, it has additional UART, GPIO, counters, and other features that allow users to take advantage of new libraries and peripherals.
Rather than featuring the typical voltage regulator used by Arduino boards (used to allow the board to be powered by a voltage source greater than 5V), a switching regulator allows for less energy loss but a higher component cost. A better solution than both of these would be to simply not have a voltage regulator. While this may be controversial, there are sufficient battery power sources for this design to work (4 cells of AA or AAA NiMh batteries or a mobile phone charger).
The Arduino Nano uses a bootloader for handling programming the MCU, which requires the USB to serial bridge to be disconnected from anything that could interfere with the programming. Thus, programs using the COM port on the computer must release the port, including the serial monitor. Rather than using the bootloader, ICSP (in-circuit serial programming) and DebugWire are possible alternatives that connect the ICSP pins to the CH551 development board or programming via the reset pin.
There are a number of other spec and firmware improvements suggested in the writeup, as well as comparison between the Arduino Nano, Arduino Every, and Chinese clones. It’s definitely worth a look!
Fans of D&D are surely aware of the significance of a good pair of dice. What if your dice were not only stylish, but smart? For anyone who’s ever had to deal with playing board games with less than reputable siblings or friends, the electric die just might be your savior.
The dice are configured via Bluetooth, tracking rolls and stats over the course of gameplay captured by an accelerometer.
The PCB had to have a flexible surface – specifically in the shape of an unfolded icosahedron – in order to form the shape of the die which constrains the design to two layers. Each face contains an LED facing outwards to light up the number on that side. The LEDs are directly powered by a rechargeable battery, which uses a small coil for wireless inductive charging. Rather than opting for a Qi charger chipset, which regulates the maximum amount of power transmitted if the efficiency falls below a threshold, [Jean Simonet] uses a simpler charger setup using a full bridge rectifier, capacitors, and a linear regulator to create a stable 5V supply for the receiving end.
While the initial design for the die required an injection molded plastic shell, an easier solution was to simply cast the designs in resin. The electronics are placed into a dice mold and cast just as a regular die would be.
This luckily also solved the issue of needing to fit the components inside a screw-on container with a removable lid, which presented a hassle in terms of finding a battery that would fit the dimensions. The LEDs – purchased for cheap on Alibaba – are daisy chained to reduce the complexity of the routing.
One issue with the LEDs, however, is that the internal PWMs modulating the intensity remain on even at an intensity of 0, constantly drawing 21 mA (for the 21 LEDs on the die). This causes the battery to die after 2-3 hours. The solution [Simonet] used was to add a transistor to cut off power to the LEDs and to have the MCU toggle the transistor when the LEDs are turned off. Even this solution didn’t solve the entire problem since the LEDs still drain current from the data and clock lines, so those lines had to be low before going to sleep.
There were some stability issues with using a small buck converter to bring the LiPo voltage down to 3.3V, so the power regulation was done directly by the MCU instead. Switching the die off is controlled by a magnetic switch connected to a power buck converter that turns off logic when a magnet is present. This initially caused the LED control lines to become floating when power was turned off, turning the LEDs to arbitrary colors. The solution was to wire the output of the magnetic sensor to the MCU and to allow the software to handle the LEDs as well.
Maybe it’s because creator [Simonet] happens to be a game developer as well, but the early development stages of the electronic die (CAD, circuit schematics, prototyping, hand soldering components) were streamed on Twitch, adding some interactivity to even the build phase. The end result may be small, but these dice certainly have large brains!