Multixylophoniomnibus

posted Nov 20th 2009 1:00pm by Mike Szczys
filed under: arduino hacks, digital audio hacks

[Ania] wrote in to let us know her team had finished the Multixylophoniomnibus and that they have posted an extensive writeup about it. We covered this augmented xylophone when it was still in development at the beginning of this month. Originally they wanted to use mallets wrapped in tinfoil as switches that close when they contact the metal keys, something akin to matchbox cars as a switch. This plan was thwarted when they realized the paint surface insulated the metal keys. At this point they switched to piezo sensors which turned into an odyssey of trial and error to achieve a reliable input for the Arduino to monitor. In the end they got it working with around forty lines of code, interfacing six boxes containing a different type of noisemaker.

See the finished instrument played in the video after the break. Alas, the addition of the piezo sensors do impede the resonance of the xylophone keys, but we still like it! There’s something reminiscent of the beginning of Pink Floyd’s Money when this is played.

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When an axe isn’t enough

posted Nov 19th 2009 9:09am by Mike Szczys
filed under: digital audio hacks, misc hacks

[Chris] wanted a guitar with a keyboard but didn’t want a keytar. Like any good hacker he took a cheap guitar and a small keyboard and introduced them to each other. He moved the control knobs to make room for the keyboard and added the control circuitry from the keyboard to the top of the guitar’s body. A 9v battery is used to power the keys and something called “Chris Collins’ transformer trick” is used to amplify its sound. If you know details on this transformer, leave a comment and we’ll update the post. Take a look at the video after the break to see [Chris] perform the Final Countdown on keys and guitar.

The guitar is a Chinese made Telecaster clone and we think he’s the first one to find a realistic use for keyboards that don’t use full-sized keys. [Chris] apologizes for the lack of build photos but we give him a pass; he lost his phone while crowd-surfing and that’s as good an excuse as any for losing some pictures. We can’t wait to see another performance with this gnarly axe once he’s had enough practice to pull everything together!

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Instruments as games – games as instruments

posted Nov 13th 2009 11:00am by Mike Szczys
filed under: digital audio hacks, peripherals hacks

instruments-as-games

Here’s a pair of diametrically opposed hacks. One makes use of a real instrument to play Rock Band, the other makes use of a game controller to play real music.

[Tim] lets us know that his friend figured out how to play Rock Band 2 on expert level by playing flute instead of singing. Of course this works because the game is just looking for the correct frequency for scoring. It makes sense that the vocal lines can be offset by an octave and still register correctly. We wouldn’t have thought of this ourselves but now that we’ve seen her success, we will try it (our instrumental skills far out pace our singing talents).

Seeing this sparks a correlation with Phone Phreaking, which started with a blind kid singing a tone into the receiver to make the remainder of his long distance call free. This was followed by Blue Boxes that allowed people without perfect pitch to play the tones electronically. It would be interesting to see what could have been done with a talented flute player (like the beat-boxing flutist) and one of those old phone networks.

On the other side of the coin, we have [Jordan's] project in which she creates midi controllers using Wii drums from Guitar Hero World Tour and Rock Band. The Guitar Hero drums are velocity sensitive, a feature she’s using in her setup. The MIDI data takes into account how hard the drums are struck and the resulting sound reflects that. This particular writeup outlines her use of Osculator for the velocity sensitive system, but you can also check out the tutorial she wrote covering the use of JunXion with the Rock Band controller that we covered in the past.

Video for both of these control schemes is included after the page break. We love to see people break the guise of “I’m creating music by playing a video game” and actually use their musical talents in a new and interesting way.

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Thingamawha? Thingamagoop2!

posted Nov 12th 2009 3:31pm by Jakob Griffith
filed under: digital audio hacks, home entertainment hacks

ard

Introducing the Thingamagoop2! Remember that awkward looking box with two LEDacles sticking out and a bunch of strange buttons and knobs that with some circuit bending synthesized different sounds that kept your neighbor up for hours on end? Well now its back! Smaller and one less LEDacle, but jam-packed with more features – like our personal favorite: the ability to program it via Arduino. Check out a video of the ‘music’ after the break. Read the rest of this entry »

Didgeridoo modded to include electronic manipulation

posted Nov 6th 2009 11:58am by Mike Szczys
filed under: arduino hacks, digital audio hacks

didgeridoo-sound-synthedsizer

It’s not a bazooka, but this altered instrument makes it look like the player is toking off of some type of weapon. [Kyle] wanted to take the already mysterious sounds produced by a didgeridoo then capture and alter them electronically.

