The Hackaday Belgrade Conference was an amazing success. For proof, you need look no farther than the slate of talks that we have been publishing over that past several weeks. Each looks at different angles of the hardware universe; what does it mean to create hardware, where have we been, where are we going, and where does inspiration for the next great design come from?
The talks have now all been published and collected into one video playlist; it was an intense day of talks all caught in one streaming frenzy. But if you can’t make it through in one sitting, I’ve also listed the individual talks after the break so you that you may pick and choose.
There are, however, two talks that have just been published this afternoon. These are the opening remarks presented by Aleksandar Bradic and the closing remarks which I presented. When we meet people we’re often asked about what is going on behind the scenes. It’s really easy to think that nobody cares about what it takes to pull together a conference, run an amazing engineering challenge, or how we decide what we think matters when looking to the future. Alek covers the back story of how Supplyframe and Hackaday came together, as well as what led us to choose Belgrade for this conference. I discuss what I think is a core virtue of Hackaday; the free and open sharing of information and ideas. It’s a concept I believe in, and the most noble of reasons for documenting your work so that others may build upon your knowledge and skill.
Hackaday | Belgrade went beyond what we even considered possible. It joins the 2016 SuperConference (whose talk videos have also been published) as a shining example of our strong, active, and engaged community who want to spend their time enabling everyone — hackers, designers, and engineers alike — to succeed.
Continue reading “Relive the Hackaday Belgrade Conference”
Storytelling is an art. It stretches back to the dawn of man. It engages people on an emotional level and engages their mind. Paulina Greta Stefanovic, a user experience researcher and interaction designer is on the cutting edge of bringing our technology together with the best human aspects of this long tradition.
The information age is threatening storytelling — not making it extinct, but reducing the number of people who themselves are storytellers. We are no longer reliant on people in our close social circles to be exquisite story tellers for our own enjoyment; we have the luxury (perhaps curse?) of mass market story-telling.
Paulina’s work unlocks interactive storytelling. The idea isn’t new, as great storytellers have always read their audience and played to their engagement. Interactive storytelling in the digital age seeks to design this skill into the technology that is delivering the story. This is a return from passive entertainment.
This breaks down into interactive versus responsive. At its simplest, think of responsive as a video that has a pause button. You can change the flow of the story but you can’t make the story your own. Surprisingly, this is a new development as the ability to pause playback is but a few decades old. So you can pause a responsive medium, but true interactive experiences involve creation — the audience is immersed in the story and can make substantive changes to the outcome during the experience.
This equates to a power transfer. The creator of the media is no longer in complete control, ceding some to the audience. We are just at the start of this technology and it looks like the sky is the limit on what we can do with algorithmic interactions.
Video games are the forerunners of this change. They already have branching stories that let the users make choices that greatly affect the storyline. This industry is huge and it seems obvious that this active aspect of story consumption is a big part of that success. Even more intriguing is a “drama management system” (a new term to me but I love it) that results in a story whose ending nobody knows until this particular audience gets there. What a concept, and something I can’t wait to see for myself!
If you find these concepts as interesting as I do, check out Paulina’s talk below, which she presented at the Hackaday Belgrade conference.
We’ll be at Bay Area Maker Faire and we want to have a beer with you on Saturday night.
Two years ago we headed off to the Bay Area Maker Faire and thought we’d invite friends and acquaintances to congregate at a bar on Saturday night. Anyone who’s been to the Faire (or been through a harrowing weekend of working a booth) knows that a bar stool and frothy beverage are a great way to recuperate. The turnout was amazing, we easily filled up O’Neill’s Irish Pub with that first meetup, and the Hackaday BAMF Meetup was born. Last year we packed it to the seams. This year we’re planning for an even bigger turnout that will go late into the evening.
I’ve only ever heard one complaint about this event; the band is too loud. This year O’Neill’s doesn’t have a band lined up so everything seems to be coming up roses. Come hang out with us! If you RSVP we’ll buy your first beer. Bring your stories, your easily transported hacks to show off, and have fun with the eclectic and enthralling community that turns out for this, the greatest meetup on earth.
Hackaday Letter from the Editors
If this is the first you’ve heard about this year’s meetup, you should subscribe to our weekly newsletter. Every week, a Hackaday Editor writes about what’s been going on that week, and shares a few of the most interesting posts from the past seven days. You can sign up for it in the sidebar to the right or with that signup link I just shared. If you’d like to know what you’re getting yourself into, here’s the most recent newsletter which we sent out on Friday. It’s a mini Hackaday delivered to your mailbox.
