Getting a solar array to track the sun has always been an interesting problem, and it has led to some complicated solutions. Controllers that use GPS and servos seem to be much in favor these days, but as this NASA-inspired sun tracker shows, the task needn’t be overly complex.
It’s pretty obvious from the video below that [NightHawkInLight]’s solar tracker is just a proof-of-concept for now, but it certainly shows promise. It’s based on NASA’s sun-skimming Parker Solar Probe, which uses sensors at the rear of the probe to maneuver the craft to keep sunlight from peeking around the sides of the shield. [NightHawkInLight]’s design simplifies that scheme even more, by using solar cells as the four sensors. The cells, mounted behind a solar shade, are directly connected to small gear motors that control azimuth and elevation. When a cell sees the sun, it powers the motor that moves the panel the right way to occlude the sun again, thereby cutting power to the motor.
[NightHawkInLight] mentions the obvious problem of what happens when the sun comes up and the array is pointing the complete opposite direction after the previous sunset, but we’re still not sure his solution – a larger array with tracking cells mounted further apart – will work. We’re also not sure how it will scale to larger arrays that need bigger motors to move. We’ve seen such arrays handled with more complicated trackers, of course, but we hope the simplicity of this design can be made practical for real-world use.
Running a server completely off solar power seems like it would be a relatively easy thing to do: throw up a couple of panels, tack on a charge controller and a beefy battery, and away you go. But the reality is somewhat different. Most of us hackers are operating on a relatively limited budget and probably don’t have access to the kind of property you need to put out big panels; both pretty crippling limitations. Doing solar on a small-scale is hard, and unless you really plan ahead your setup will probably be knocked out on its first cloudy day.
So when [Kris de Decker] wanted to create a solar-powered version of his site “Low-tech Magazine”, he went all in. Every element of the site and the hardware it runs on was investigated for potential power savings, and luckily for us, the entire process was written up in meticulous detail (non-solar version here). The server still does go down from time to time if the weather is particularly poor, but in general it maintains about 90% uptime in Barcelona, Spain.
The solar side of the equation is fairly simple. There’s a 50 watt photovoltaic panel charging a 12V 7Ah lead-acid battery though a 20A charge controller. With an average of 4 to 6 hours of sunlight a day, the panel generates 300 Wh of electricity in the best case scenario; which needs to be split between charging the battery and running the server itself.
As for the server, [Kris] chose the Olimex Olinuxino A20 Lime 2 in part because of it being open source hardware, but also because it’s very energy-efficient and includes a AXP209 power management chip. Depending on processor load, the Olimex board draws between 1 and 2.5 watts of power, which combined with charging losses and such means the system can run through two days of cloudy weather before giving up the ghost. A second battery might be added in the future to help improve the run time during low-light conditions, but for now its been working pretty well.
Perhaps the most interesting part of the whole project are the lengths to which the website itself was optimized to keep resource utilization as low as possible. Images are compressed using dithering to greatly reduce their file sizes, and the site eschews modern design in favor of a much less processor intensive static layout. There’s even a battery capacity display integrated into the page through some clever use of CSS. Even if you aren’t looking to set up your own sun worshiping website, there are tips here for building efficient web pages that could absolutely be put to use in other projects.
When featuring cool hacks repurposing one thing for something else, we prefer to focus on what we could get our hands on and replicate for ourselves. Not this one, though, as nobody else has the misfortune of being responsible for 2,000 square kilometers (772 square miles) of radioactive contaminated land like the government of Ukraine. Trying to make the best of what they have, they’ve just launched a pilot program working to put up solar power farms inside the Chernobyl Exclusion Zone.
This is sure to invite some jokes in the comments section, but the idea has merit. Thirty years of weather has eroded the worst aftermath of the Chernobyl explosion. That area is no longer immediately lethal and people have been making short visits. Spanning from safety inspectors, to scientists, to curious adventurers with questionable judgement making television shows. Supposedly, by following rules on what not to do, it’s possible to keep radiation exposure of a short visit down to the level experienced by frequent fliers. But that’s still too much radiation for long-term stay. That means no homes, office parks, or factories. No agriculture either, as plants and animals grown in the area should not be eaten.
