[Jia Wu, Mary Sek, and Jeff Maeshiro], students at the California College of the Arts (CCA) in San Francisco, took on the task of developing a walking 3D printer. The result is Geoweaver, a hexapod robot with a glue gun extruder system. Hackaday has seen walking CNC machines before, but not a 3D printer. Geoweaver uses two servos on each of its six legs to traverse the land. The team was able to program several gaits into the robot, allowing it to traverse uneven terrain. Walking is hard enough on its own, but Geoweaver also uses a glue gun based extruder to make 3D prints. The extruder head uses two servos to swing in a hemispherical arc. The arc is mapped in software to a flat
plain plane, allowing the robot to drop a dollop of glue exactly where it is programmed to. Geoweaver doesn’t include much in the way of on board processing – an Arduino Uno is used to drive the 15 servos. Those servos coupled with a glue gun style heater pull quite a bit of power, which has earned Geoweaver nicknames such as Servo Killer, Eater of Shields, Melter of Wires, and Destroyer of Regulators.
Geoweaver’s prints may not be much to look at yet, however the important thing to remember is that one of the future visions for this robot is to print on a planetary scale. Geoweaver currently uses reacTIVision to provide computer control via an “eye in the sky”. ReacTIVision tracks a fiducial marker on the robot, and applies it to a topographical map of the terrain. This allows Geoweaver to change its height and print parameters depending on the flatness of the ground it is printing on. On a scaled up Geoweaver, reacTIVision would be replaced by GPS or a similar satellite based navigation system. Most of the software used in Geoweaver is opensource, including Grasshopper and Firefly, written by the team’s professor, [Jason Kelly Johnson]. The exception is Rhino 5. We would love to see an option for a free or open source alternative to laying out ~$1000 USD in software for our own Geoweaver.
Continue reading “Roving Hexapod Poops Out 3D Prints”
The DARPA robotics challenge trials 2013 are have finished up. The big winner is Team Schaft, seen above preparing to drive in the vehicle trial. This isn’t the end of the line for DARPA’s robotics challenge – there is still one more major event ahead. The DARPA robotics finals will be held at the end of 2014. The tasks will be similar to what we saw today, however this time the team and robot’s communications will be intentionally degraded to simulate real world disaster situations. The teams today were competing for DARPA funding. Each of the top eight teams is eligible for, up to $1 million USD from DARPA. The teams not making the cut are still welcome to compete in the finals using other sources of funding.
The trials were broken up into 8 events. Door, Debris, Valve, Wall, Hose, Terrain, Ladder, and Vehicle. Each trial was further divided into 3 parts, each with one point available. If a robot completed the entire task with no human intervention it would earn a bonus point. With all bonuses, 32 points were available. Team Schaft won the event with an incredible total of 27 points. In second place was Team IHMC (Institute for Human Machine Cognition) with 20 points. Team IMHC deserves special praise as they were using a DARPA provided Boston Dynamics Atlas Robot. Teams using Atlas only had a few short weeks to go from a completely software simulation to interacting with a real world robot. In third place was Carnegie Mellon University’s Team Tartan Rescue and their Chimp robot with 18 points.
The expo portion of the challenge was also exciting, with first responders and robotics researchers working together to understand the problems robots will face in real world disaster situations. Google’s recent acquisition — Boston Dynamics — was also on hand, running their WildCat and LS3 robots. The only real downside to the competition was the coverage provided by DARPA. The live stream left quite a bit to be desired. The majority of videos on DARPA’s YouTube channel currently consist of 9-10 hour recordings of some of the event cameras. The wrap-up videos also contain very little information on how the robots actually performed during the trials. Hopefully as the days progress, more information and video will come out. For now, please share the timestamp and a description of your favorite part with your comments.
Continue reading “DARPA Robotics Challenge Trials Wrap Up”
Today was the first of two days of trials at the DARPA Robotics challenge at Homestead-Miami Speedway in Florida. Created after the Japan’s Fukushima nuclear disaster, The robotics challenge is designed to advance the state of the art of robotics. The trials range from driving a car to clearing a debris field, to cutting through a wall. Robots score points based on their performance in the trials. Much of the day was spent waiting for teams to prepare their robots. There were some exciting moments however, with one challenger falling through a stacked cinder block wall.
Pictured above is Valkyrie from NASA
JPL JSC. We reported on Valkyrie earlier this month. Arguably one of the better looking robots of the bunch, Valkyrie proved to be all show and no go today, failing to score any points in its day 1 trials. The day one lead went to Team Schaft, a new robot from Tokyo based startup company Schaft inc. Schaft scored 18 points in its first day. In second place is the MIT team with 12 points. Third place is currently held by Team TRACLabs with 9 points. All this can change tomorrow as the second day of trials take place. The live stream will be available from 8am to 7pm EST on DARPA’s robotics challenge page.
