Singleboard: Alpha Is A Very Stylish Computer On A Single PCB

When we think single-board computers, we normally envision things like the Raspberry Pi. But Arduboy creator [Kevin Bates] has recently come up with his own take on the SBC that’s a bit like a modernized take on the early computers of the 1980s. Introducing Singleboard: Alpha.

The build has an incredibly pleasing form factor — it’s a single PCB with a capacitive keyboard etched right into the copper. The brains of the Singleboard is an ESP32, which provides plenty of grunt as well as wireless connectivity. Display is via a small LCD, currently configured with a green-on-black terminal that looks fantastic.

You’re not gonna run a fully-fledged GUI operating system on this thing, but that doesn’t mean it can’t be useful. We could imagine a device like this being a flexible wireless terminal for working with headless systems, for example, and it would be a charming one at that.

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You Can Use Visual Studio Code To Write Commodore 64 Assembly

Once upon a time, you might have developed for the Commodore 64 using the very machine itself. You’d use the chunky old keyboard, a tape drive, or the 1541 disk drive if you wanted to work faster. These days, though, we have more modern tools that provide a much more comfortable working environment. [My Developer Thoughts] has shared a guide on how to develop for the Commodore 64 using Visual Studio Code on Windows 11.

The video starts right at the beginning from a fresh Windows install, assuming you’ve got no dev tools to start with. It steps through installing git, Java, Kick Assembler, and Visual Studio Code. Beyond that, it even explains how to use these tools in partnership with VICE – the Versatile Commodore Emulator. That’s a key part of the whole shebang—using an emulator on the same machine is a far quicker way to develop than using real Commodore hardware. You can always truck your builds over to an actual C64 when you’ve worked the bugs out!

It’s a great primer for anyone who is new to C64 development and doesn’t know where to start. Plus, we love the idea of bringing modern version control and programming techniques to this ancient platform. Video after the break.

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Tiny Arduino Drone Even Has An FPV Camera

In the turmoil of today’s world, drones are getting bigger, badder, and angrier. [Max Imagination] has gone the other way with his work, though, building a teeny Arduino drone that can fit in the palm of your hand. Even if you have a small hand!

The drone is based around an Arduino Pro Mini, and uses an MPU6050 IMU for motion sensing and flight control. Communication with the drone is via an NRF24L01. Four small coreless motors are used for propulsion, driven by tiny MOSFETs, and the whole assembly is run via a teeny 220 mAh lithium-polymer battery. Oh, and there’s an FPV camera so you can put on some goggles and see where it’s going!

Control is via MultiWii software, written specifically for building multirotor craft. [Max] flies the craft using a controller of his own creation, again using an NRF24L01 for communication.

It’s a neat build, and a titchy one too! Tiny drones have a character all their own, even if they can’t really stand up to windier outdoor environments. Video after the break.

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VAR Is Ruining Football, And Tech Is Ruining Sport

The symbol of all that is wrong with football.

Another week in football, another VAR controversy to fill the column inches and rile up the fans. If you missed it, Coventry scored a last-minute winner in extra time in a crucial match—an FA Cup semi-final. Only, oh wait—computer says no. VAR ruled Haji Wright was offside, and the goal was disallowed. Coventry fans screamed that the system got it wrong, but no matter. Man United went on to win and dreams were forever dashed.

Systems like the Video Assistant Referee were brought in to make sport fairer, with the aim that they would improve the product and leave fans and competitors better off. And yet, years later, with all this technology, we find ourselves up in arms more than ever.

It’s my sincere belief that technology is killing sport, and the old ways were better. Here’s why. Continue reading “VAR Is Ruining Football, And Tech Is Ruining Sport”

You Can Run BASIC On An Old HP 4592 Protocol Analyzer

What do you do when you find an ancient piece of test gear and want to have fun? Well, you can always try getting BASIC running on it, and that’s precisely what [David Kuder] did.

The HP4952A Protocol Analyzer actually looks a lot like an old computer, even if it was never meant for general-purpose use. The heart of the machine is a Zilog Z80 CPU, though, so it shares a lot in common with microcomputers of its era.

Among other hacks, [David] worked to get Microsoft Basic-80 running on the machine. Initially, he was only able to get it up and running on the display, with no way to read the keyboard, disk, or access the serial port. Eventually, by diving into the nitty-gritty of the machine, he was able to at least get the keyboard working along with some basic BASIC programs. Usable memory is just 8KB, but you can do a fair bit with that when you’ve only got a 32×16 display for output anyway!

It’s a neat hack and one that was extendable to the HP4957A as well. We’ve seen similar machines on these pages before, too! If you’ve got your own neat retro hacks on the boil, don’t hesitate to drop us a line!

[Thanks to Christopher Zell for the tip!]

Boneblocker Is A Big LED Wall That Rocks

[Nick Lombardy] took on a job almost every maker imagines themselves doing at some point. He built a giant LED wall and he did a damn fine job of it, too. Introducing BoneBlocker.

BoneBlocker is an 8 x 14 wall of glass blocks that lives at a bar called The Boneyard. Each block was given a length of WS2812B LED strip. 30 LED/meter strips were chosen, as initial maths on the 60 LED/meter strips indicated the whole wall would end up drawing 1.5 kW. Discretion, and all that.

The glowing game controller.

The whole display is run from a WT32-ETH01 board, which is a fast ESP32-based module that has onboard Ethernet to boot. [Nick] used the WLED library as he’d seen others doing great things with it, performance-wise. He ended up using one board per column to keep things fast, but he reckons this was also probably a little bit of overkill.

His article steps through the construction of the wall, the electronics, and the software required to get some games working on the display. The final result is quite something. Perhaps the best bit is his explanation of the custom controller he built for the game. Dig into it, you won’t be disappointed.

In particular, we love how the glass blocks elevate this display to a higher aesthetic level. We’ve seen other great projects tread this same route, too. Video after the break.

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Pi Pico Gets A ZX Spectrum Emulator

The Pi Pico is a capable microcontroller that can do all kinds of fun and/or useful things. In the former vein, [antirez] has ported a ZX Spectrum emulator to the Pi Pico.

ZX2040, as it is known, is a port of [Andre Weissflog’s] existing ZX spectrum emulator. It’s designed for use on the compact embedded Pi Pico platform, using ST77xx TFT displays. To that end, it has a UI optimized for small, low resolution screens and minimal buttons. After all, very few Pi Picos come with a full QWERTY keyboard attached.

Certain hacks are necessary to make it all work; the chip is overclocked to get things humming fast enough. The emulator also runs upscaling or downscaling in realtime as needed. This allows the emulator to run with a variety of displays, almost none of which are a direct match for the ZX Spectrum’s original resolution of 256×192 pixels.

Code is on Github for the curious, including a great run down from [antirez] on everything that makes it tick. If you want to play ZX Spectrum games on a keychain, you’d do well to start here. There are other projects to emulate it on the Pico, too! Video after the break.

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