The physical build of this project is nothing short of beautiful. He’s mounted several curved control boards to the outside of the instrument. The controls feature six push buttons, five toggle switches, and six potentiometers that interface with an Arduino. The sound is picked up by the device then sent along with the switch settings to a computer via Bluetooth. The computer then works its magic to create the wicked audio effects heard in the video after the break.

His article, linked above, includes several diagrams detailing the synthesis process. They’re a little beyond our understanding but if you know what’s going on, please share your insight in the comments.

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Augmented Xylophone

posted Nov 2nd 2009 1:00pm by Mike Szczys
filed under: arduino hacks, digital audio hacks

augmented-xylophone

[Ania's] been working on extending a xylophone in a project called Multixylophoniomnibus. She’s fitted a piezo sensor on the bottom of each xylophone key, interfacing it with an Arduino. When a mallet hits a key the corresponding box augments the sound in one of several ways. It looks like she’s prototyped a box that twangs a rubber band, one that uses a solenoid to clap mini cymbals together, one that rattles a glass full of beads, another that vibrates a glass full of water, and yet another that rattles a chain.

It’s nice to see how versatile the xylophone is for instrument hacking. Her Flickr set is linked above but we’ve also embedded some prototyping videos after the break.

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These midi controllers stink!

posted Oct 27th 2009 1:00pm by Mike Szczys
filed under: arduino hacks, digital audio hacks

BeatShoes-midi-controller

Well, maybe saying it stinks is too harsh. But if you build a midi controller out of an old pair of skate shoes you can be certain that they smell. [Thobson] put odor issues aside and added four force sensitive resistors to his shoes (one in each heel and one under the ball of each foot) for a creation he calls BeatSneaks. As force is applied to the resistors, they become less resistive. This change in resistance is measured by the ADC inputs on an Arduino and used to trigger midi events via USB. There’s video after the break, and [Thobson's] has provided the schematic and code that he used for his addition to a growing family of unusual musical interfaces.

Does this make tap dancing cool again?

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Drone Lab brings the excitement of Hypnotoad home

posted Oct 22nd 2009 12:00pm by Mike Szczys
filed under: digital audio hacks

Drone-lab-hypnotoad

[Peter] tipped us off about his new synthesizer kit, Drone Lab. It has the things we look for a synthesizer: knobs, inputs, switches, wacky sounds. You can get your soldering on with the kit version, or buy these pre-built. Peter bills this as an open source kit but we didn’t see board artwork, just a schematic.

What we didn’t expect is its ability to mimic the Hypnotoad. As seen in the video after the break, the glorious sounds of your favorite television show can now be created in your own home. If you’ve never seen an episode of the Hypnotoad (gasp!) we’ve got that covered after the break as well.

ALL GLORY TO THE HYPNOTOAD!

Update: PCB artwork has now been posted just below the schematic.

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Boombox warns construction ahead

posted Oct 20th 2009 12:00pm by Mike Szczys
filed under: digital audio hacks, home entertainment hacks

construction-sign-boom-box

[Sam] built himself a boom box using salvaged parts and a car stereo. The case was cut using a CNC router he had access to at his school. The front panel is cut from a “Construction Ahead” road sign. The size of the case is based roughly on the rotting enclosures from which he pulled the speakers. He’s included connectors for external speakers as well as a USB charging port. The unit is powered by a gel battery and is recharged using an automotive battery charger.

A boom box lets you take the party anywhere. We like this one because of the pop art feel of the finished project.

Turntable sequencer scratches with coins

posted Oct 15th 2009 9:01am by Mike Szczys
filed under: arduino hacks, digital audio hacks

scratching-with-arduino

[tvst] has an interesting take on a sequencer. His design uses coins on a turn table to trigger midi events in a loop. There are four tracks available, each having its own sensor above the spinning platform. The sensors consist of an IR transmitter and receiver setup as a voltage divider. When something passes below the IR transmitter and reflects the infrared waves back up to the receiver, the output of the sensor moves to digital high. The four sensors are connected to an Arduino which is used in conjunction with ttymidi, which converts the Arduino data into midi events.

We like projects that provide a more tangible interface for the user. Coins work well for this setup. They reflect infrared enough to trigger the sensors, and they’re easy to pick up and move without upsetting the rest of the tracks. It would be great if this could be expanded to differentiate between coins (pennies versus dimes, etc.) in order to increase the resolution from four different events to eight or more. Check out the video after the break. Read the rest of this entry »

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