[Sam Fok], an engineering student at the Washington University School of Engineering wrote in to share a project he and his classmates [Raphael Schwartz, Mark Wronkiewicz, Charles Holmes, Jessica Zhang, Nathan Brodell, and Thane Somers] have been working on as their entry in the 2011 RESNA Student Design Competition. Their project, IpsiHand, is designed to help rehabilitate those who have suffered a stroke or other Traumatic Brain Injury (TBI).
Most motor functions in the body are controlled by the opposite hemisphere of the brain, a process called contralateral motor control. When a patient suffers from TBI, they often lose control over some portion of the body opposite the injury. Recent studies have shown however, that while most motor control is contralateral, hand movements also create ipsilateral brain activity. This means that the uninjured side of the brain can effectively control both hands, with a bit of mechanical assistance.
Their process uses an Emotiv Epoch EEG headset, which we have discussed before, to monitor the patients’ brain for activity. The data is sent wirelessly to a computer which processes the data, singling out ipsilateral brain waves. The computer then actuates a modified hand orthosis to control grasping in real time.
We think their work is fantastic, and the team’s creation has a wide array of applications in the field of therapy and assisted living. We wish them luck in their competition, and hope to see this technology put to good use in the future.
The AutoNOMOS labs project has found a new way to maneuver its vehicles, your brain. We have looked at a previous version that uses a mostly computerized van under remote control from an iPhone. This one however, named “Brain Driver”, places the operator in the driver’s seat with an EEG strapped to their head.
Going for a more sporty look, the current vehicle is a drive-by-wire Volkswagen Passat wagon filled to the brim with fun toys like LIDAR/ RADAR sensor technology, cameras, and a specialized GPS. The EEG interface is a commercially available Emotiv model, and after a few rounds of training on safe ground, the driver is placed in control of the car.
In one demonstration the car approaches a 4 way intersection, the driver only has to think left or right and the car (intelligently) navigates the turn after coming to a proper stop, and checking for obstacles. In the second demo car and driver are let loose on an unused airport to test responsiveness.
If you like brains, cars, robots, and spinning lasers join us after the break for a video.
Continue reading “Brain Car Interface”
When we hear about a brain controlled Arduino project we immediately think about a coding nightmare. As always, the simple hacks are the best hacks. [Joel] and [Akshay] used hardware from a kid’s game as a brain interface for an Arduino.
We came across the video (embedded after the break) of their work and asked for more info on what we thought was an incredibly difficult hack. It turns out they purchased Uncle Milton’s Force Trainer which uses a headset to measure brain waves and has a base unit that reacts to these measurements. Hacking into this device didn’t require reverse engineering of anything. They took the easy route, and tapped into the five LEDs on the base unit. As the game measures greater levels of concentration, it lights up more LEDs.
So far tapping into the game is just a proof of concept. It’s up to you to implement a brain controlled beer bot.
Continue reading “Brain control for the Arduino”
Here’s another video demo of [Eric]’s Besmoke interactive fluid simulation that we covered earlier. It was put together for the BIL Conference last weekend. This time around he’s strapped the iPhone to his head (complying with California’s handsfree laws). To make things interesting, he’s also added OCZ’s Neural Impulse Actuator to provide brainwave input.