Hackaday Links: October 12, 2014


Remember in the late 90s and early 2000s when everything had blue LEDs in them? Blinding blue LEDs that lit up a dark room like a Christmas tree? Nobel prize. There’s a good /r/askscience thread on why this is so important. The TL;DR is that it’s tough to put a p-type layer on gallium nitride.

Have a Segway and you’re a member of the 501st? Here’s your Halloween costume. It’s a model of the Aratech 74-Z speeder bike, most famously seen careening into the side of trees on the forest moon of Endor.

[Andrew] needed something to do and machined an iPhone 5 out of a block of aluminum. Here’s the video of icon labels being engraved. The machine is a Denford Triac with a six station auto tool changer. He’s running Mach3, and according to him everything – including the correct tooling – cost far too much money.

Another [Andrew] was working the LEGO booth at Maker Faire New York and has finally gotten his LEGO Mindstorms Minecraft Creeper build written up. Yes, it’s probably smarter than your average Minecraft Creeper, and this one also blows up. He also had a physical version of the classic video game from 1979, Lunar Lander. Both are extremely awesome builds, and a great way to attract kids of all ages to a booth.

titanium[Wilfred] was testing a titanium 3D printer at work and was looking for something to print. The skull ‘n wrenches was a suitable candidate, and the results are fantastic. From [Wilfred]: “Just out of the printer the logo looks amazing because it isn’t oxidized yet (inside the printer is an Argon atmosphere) Then the logo moves to an oven to anneal the stress made by the laser. But then it gets brown and ugly. After sandblasting we get a lovely bluish color as you can see in the last picture.”

The folks at Lulzbot/Aleph Objects are experimenting with their yet-to-be-released printer, codenamed ‘Begonia’. They’re 2D printing, strangely enough, and for only using a standard Bic pen, the results look great.

Everyone is going crazy over the ESP8266 UART to WiFi module. There’s another module that came up on Seeed recently, the EMW3162. It’s an ARM Cortex M3 with plenty of Flash, has 802.11 b/g/n, and it’s $8.50 USD. Out of stock, of course.

Toaster Oven Reflow Controllers


With a lot of people who are suddenly too cool for through hole and of course the a few generations of components that are only available in SMD packages, it’s no surprise the humble toaster oven has become one of the mainstays of electronic prototyping. You’re gonna need a controller to ramp up those temperatures, so here are two that do the job quite nicely.

[Nathan]‘s Zallus Oven Controller is a bit different than other reflow controllers we’ve seen on Kickstarter. He’s offering three versions, two with different sized touch screen displays, and one that is controlled with a PC and push buttons. The display for these is beautiful, and of course you can program your own temperature profiles.

If Kickstarter isn’t your thing, [Dirk] created his own reflow controller. Like the Zallus, this has a graphical display, but its homebrew lineage means it should be simpler to maintain. It uses a K-type thermocouple, and unlike every other reflow controller we’ve ever seen, [Dirk] is actually checking the accuracy of his temperature probe.

No, reflow oven controllers aren’t new, and they aren’t very exciting. They are, however, tools to build much cooler stuff, and a great addition to any lab.

Hackaday 10th Anniversary: Wrap-up

A little more than a month ago we saw the 10 year anniversary of the first Hackaday post ever, and last week we had a little get together in Pasadena to celebrate the occasion. Everyone had a great time, building tiny line-following robots and LiPo chargers, listening to some great talks, and in the evening we all had a lot of fun emptying some kegs. We couldn’t ask for a better crowd, and we thank everyone who came (and those of you who watched everything on the livestream) for participating.

As far as specific people go, we need to thank [charliex], [arko] and everyone else from Null Space Labs for helping out with the weird rotary encoder two-player version of Duck Hunt. The folks from Crashspace were also there, helping out and lending a steady hand and hot soldering iron during the workshops. Shoutouts also go to [datagram] and [jon king] for running the lockpicking workshop, and [Todd Black] deserves a mention for his lithium battery charger workshop. All the speakers deserve to be mentioned again, and you can check out a playlist of their talks below:

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Ask Hackaday: Who is Going to Build This Pneumatic Transmission Thing?


Disney research is doing what they do best, building really cool stuff for Disney and telling the rest of the world how cool they are. This time, it’s a very low friction fluid transmission device designed for animatronics.

From testing a few toy robotic arms, we can say without a doubt that servos and motors are not the way to go if you’re designing robots and animatronics that need lifelike motion. To fix this, a few researchers at Disney Pittsburgh have turned to pneumatics and hydraulics, where one joint is controlled by two sets of pistons. It’s extremely similar to the pneumatic LEGO, but more precise and much more lifelike.

The system uses a pair of cylinders on each joint of a robot. Disney is using a rolling diaphragm to seal the working fluid in its tubes and cylinders. This is an extremely low-friction device without any shakiness or jitters found with simple o-ring pneumatics and hydraulics.

