A Speed Loader For Your 3D Printer Filament

Reloading filament on a 3D printer is hardly anyone’s favorite task, but it’s even worse when you’re trying to shove stiff filament down a long and winding Bowden tube. Enter the speed loader from [Mr Flippant], which aims to take the pain out of this mechanically-frustrating chore.

The design is simple enough. It’s a small handheld tool that uses a 12 VDC gear motor to drive a set of Bondtech-style drive gears that you might find in an extruder. They’re assembled in a 3D printed housing with a microswitch to activate the motor, and a 9 volt battery to supply the juice.

To use the device, first thread the filament into the beginning of the Bowden tube. The idler gear is on a hinge, such that clamping it into position around the filament with the main gear activates the microswitch and turns the motor on, driving the filament all the way to the extruder. Job done! [Mr Flippant] notes that the filament should be as straight and unkinked as possible for best results, but that’s good advice when 3D printing in general.

Funnily enough, around these parts, when we talk about speed loaders, we’re usually discussing tapes.

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What Happens When Lightning Strikes A Plane?

Lightning is a powerful force, one seemingly capable of great destruction in the right circumstances. It announces itself with a searing flash, followed by a deep rumble heard for miles around.

Intuitively, it might seem like a lightning strike would be disastrous for something like a plane flying at altitude. And yet, while damage is possible, more often than not—a plane will get through a lightning storm unscathed. Let’s explore the physics at play.

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Spatial Audio In A Hat

Students from the ECE4760 program at Cornell have been working on a spatial audio system built into a hat. The project from [Anishka Raina], [Arnav Shah], and [Yoon Kang], enables the wearer to get a sense of the direction and proximity of objects in the immediate vicinity with the aid of audio feedback.

The heart of the build is a Raspberry Pi Pico. It’s paired with a TF-Luna LiDAR sensor which is used to identify the range to objects around the wearer. The sensor is mounted on a hat, so the wearer can pan the sensor from side to side to scan the immediate area for obstacles. Head tracking wasn’t implemented in the project, so instead, the wearer uses a potentiometer to indicate to the microcontroller the direction they are facing as they scan. The Pi Pico then takes the LIDAR scan data, determines the range and location of any objects nearby, and creates a stereo audio signal which indicates to the wearer how close those objects are and their relative direction using a spatial audio technique called interaural time difference (ITD).

It’s a neat build that provides some physical sensory augmentation via the human auditory system. We’ve featured similar projects before, too.

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A Simple Simulator For Model Rocket Performance

When building a model rocket, it can be fun to get into the maths of it all—calculating the expected performance of your build, and then seeing how it measures up in the real world. To aid in that task, [Rotislav Persion] has created a simple web-based simulator for charting the potential performance of your own rockets.

The calculator lets you key in the fundamentals of your hobby rocket. Punch in the diameter of your rocket, its mass, the standard rocket engine you’re using, and the diameter and delay time of your parachute, and it will chart the altitude profile expected during flight.

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Repairing An Obscure Apple II Clone

The Apple II was made in great numbers, as was the Commodore 64. But the Mimic Spartan? It was a weird Apple II clone that you needed a Commodore 64 to use. [ARC Javmaster] has found one of these obscure machines and has set about bringing it back to life. Check out the video below.

The story of the machine has been told online by one of the developers on the project, one [Brent Marykuca]. Basically, the Mimic Spartan was an Apple II clone that was intended to take advantage of a C64 as a host machine. It came in a beige box with a bunch of edge connectors and cables sticking out, and you were intended to nest it on the back of your C64 so it could hook up to all the ports. Then, you could use your machine as a C64 or an Apple II, or sort of… both… and even exchange data between both machines in some limited ways. There are also a few details of this obscure machine that have been collated by [Mike Naberezny], who is seeking the original disk that shipped with the machine when new.

It’s early days yet for [ARC Javmaster]’s efforts to restore the Mimic Spartan. Thus far, it’s had a clean and basic test. It was able to display a short line of text on a display before ceasing activity. A full boot hasn’t been achieved just yet, but we can’t wait to see where the resurrection efforts go next.

Back in the day, there were all kinds of Frankenstein computer cards that effectively put one kind of computer inside another. These days, you can condense an entire retro machine down to run on a single microcontroller.

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Keyboard Hero: A Barebones Alternative To The Guitar Version

Guitar Hero was all the rage for a few years, before the entire world apparently got sick of it overnight. Some diehards still remember the charms of rhythm games, though. Among them you might count [Joseph Valenti] and [Daniel Rodriguez], who built a Keyboard Hero game for their ECE 4760 class at Cornell.

Keyboard Hero differs quite fundamentally from Guitar Hero in one major way. Rather than having the player tackle a preset series of “notes,” the buttons to press are instead procedurally generated by the game based on incoming audio input. It only works with simple single-instrument piano music, but it does indeed work. A Raspberry Pi Pico is charged with analyzing incoming audio and assigning the proper notes. Another Pi Pico generates the VGA video output with the game graphics, which is kept in sync with the audio pumped out from the first Pico so the user can play the notes in time with the music. Rather than a guitar controller, Keyboard Hero instead relies on five plastic buttons assembled on a piece of wood. It works.

It’s obviously not as refined as the game that inspired it, but the procedural generation of “notes” reminds us of old-school rhythm game Audiosurf. Video after the break.

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Squishy Beyblades Made With 3D Printer Fail To Compete In The Arena

When Beyblades first came out a couple of decades ago, they quickly became a fad across Japan and several Western countries. There was a whole ecosystem of parts that you could buy and use to build competitive fighting spinning tops. These days, though — 3D printers are ubiquitous. There’s very little stopping you from printing whatever Beyblade-compatible parts your heart desires, as [JettKuso] demonstrates.

For [JettKuso], the rubber attack tips were a personal favorite. They had high grip on the plastic arena floor and would allow a top to make rapid, aggressive moves that would knock other tops out of the arena. Not desiring to import specific Beyblade parts at great expense, he decided to print some rubber tips and associated parts instead. The result? Squishy Beyblades!

[JettKuso] built various tops with official and custom TPU parts, and put them in battles to see what worked and what didn’t. In many cases, the TPU replacement parts didn’t make a big difference or proved worse than the standard parts. However, when [JettKuso] got crazy, he found one thing that kind of worked. A mega-heavy TPU top blade, which weighed as much as the standard metal rings, was able to successfully win battles against less competitive standard builds.

Ultimately, the video serves as a testament to the developers of the original toys themselves. It’s not so simple to just print up some parts and have them be competitive with the tried-and-tested gear that comes off the store shelves. The experience ultimately gave [JettKuso] a greater appreciation for all the thought that went into the commercial toys. Video after the break.

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