Well, next to the defunct power plant is the electric distribution infrastructure it used to feed into, and photovoltaic power generation requires little human oversight. Some maintenance will be required, but hopefully someone has worked out how to keep maintenance workers’ cumulative exposure to a minimum. And if this idea pans out, clean renewable energy would start flowing from the site of one of the worst ecological disasters of our era. That makes it a worthwhile hack on a grand scale.
Our Hackaday Prize Challenges are evaluated by a panel of judges who examine every entry to see how they fare against judging criteria. With prize money at stake, it makes sense we want to make sure it is done right. But we also have our Hackaday Prize achievements, with less at stake leading to a more free-wheeling way to recognize projects that catch our eye. Most of the achievements center around fun topics that aren’t related to any particular challenge, but it’s a little different for the Infinite Improbability achievement. This achievement was unlocked by any project that impressed with their quest for power, leading to some overlap with the just-concluded Power Harvesting Challenge. In fact, when the twenty Power Harvesting winners were announced, we saw that fourteen of them had already unlocked the achievement.
Each of the Power Harvesting winners will get their own spotlight story. And since many of them have unlocked this achievement, now is the perfect time to take a quick tour through a few of the other entries that have also unlocked the Infinite Improbability achievement.
The idea of making your own semiconductors from scratch would be more attractive if it weren’t for the expensive equipment and noxious chemicals required for silicon fabrication. But simple semiconductors can be cooked up at home without anything fancy, and they can actually yield pretty good results.
Granted, [Simplifier] has been working on the method detailed in the video below for about a year, and a look at his post on copper oxide thin-film solar cells reveals a meticulous approach to optimize everything. He started with regular window glass, heated over a propane burner and sprayed with a tin oxide solution to make it conductive while remaining transparent. The N-type layer was sprayed on next in the form of zinc oxide doped with magnesium. Copper oxide, the P-type layer, was electroplated on next, followed by a quick dip in copper sulfide to act as another transparent conductor. A conductive compound of sodium silicate and graphite was layered on the back to form the electrical contacts. The cell worked pretty well — 525 mV open circuit voltage and 6.5 mA short-circuit current. Not bad for home brewed.
If you want to replicate [Simplifier]’s methods, you’ll find his ample documentation of his site. Of course, if you yearn for DIY silicon semiconductors, there’s a fab for that, too.
Invariably when we write about living on Mars, some ask why not go to the Moon instead? It’s much closer and has a generous selection of minerals. But its lack of an atmosphere adds to or exacerbates the problems we’d experience on Mars. Here, therefore, is a fun thought experiment about that age-old dream of living on the Moon.
Inhabiting Lava Tubes
The Moon has even less radiation protection than Mars, having practically no atmosphere. The lack of atmosphere also means that more micrometeorites make it to ground level. One way to handle these issues is to bury structures under meters of lunar regolith — loose soil. Another is to build the structures in lava tubes.
A lava tube is a tunnel created by lava. As the lava flows, the outer crust cools, forming a tube for more lava to flow through. After the lava has been exhausted, a tunnel is left behind. Visual evidence on the Moon can be a long bulge, sometimes punctuated by holes where the roof has collapsed, as is shown here of a lava tube northwest from Gruithuisen crater. If the tube is far enough underground, there may be no visible bulge, just a large circular hole in the ground. Some tubes are known to be more than 300 meters (980 feet) in diameter.
Lava tubes as much as 40 meters (130 feet) underground can also provide thermal stability with a temperature of around -20°C (-4°F). Having this stable, relatively warm temperature makes building structures and equipment easier. A single lunar day is on average 29.5 Earth days long, meaning that we’ll get around 2 weeks with sunlight followed by 2 weeks without. During those times the average temperatures on the surface at the equator range from 106°C (224°F) to -183°C (-298°F), which makes it difficult to find materials to withstand that range for those lengths of time.
At Hackaday, we get notified of a lot of the cool events going on in hackerspaces all around the world. We’d like to keep you informed too, just in case there’s something going on in your neighborhood.