The system is backdriveable, meaning one robotic arm can control another, and the other way around. Since we’re dealing with hydraulics, the cylinders (and robotic/animatronic devices) don’t need to be the same size; a small device could easily control a larger copy of itself, and vice versa.

The devices are fairly simple, with gears, toothed belts, and bits of plastic between them. The only unique part of these robots is the rolling diaphragm, and we have no idea where to source this. It looks like it would be great for some robotics or an Iron Man-esque mech suit, but being able to source the components will be a challenge.

You can check out the videos of these devices below, and if you have any idea on how to build your own, leave a note in the comments.

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A Mobile Radio Power Controller


[Pete], a.k.a. [KD8TBW] wanted to install his Yaesu radio in his car. From experience, he knew that having a radio in a car inevitable led to leaving it on once in a while, and this time, he wanted a device that would turn his rig on and off when the key was in the ignition. He ended up building a mobile radio power converter. It takes the 12V from the car when the alternator is running, and shuts everything off when the engine has stopped.

The Yaesu radio in question – an FT-8800 does have an automatic power off feature, but this is a terrible way of doing things. There is no way to turn the radio back on, and the radio must be left in a non-scanning mode.

In what he hopes to be his last design in EagleCAD, [Pete] whipped up a board featuring an ATtiny85 that measures the voltage in the car; when it’s ~14V, the alternator is working, and the radio can be switched on. When it drops to ~12V, it’s time to turn the radio off. It’s a great project, and with the 3D printed case, it can easily be shoved inside the console. Video below.

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Hackaday 10th Anniversary: Jon McPhalen and the Propeller

[Jon] came out to our 10th anniversary mini-con to talk about the Propeller, and judging from his short introduction, his hacker cred is through the roof. He has a page on IMDb, and his first computer was a COSMAC. Around 1993, he heard of a small company introducing the BASIC Stamp, and like us with most new technology was incredulous this device could perform as advertised. He tried it, though, and for a few years after that, he was programming the BASIC Stamp every single day.

Having a lot of blinky light project under his belt, [Jon] was always struggling with interrupts, figuring out a way to blink an LED exactly when he wanted it to blink. A lot has changed over at Parallax since 1993, and now they’re spending time with the Propeller, an 8-core microcontroller where interrupts are a thing of the past. He showed off a huge, 10-foot tall bear from League of Legends, all controlled with a single Propeller, using 1000 LEDs to look like fire and flames.

[Jon] shared the architecture of the Propeller, and the inside of this tiny plastic-encapsulated piece of silicon is wild; it’s eight 32-bit microcontrollers, all sharing some ROM and RAM, controlled by something called a Cog that gives each micro access to the address, data, and IO pins.

When the Propeller was first released, there were a few questions of how the chip would be programmed. C isn’t great for multicore work, so Parallax came up with a language called Spin. It’s written for multicore microcontrollers, and from [Jon]‘s little session in demo hell, it’s not that much harder to pick up than Python. Remember that hour or two where you learned the syntax of Python? Yeah, learning Spin isn’t a huge time investment.

Even though you can program the Propeller in C and C++, there’s a reason for Spin being the official language of the Propeller. It isn’t even that hard, and if you want to dip your toes in multicore microcontroller programming, the Propeller is the way to do it. It’s an open source chip as well so you can give it a try with an FPGA board.

Beverly-Crusher, the Greatest Name for an Audio Effect

Image is © aliceazzo [http://aliceazzo.deviantart.com/].

Image © aliceazzo [http://aliceazzo.deviantart.com/].

When it comes to audio effects, you have your delay, reverb, chorus, phasing, and the rest that were derived from strictly analog processes. Compared to the traditional way of doing things, digital audio is relatively new, and there is still untapped potential for new processes and effects. One of those is the bit crusher, an effect that turns 8- or 16-bit audio into mush. [Electronoob] wanted to experiment with bitcrushing, and couldn’t find what he wanted. Undeterred, he built his own.

There are two major effects that are purely in the digital domain. The first is the sample rate reducer. This has a few interesting applications. Because [Shannon] and [Nyquist] say we can only reproduce audio signals less than half of the sample rate; if you run some audio through a sample rate reducer set to 1kHz, it’ll sound like crap, but you’ll also only get bass.

The bitcrusher is a little different. Instead of recording samples of 256 values for 8-bit audio or ~65000 values for 16-bit audio, a one-bit bitcrusher only records one value – on or off. Play it through a speaker at a decent sample rate, and you can still hear it. It sounds like a robotic nightmare, but it’s still there.

[Electronoob] created his bitcrusher purely in software, sending the resulting bitcrushed and much smaller file to an Arduino for playback. Interestingly, he’s also included the ability to downsample audio, giving is project both pure digital effects for the price of one. 1-bit audio is a bit rough on the ears, but 2, 3, and 4-bit audio starts to sound pretty cool, and something that would feel at home in some genres of music.

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