Discontinued Nintendo Consoles And Raspberry Pis

Nintendo has discontinued a Classic gaming console. It’s a pity, yes, but with the release of Nintendo’s new gaming console, they probably have bigger fish to fry. That doesn’t mean these discontinued Nintendo consoles will die a slow, miserable death locked away in a closet; at least one of them will live on with the heart of a Raspberry Pi.

This is a project [Liam] has been working on since 2012, just after he got the first edition of the Raspberry Pi. While some people were figuring out how to stuff the Pi inside a Nintendo Entertainment System or a Super Nintendo Entertainment System, [Liam] decided to embed the Pi inside a console of a more recent vintage: the Nintendo GameCube.

The first phase of this project was simply to get the Pi running inside the enclosure of the non-working GameCube he picked up. The power supply in this console was well designed, and after a quick perusal through some online documentation, [Liam] found a stable 5V with enough amps to power the Pi. After ripping out the internals of this console with the help of a quickly hacked together ‘Nintendo screwdriver’, [Liam] had a perfectly functional Pi enclosed in a Nintendo chassis.

Time marches on, and after a while, the Raspberry Pi 2 was released. By this time, retro emulation was hitting the big time, and [Liam] decided it was time for an upgrade. He disassembled this Nintendo console again, routed new wires and inputs to the original controller ports, and used a Dremel to route a few holes for the HDMI and SD card slot.

With the addition of a few SNES-inspired USB controllers, RetroPi, and a few ROMs, [Liam] has a wonderful console full of classic emulation goodness, packaged in an enclosure Nintendo isn’t making any more.

Moving Forth With Mecrisp-Stellaris And Embello

In the last episode, I advocated a little bit for Forth on microcontrollers being a still-viable development platform, not just for industry where it’s usually seen these days, but also for hackers. I maybe even tricked you into buying a couple pieces of cheap hardware. This time around, we’re going to get the Forth system set up on that hardware, and run the compulsory “hello world” and LED blinky. But then we’ll also take a dip into one of the features that make Forth very neat on microcontrollers: easy multitasking.

To work!

Hardware

Mecrisp-Stellaris Forth runs on a great number of ARM microcontrollers, but I’ll focus here on the STM32F103 chips that are available for incredibly little money in the form of a generic copy of the Maple Mini, often called a “STM32F103 Minimum System Board” or “Blue Pill” because of the form-factor, and the fact that there used to be red ones for sale. The microcontroller on board can run at 72 MHz, has 20 kB of RAM and either 64 or 128 kB of flash. It has plenty of pins, the digital-only ones are 5 V tolerant, and it has all the usual microcontroller peripherals. It’s not the most power-efficient, and it doesn’t have a floating-point unit or a DAC, but it’s a rugged old design that’s available for much less money than it should be.

Programmer Connected, Power over USB

Similar wonders of mass production work for the programmer that you’ll need to initially flash the chip. Any of the clones of the ST-Link v2 will work just fine. (Ironically enough, the hardware inside the programmer is almost identical to the target.) Finally, since Forth runs as in interactive shell, you’re going to need a serial connection to the STM32 board. That probably means a USB/serial adapter.

This whole setup isn’t going to cost much more than a fast food meal, and the programmer and USB/serial adapter are things that you’ll want to have in your kit anyway, if you don’t already.

You can power the board directly through the various 3.3 and GND pins scattered around the board, or through the micro USB port or the 5V pins on the target board. The latter two options pass through a 3.3 V regulator before joining up with the 3.3 pins. All of the pins are interconnected, so it’s best if you only use one power supply at a time.

Continue reading “Moving Forth With Mecrisp-Stellaris And Embello”

Manhattan Marauder’s Map

If you solemnly swear that you are up to no good, and you happen to spend most of your time in Manhattan below the mid-90s, then you will appreciate this Raspberry Pi-based Manhattan Marauder’s Map.

Not that a Harry Potter-themed map was necessarily [GawkyFuse]’s intention when creating this interesting build; it’s just that the old-time print of Manhattan — it shows Welfare Island in the East River, which was renamed Roosevelt Island in 1971 — lends a nice vintage feel to the build. Printed on plain paper, the map overlays a 64×32-LED matrix, which is driven by a matrix HAT riding atop the Pi 3.

[GawkyFuse] uses the OwnTracks app on his and his wife’s iPhone to report their locations back to CloudMQTT. The Pi subscribes to the broker and updates his location in red and her location in blue as they move about the city; a romantic touch is showing a single purple dot when they’re together. There’s no word on what’s displayed when either leaves the map area, but the 2048-pixel display offers a lot of possibilities.

We’ve seen a Weasley clock or two around these parts before, but strangely no Marauder’s Maps like this one. Although this Austrian tram-tracking map comes pretty close to [GawkyFuse]’s nice design.

[via r/raspberry_pi]

Ethanol-Powered Arduinos

Following the time-honored YouTube tradition of ordering cheap stuff online and playing with it while the camera runs, [Monta Elkins] bought a Stirling engine that drives a DC motor used as a generator. How much electrical juice can this thing provide, running on just denatured alcohol? (Will it blend?)

The answer is probably not really a spoiler: it generates enough to run “Blink.ino” on a stock Arduino, at least when powered directly through the 5 V rail. [Monta] recorded an open-circuit voltage of around 5 V, and a short-circuit current of around 100 mA at a measured few hundred millivolts. While he didn’t log enough of the points in-between to make a real power curve, we’re guessing the generator might be a better match for 3.3 V electronics. The real question is whether or not it can handle the peaky demands of an ESP8266. Serious questions, indeed!

The video is a tad long, but it’s more than made up for by the sight of an open flame vibro-botting itself across his desk while [Monta] is trying to cool the cold side down with a melting ice cube. Which got us thinking, naturally. If you just had two of the Stirling enginesContinue reading “Ethanol-Powered Arduinos”