Saturday was the first Madison Mini Maker Faire. In this case, it’s Madison, Wisconsin (sorry Madison, SD I didn’t mean to get your hopes up) where I live. Of course I’m not the only crazy hardware hacker in the area. As soon as I got there I almost tripped over Ben Heckendorn who also lives in the area.
Check out that incredible Giant Game Boy the he was exhibiting. Okay, you think to yourself: Raspberry Pi and an LCD. Wrong! He’s actually using an FPGA to drive the LCD. Even cooler, it’s using an original Game Boy brain board, which the FPGA is connected to in order to translate the handheld’s LCD connector signals to work with the big LCD.
Continue reading “Madison Maker Faire”
The Hackaday Crew will be descending on San Mateo next weekend for Bay Area Maker Faire. Will you be there? Gerrit and I will be looking in every booth and byway for amazing hacks, new hardware, and anything else that tickles the fancy of hackers everyone.
We certainly didn’t miss the massive tin spider seen above at last year’s event. But it’s a huge venue, and I’m always afraid we’re going to miss something epic. If you’re exhibiting and want us to stop by, leave a comment below. If you know of something awesome that we shouldn’t miss this year, we’d love to hear about that too.
I’d also like to invite you to hang out with Hackaday on Saturday night. When the Faire closes its gates, something amazing happens every year at O’Neil’s Irish Pub. Don’t miss it!
Need a Ticket?
Texas Instruments sent us 4 Friday passes, and 9 weekend passes which we want to give away. The fairest way of doing that is a drawing using Twitter.
To enter, simply Tweet something about your favorite 2016 Hackaday Prize entry, including @Hackaday @TXinstruments #FairePass in the message. Here’s what an example Tweet looks like (don’t worry, I’m not eligible to win).
On Sunday, 4pm PDT we’ll make a list of all the Twitter handles that sent out a Tweet, then use random.org to choose 6 random numbers from that list. The second giveaway will happen at 4pm PDT on Wednesday 5/18, using the same procedure to choose the remaining 7 winners.
All of the obvious contest stuff applies: employees and family of Hackaday, Supplyframe, and TI are not eligible. Results of the drawing are final. We can’t substitute other prizes (we’re just giving away extra tickets) and this giveaway has no bearing on any other contests or winner selection.
It’s pretty awesome to have a hardware design hero jump at the chance to work on a Hackaday conference badge. I am of course talking about Voja Antonic.
I’ve gotten to know him over the last two years when we were introduced and he agreed to work on some original articles. He’s long been a hacker and shared his story of technology despite politics and society changing around him. His Galaksija computer was the first personal computer available in Yugoslavia with over 8,000 kits sold. Since those days he never stopped refining his design and fabrication skills. For instance, his method of making cases from FR4 is beyond compare, and reading some of his wisdom from hardware design in the casino industry is the kind of fascinating stuff that rarely makes it out for others to enjoy.
But I digress — the point is Voja’s been around the block, he knows what he’s doing, and he does it at an amazingly high level. He did an incredible job with the Hackaday | Belgrade conference badge. It features a 16×8 LED display, IR comms hardware, 5 user buttons, USB programming, an option for an accelerometer module, and has spectacular life running on two AAA batteries. It was a hit at the conference, and so was his talk discussing the design and fabrication. Check it out below and then join me below the fold.
Continue reading “How to Design, Manufacture, and Document a Hardware Product”
Seb Lee-Delisle has built a career around large installations that use powerful lasers and high-end projects to make people happy. It’s a dream job that came to fruition through his multi-discipline skill set, his charismatic energy, and a mindset that drives him to see how he can push the boundaries of what is possible through live interaction.
His talk at the Hackaday | Belgrade conference is about his Laser Light Synth project, but we’re glad he also takes a detour into some of the other installations he’s built. The synth itself involves some very interesting iterative design to end up with a capacitive touch audio keyboard that is lit with addressable LEDs. It controls a laser that projects shapes and images to go along with the music, which sounds great no matter who is at the keyboard thanks to some very creative coding. As the talk unfolds we also hear about his PixelPyros which is essentially a crowd-controlled laser fireworks show.
See his talk below and join us after the break for a few extra details.
Continue reading “Curiously Delightful Things Done with Lasers and Projectors”