Alexa, Bring Me A Beer!

Voice controlled home assistants are the wonder of our age, once you’ve made peace with the privacy concerns of sharing the intimacies of your life with a data centre owned by a massive corporation, anyway. They provide a taste of how the future was supposed to be in those optimistic predictions of decades past: Alexa and Siri can crack jokes, control your lights, answer questions, tell you the news, and so much more.

But for all their electronic conversational perfection, your electronic pals can’t satisfy your most fundamental needs and bring you a beer. This is something [luisengineering] has fixed, an he’s provided the appropriate answer to the question “Alexa: bring mir ein bier!“. The video which we’ve also put below the break is in German with YouTube’s automatic closed captions if you want them, but we think you’ll be able to get the point of it if not all his jokes without needing to learn to speak a bit of Deutsch.

As he develops his beer-delivery system we begin to appreciate that what might seem to be a relatively straightforward task is anything but. He takes an off-the-shelf robot and gives it a beer-bottle grabber and ice hopper, but the path from fridge to sofa still needs a little work. The eventual solution involves a lot of trial and error, and a black line on the floor for the ‘bot to follow. Finally, his electronic friend can bring him a beer!

We like [Luis]’s entertaining presentational style, and the use of props as microphone stands. We’ll be keeping an eye out for what he does next, and you should too. Meanwhile it may not surprise you that this is not the first beer-delivery ‘bot we’ve brought you.

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Rhisotope: Addressing Poaching By Making Rhinoceros Horns Radioactive

There is no question that poaching has become an existential threat to the five species of rhinoceros alive today. Even the wildlife reserves where most rhinos live struggle to provide protection from the wanton and cruel poaching of the world’s last remaining rhinos.

Poachers are generally looking to sell the horns which consist of pure keratin, the same material that makes up our fingernails and hair. Rhino horns have seen a big rise in demand the past decades, with a black market in Vietnam representing the biggest buyers, primarily for use in fever and other medicines, as well as for processing into carved trinkets. This has contributed to a further rhino population collapse. Statistics from 2017 show about 18,000 white rhinos and fewer than 5,500 black rhinos remaining. Recently, the northern white rhino population in Africa went effectively extinct with the death of the last known male individual.

Clearly, if we wish to prevent extinction, we need to deal with poaching. The latest suggestion here is part of the Rhisotope project. This would make rhino horns radioactive, but how exactly would doing so prevent poaching? Let’s take a look.

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Game Boy Macro Build Retains DS Compatibility

Building a so-called “Game Boy Macro” is a great way to salvage a Nintendo DS that has a broken hinge or top screen, as the system only needs the lower display to play Game Boy Advance games. Naturally, DS games that were designed to use both screens would no longer be playable. Or at least, that’s what we thought. But as [Facelesstech] shows, it’s actually possible to play DS games on a Game Boy Macro if you do a little extra soldering.

It turns out that there are two test points on the original DS motherboard where you can pick up the signal for the top and bottom screens respectively. With just three wires and a simple switch, you can select which signal gets fed into the bottom screen in real-time with no image degradation. Now, this won’t do you any good on games that make constant use of both the top and bottom DS displays, but for many titles, the bottom screen was used for little more than a map or inventory display that you only need to glance at occasionally.

Installed screen switch. Note USB-C upgrade module.

With the ability to switch between them at will, a large number of DS games are perfectly playable with just one screen. Interestingly, the touch panel still works the same regardless of which video feed is being pipped in; so if you memorize which areas need to be touched to perform different actions, you don’t even need to flip the images. In the video below, [Facelesstech] demonstrates the concept with New Super Mario Bros, which would otherwise be unplayable as the action usually is shown on the top screen.

This hack is only possible because the two displays on the DS are identical beyond the touch overlay, which as we learned during a previous deep-dive into the technology behind this revolutionary handheld, was a trick Nintendo used to squeeze as much performance as they could out of its relatively meager 3D hardware. Unfortunately, it seems like the modification is much harder to pull off on the DS Lite, so it wouldn’t be compatible with the slick Game & Watch styled Game Boy Macro we covered recently. Continue reading “Game Boy Macro Build Retains DS Compatibility”

Recore Hacks The Hidden Microcontroller For 3D Printing

No stranger to the world of 3D printers, [Elias Bakken] from the [Intelligent Agent] workshop has released a new controller board called Recore. The typical 3D printer has a dedicated controller which handles the real-time aspects of driving stepper motors. Many setups also have a second computer, often Linux-based, which is dedicated to supporting tasks like running an Octoprint server and interfacing to a digital camera to monitor print progress remotely. [Elias]’s design merges these together into one compact 12 x 12 x 4 cm package.

The Recore board is powered by an AllWinner A64 system on chip (SoC) which packs four ARM Cortex-A53 AArch64 cores running Debian Linux. The applications include Klipper, a project we wrote about when it was first introduced, and the OctoPrint print server. “But Linux is not a real-time operating system”, we hear you cry, “and controlling stepper motor drivers from an A64 SoC is just asking for trouble”. [Elias] could have addressed this problem by putting a secondary microcontroller on the board, but he found an even more elegant solution instead.

It turns out that there is already a secondary microcontroller hidden in plain sight, integrated into the A64 itself. See that small box labeled AR100 at the top of the block diagram? Meet the AR100, a controller originally intended to manage low-power operations of the A64. It is an OpenRISC 32-bit OR1k processor. But the AR100 is extremely underutilized, and [Elias] takes good advantage of this by repurposing it to those real-time tasks associated with a 3D printer controller. Watch the short video down below to learn how he solves a few of the nitty-gritty implementation details such as timers and communicating with the Linux processors. You might learn some tips from the other short videos in the series featuring some interesting debugging and problem solving sessions. There is a project GitHub repository and a Wiki full of good information and testing results.

[Elias] has a long history of building printer controllers. While his last one had to be abandoned because of manufacturing issues, he learned from that experience. Manufacturability was a top priority in the design of the Recore. We’re jealous of the well-appointed [Intelligent Agent] facility in Norway, but even more so of the nomadic lifestyle that [Elias] appears to enjoy — in his videos, he can be seen working from far-flung locales such as a tropical island resort and a laboratory floating in high Earth orbit. We’ve featured [Elias]’s projects in the past, including the Replicate 3D printer controller, a semi-automatic liquor cabinet, and the dog-operated treat dispenser.

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