Simon was a popular toy, launching at the very end of the 1970s, and cribbed from earlier work by Atari with their game Touch Me. The gameplay is simple, and while we suspect it won’t last quite as long as the several thousand years we’ve so far had chess, it’s still around today. [DIY Machines] decided to bust out the 3D printer and whip up their own version.
Simon has long served as a great test project to get to grips with various maker skills, and this build is no exception. An Arduino Nano runs the show, and gets an OLED display to display the current level. Large glowing arcade buttons serve as the control, with their lights flashed as per the original game. Sound is courtesy of a simple buzzer.
It’s a build that doesn’t do anything wild, but presents very well. This is down to the smoothly finished and nicely designed case, as well as the choice of quality human interface components. Everyone loves mashing arcade buttons, and that’s what they’re built for – so they’re always a safe choice.
We’ve seen a lot of straight-down-the-lines Simon projects, but this DDR-ified version is a fun twist on the standard form. Video after the break.
Continue reading “Simple Simon Says Looks Sharp”
You often hear people — especially non-hacker types — complain that money spent on space travel would be better off spent here on Earth. Of course that ignores one big factor, that space programs have resulted in a host of spin off technologies, many of which you use every day. JPL has an infographic that covers twenty things we wouldn’t have without space travel, and while it could be said that some of these things might have been invented anyway it would doubtless have taken much longer without the necessity and the income from space programs. If you want more detail, Tech Briefs has an interesting interview on the subject of what tech spun off the Apollo program.
Some of the inventions are pretty obvious, and others are more refinements of things that already existed. We all knew NASA pioneered freeze drying for food, for instance. However, some of them are pretty surprising. For example, according to the infographic, NASA asking Black and Decker to develop a moon sample collector led to the Dust Buster.
Continue reading “You Are Probably Using NASA Technology”
It doesn’t take long after getting a cat in your life to learn who’s really in charge. Cats do pretty much what they want to do, when they want to do it, and for exactly as long as it suits them. Any correlation with your wants and needs is strictly coincidental, and subject to change without notice, because cats.
[Alvaro Ferrán Cifuentes] almost learned this the hard way, when his cat developed a habit of exploring the countertops in his kitchen and nearly turned on the cooktop while he was away. To modulate this behavior, [Alvaro] built this AI Nerf turret gun. The business end of the system is just a gun mounted on a pan-tilt base made from 3D-printed parts and a pair of hobby servos. A webcam rides atop the gun and feeds into a PC running software that implements the YOLO3 localization algorithm. The program finds the cat, tracks its centroid, and swivels the gun to match it. If the cat stays in the no-go zone above the countertop for three seconds, he gets a dart in his general direction. [Alvaro] found that the noise of the gun tracking him was enough to send the cat scampering, proving that cats are capable of learning as long as it suits them.
We like this build and appreciate any attempt to bring order to the chaos a cat can bring to a household. It also puts us in mind of [Matthias Wandel]’s recent attempt to keep warm in his shop, although his detection algorithm was much simpler.
Continue reading “Keep Pesky Cats At Bay With A Machine-Learning Turret Gun”
The clock project will always be a hacker staple, giving the builder a great way to build something useful and express their individual flair. [Mosivers] was undertaking a build of their own and decided to go for a twist, creating a timepiece with a photochromic display.
The clock uses an Arduino Nano to run the show, hooked up to a 4-digit, 7-segment display that is custom built on protoboard. By using ultraviolet LEDs and placing them behind a reactive screen, it’s possible to create a unique display. The clock can be used with two different screens: a photochromic display created with UV-reactive PLA filament that turns purple when excited by UV light, and a glow-in-the-dark screen for night use.
It’s a fun twist on a simple clock design, and the purple-on-white digits are sure to raise some eyebrows among curious onlookers. Photochromic materials are fun to play with, and can make eggs and glass much more visually interesting. Video after the break.
Continue reading “Photochromic Screen Makes For An Interesting Clock”
With the proliferation of cheap screens for use with microcontrollers, we’ve seen a matching proliferation in small handheld gaming projects. Pick your favourite chip, grab a screen off the usual suspects, add some buttons and you’re ready to go. [bobricius] has put a unique spin on this, with an unconventional cartridge-based build.
The main body of the handheld is constructed from attractive black and gold PCBs, and features a screen, some controls and an on/off switch. There’s also a microSD socket is on the board, which interfaces with cartridges which carry the microcontroller. Change the cart, and you can change the game.
[bobricius] has developed carts for a variety of common microcontroller platforms, from the Attiny85 to the venerable ATmega328. As the microSD slot is doing little more then sharing pins for the screen and controls, it’s possible to hook up almost any platform to the handheld. There’s even a design for a Raspberry Pi cart, just for fun.
It’s an entertaining take on the microcontroller handheld concept, and we can’t wait to see where it goes next. It reminds us of the Arduboy, which can even do 3D graphics if you really push it. Video after the break.
Continue reading “Handheld Game Console Puts Processing Power In The Cartridge”
If you use just about any modern command line, you probably understand the idea of pipes. Pipes are the ability to connect the output from one program to the input of another. For example, you can more easily review contents of a large directory on a Linux machine by connecting two simple commands using a pipe:
ls | less
This command runs
ls and sends its output to the input of the
less program. In Linux, both commands run at once and output from ls immediately appears as the input of less. From the user’s point of view it’s a single operation. In contrast, under regular old MSDOS, two steps would be necessary to run these commands:
ls > SOME_TEMP_FILE
less < SOME_TEMP_FILE
The big difference is that
ls will run to completion, saving its output a file. Then the
less command runs and reads the file. The result is the same, but the timing isn’t.
You may be wondering why I’m explaining such a simple concept. There’s another type of pipe that isn’t as often used: a named pipe. The normal pipes are attached to a pair of commands. However, a named pipe has a life of its own. Any number of processes can write to it and read from it. Learn the ways of named pipes will certainly up your Linux-Fu, so let’s jump in!
Continue reading “Linux Fu: Named Pipe Dreams”
Hackaday Editors Mike Szczys and Elliot Williams are back after last week’s holiday break to track down all of the hacks you missed. There are some doozies; a selfie-drone controlled by your body position, a Theremin that sings better than you can, how about a BGA hand-soldering project whose creator can’t even believe he pulled it off. Kristina wrote a spectacular article on the life and career of Mary Sherman Morgan, and Tom tears down a payment terminal he picked up in an abandoned Toys R Us, plus much more!
Take a look at the links below if you want to follow along, and as always tell us what you think about this episode in the comments!
Direct download (48 MB)
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Continue reading “Hackaday Podcast 026: Tamper-Proof Electronics, Selfie Drones, Rocket Fuel, Wire Benders, And Wizard-Level Soldering”