Solar System Wars: Walmart Versus Tesla

It seems like hardly a day goes by that doesn’t see some news story splashed across our feeds that has something to do with Elon Musk and one or another of his myriad companies. The news is often spectacular and the coverage deservedly laudatory, as when Space X nails another double landing of its boosters after a successful trip to space. But all too often, it’s Elon’s baby Tesla that makes headlines, and usually of the kind that gives media relations people ulcers.

The PR team on the automotive side of Tesla can take a bit of a breather now, though. This time it’s Elon’s solar power venture, Tesla Energy Operations, that’s taking the heat. Literally — they’ve been sued by Walmart for rooftop solar installations that have burst into flames atop several of the retail giant’s stores. While thankfully no lives have been lost and no major injuries were reported, Walmart is understandably miffed at the turn of events, leading to the litigation.

Walmart isn’t alone in their exposure to potential Tesla solar problems, so it’s worth a look to see what exactly happened with these installations, why they failed, and what we as hackers can learn from the situation. As we’ll see, it all boils down to taking electrical work very seriously and adhering to standards designed to keep everyone safe, even when they just seem like a nuisance.

Continue reading “Solar System Wars: Walmart Versus Tesla”

How Would You Like Your Steak Printed?

An Israeli start-up company, Redefine Meat recently raisedabout $6 million to perfect and commercialize its technology to 3D print meat alternatives, sometimes called alt-meat. The company claims that producing animal protein for consumption is unsustainable but that their product reduces environmental impact by 95% and has other benefits such as containing no cholesterol and a lower cost to consumers.

Reports say the ingredients of the faux meat includes three different plant protein sources, fat, and water. We assume the fat is also plant-based. The prototype printer can produce about two pounds of “meat” an hour, but their next machine is supposed to be capable of about ten times that production.

They aren’t the only company in the space, either. Novameat is also 3D printing meat. There’s also competition from companies that are basically growing real animal tissue in labs without the animals–so-called cultured meat.

Continue reading “How Would You Like Your Steak Printed?”

That Game Cartridge Isn’t As Straightforward As You’d Think

Classic games consoles played their games from cartridges, plastic bricks that held a PCB with the game code on it ready to be run by the console hardware. You might therefore expect them to be an easy prospect for emulation, given that the code can be extracted from whatever ROM they contain. But as anyone with an interest in the subject will tell you, some cartridges included extra hardware to boost the capabilities of their games, and this makes the job of an emulator significantly more complex.

[Byuu] has penned an article exploring this topic across a variety of consoles, with in-depth analyses of special-case cartridges. We see the obvious examples such as the DSP coprocessors famously used on some SNES games, as well as Nintendo’s Super Game Boy that contained an entire Game Boy on a chip.

But perhaps more interesting are the edge-case cartridges which didn’t contain special hardware. Capcom’s Rockman X had a copy protection feature that sabotaged the game if it detected RAM at a frequently used save game address emulated by copiers. Unfortunately this could also be triggered accidentally, so every one of the first generation Rockman X cartridges had a manually attached bodge wire that a faithful emulator must replicate. There is also the case of the Sega Genesis F22 Interceptor, which contained an 8-bit ROM where most cartridges for this 68000-powered platform had a 16-bit part. Simple attempts to copy this cartridge result in the upper 8 bits having random values due to the floating data lines, which yet again an emulator must handle correctly.

It’s a subject with a variety as huge as the number of console developers and their games, and a field in which new quirks are constantly being unearthed. While most of us don’t spend our time peering into dusty cartridges, we’re grateful for this insight into that world.

We’ve visited the world of emulators a few times before, such as when we looked at combatting in-game lag.