Continue reading “DARPA Robotics Challenge Trials Day 1”
[Chiprobot] has created an amazing compliant gripper. Designing robot hands (or end effectors) can be a perilous task. It is easy to give robots big, good, strong hands. Strong grippers have to be controlled by sensors. However, sensors can’t always be relied upon to ensure those hands don’t crush anything they touch. Hardware fails, software has bugs. Sometimes the best solution is a clever mechanical design, one which ensures a gripper will conform to the object it is gripping. We’ve seen “jamming” grippers before. (so named for their use of a granular substance which jams around the object being gripped).
[Chiprobot’s] gripper is something entirely different. He designed his gripper in blender, and printed it out with his Ultimaker 3D printer. The material is flexible PLA. Three plastic “fingers” wrap around the object being gripped. The fingers are made up of two strips of printed plastic connected by wire linkages. The flexible plastic of the fingers create a leaf spring design. The fingers are attached to a linear actuator at the center point of the gripper. The linear actuator itself is another great hack. [Chiprobot] created it from a servo and an empty glue stick. As the linear actuator is pulled in, the fingers pull around any object in their grip. The end result is a grip strong enough to hold an egg while shaking it, but not strong enough to break the egg.
We would like to see the gripper gripping other objects, as eggs can be surprisingly strong. We’ve all seen the physics trick where squeezing an egg with bare hands doesn’t break it, yet squeezing an egg while wearing a ring causes it to crack much… like an egg.
Continue reading “Compliant Robot Gripper Won’t Scramble Your Eggs”
[Sarah Petkus] has a simple dream. She wants to build and command her own delta robot army. It all began with an illustration she drew of a woman hovering over a field of flowers. The flowers in this case had incandescent light bulbs as blooms. [Sarah] decided to create her image in the real world as an interactive art installation. Her first attempts at moving light flowers were based on a pulley system, which was unreliable and not exactly the graceful movement she imagined. Eventually [Sarah] discovered inverted delta robots. She changed her flower design to a delta, and began building her own delta robots out of parts she had around the house.
A chance meeting with the folks at SYN Shop hackerspace in Las Vegas, NV kicked the project into high gear. [Sarah] switched from using R/C ball links as joints to a simple ball bearing joint. She created her entire design in CAD software and printed it on the hackerspace’s 3d printer. She now has six working prototypes. The robots are all controlled via I2C by an Arduino compatible Nymph board. Six robots doesn’t exactly constitute an army, so [Sarah] had to find a new way to fund her project. She’s currently setting up a project for Kickstarter. [Sarah] will be selling kits for her robots, with the proceeds going toward the realization of her dream of a field of robotic light bulb flowers – Assuming the deltas don’t become sentient and try to take over the world first. [Sarah] posts progress updates to her blog, and has a dedicated site (which we featured on Sunday as part of a Links post) for information about her upcoming Kickstarter campaign.
Continue reading “Build and Control Your Own Robot Army”
Back at New York MakerFaire 2012, we noticed an amazing little steampunk quadruped robot walking around in the crowd outdoors. The robot was amazingly well executed, and had a unique ability to draw children over with it’s puppy like animations. It turns out this is [Drew’s] Little Walking Robot (AKA Puppy Bot).
Puppy Bot has actually been around for quite a while. He was born from the spare parts [Drew] had left over after competing in Robot Wars and Battlebots. The robots in these competitions were often controlled by Radio Control plane or car transmitters. Most of these systems are sold as packs for an RC car or plane. In addition to the transmitter and receiver, the pack usually included a battery and 3 or 4 servos. Standard RC servos were much too weak for use in battle robots, so they remained in his parts box.
On what [Drew] calls a slow weekend, he started putting the servos together, and ended up with a basic robot that could crawl around the room. After that the robot took on a life of its own. [Drew] improved the battery system, and added a microcontroller to automate the various gaits and animations. He brought the robot along with him to one of his battlebot competitions, and it took home the “Coolest Robot” award – even though it wasn’t actually competing!
Continue reading “Quadruped Robot Thinks it’s a Puppy”
[Boston Dynamics] has been just full of videos over the last few days. They’ve dropped updates on Atlas and LS3 in addition to the WildCat update we already featured.
This video shows updates to the Atlas robot. This is to be a simplified version of the atlas, as compared to the robots sent off to competitors in the DARPA robotics challenge. Arms have been replaced with weights. It appears that this update focuses on Atlas’ balancing and handling on rough terrain. Atlas walks gingerly, over some crushed cinder blocks – possibly the same ones we saw BigDog throwing around recently. There are a few tense moments, but Atlas manages to get through unscathed.
The real scary part (for us) is watching Atlas get hit with a weighted ball. We’re assuming the 20 on the ball indicates pounds. Imagine getting hit from the side with a 20lb swinging weight. Would you be able to stand up? Did we mention Atlas did this all while standing on one foot? Atlas takes it in stride though – waving its arms to maintain balance in a very human manner. Notable is the balance system. Atlas never lifts its foot off the ground. This is slightly different from the bouncing/hopping system of balance we’ve come to know and love in [Boston Dynamics’] other robots. Continue reading “Atlas Survives the Wrecking Ball”