Virgin Galactic’s Long Road To Commercial Spaceflight

To hear founder Richard Branson tell it, the first operational flight of Virgin Galactic’s SpaceShipTwo has been 18 months out since at least 2008. But a series of delays, technical glitches, and several tragic accidents have continually pushed the date back to the point that many have wondered if it will ever happen at all. The company’s glacial pace has only been made more obvious when compared with their rivals in the commercial spaceflight field such as SpaceX and Blue Origin, which have made incredible leaps in bounds in the last decade.

Richard Branson watching Unity’s test flight.

But now, at long last, it seems like Branson’s suborbital spaceplane might finally start generating some income for the fledgling company. Their recent successful test flight, while technically the company’s third to reach space, represents an important milestone on the road to commercial service. Not only did it prove that changes made to Virgin Space Ship (VSS) Unity in response to issues identified during last year’s aborted flight were successful, but it was the first full duration mission to fly from Spaceport America, the company’s new operational base in New Mexico.

The data collected from this flight, which took pilots Frederick “CJ” Sturckow and Dave Mackay to an altitude of 89.23 kilometers (55.45 miles), will be thoroughly reviewed by the Federal Aviation Administration as part of the process to get the vehicle licensed for commercial service. The next flight will have four Virgin Galactic employees join the pilots, to test the craft’s performance when loaded with passengers. Finally, Branson himself will ride to the edge of space on Unity’s final test flight as a public demonstration of his faith in the vehicle.

If all goes according to plan, the whole process should be wrapped up before the end of the year. At that point, between the government contracts Virgin Galactic has secured for testing equipment and training astronauts in a weightless environment, and the backlog of more than 600 paying passengers, the company should be bringing in millions of dollars in revenue with each flight.

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Not All SpaceX Software Goes To Space

SpaceX has always been willing to break from aerospace tradition if they feel there’s a more pragmatic solution. Today this is most visible in their use of standard construction equipment like cranes in their Starship development facility. But the same focus on problem solving can also be found in their software parts we don’t see. Recently we got two different views behind the scenes. First, a four-part series about “software in space” published by StackOverflow blog, followed quickly by an Ask Me Anything (AMA) session on SpaceX Reddit.

Some of the StackOverflow series cover ground that has been previously discussed. Mostly in the first part dealing with their workhorse Falcon and Dragon vehicles, and some in the second part discussing Starlink whose beta program is reaching more and more people. Both confirmed that spaceflight software has to meet very stringent requirements and are mostly close to the metal bespoke C++ code. But we receive fascinating new information in part three, which focuses on code verification and testing. Here they leverage a lot of open source infrastructure more common to software startups than aerospace companies. The fourth and final component of this series covers software to support SpaceX hardware manufacturing, which had been rarely discussed before this point. (Unfortunately, there was nothing about how often SpaceX software developers copy and paste code from StackOverflow.)

The recent Reddit AMA likewise had some overlap with the SpaceX software AMA a year ago, but there were new information about SpaceX work within the past year. There was Crew Dragon’s transition from a test to an operational vehicle, and the aforementioned Starship development program. Our comments section had a lot of discussion about the practicality of touchscreen interfaces in real spacecraft, and here we learn SpaceX put a lot of study into building something functional and effective.

It also showed us that essentially every Sci-Fi Movie Interface was unrealistic and would be unreadable under extreme conditions.

In the course of this research, they learned a lot of pitfalls about fictional touch interfaces. Though to be fair, movie and television spacecraft UI are more concerned about looking cool than being useful.

If the standard AMA format is not to your liking, one of the contributors compiled all SpaceX answers alongside their related questions in a much more readable form here. And even though there’s an obvious recruiting side to these events, we’re happy to learn more about how SpaceX have continued to focus on getting the job done instead of rigidly conforming to aerospace tradition. An attitude that goes all the way back to the beginning of this company.

New Part Day: RP2040 Chips In Single Unit Quantities

Since the launch of the Raspberry Pi Pico back in January the little board with its newly-designed RP2040 microcontroller has really caught the imagination of makers everywhere, and we have seen an extremely impressive array of projects using it. So far the RP2040 has only been available on a ready-made PCB module, but we have news today direct from Eben Upton himself that with around 600k units already shipped, single-unit sales of the chip are commencing via the network of Raspberry Pi Approved Resellers.

This news will doubtless result in a fresh explosion of clever projects using the chip, but perhaps more intriguingly it will inevitably result in its appearance at the heart of a new crop of niche products that go beyond simple clones of the Pico in different form factors. The special ingredient of those two PIO programmable state machines to take the load of repetitive tasks away from the cores raises it above being merely yet another microcontroller chip, and we look forward to that feature being at their heart.

The Broadcom systems-on-chip that power Raspberry Pi’s existing range of Linux-capable boards have famously remained unavailable on their own, meaning that this move to being a chip vendor breaks further new ground for the Cambridge-based company. It’s best not to think of it in terms of their entering into competition with the giants of the microcontroller market though, because a relative minnow such as the RP2040 will be of little immediate concern to the likes of Microchip, ST, or TI. A better comparison when evaluating the RP2040’s chances in the market is probably Parallax with their Propeller chip, in that here is a company with a very solid existing presence in the education and maker markets seeking to capitalise on that experience by providing a microcontroller with that niche in mind. We look forward to seeing where this will take them, and we’d hope to eventually see a family of RP2040-like chips with different package and on-board peripheral options.